I think the major decline in Solo Shuffle right now is just the fact that ever since the anniversary patch a lot of commonly played classes aren’t performing well.
That, and the wave of BM switchers flooded the bracket and scared people off from wanting to try to climb.
There were many issues. I didn’t list them all because I’m not writing an essay on it. I wrote a very quick summary of what happened.
I mean, we’re subbed to the game just like anyone else. I’m not sure how resources are handled, but we should get some attention because there’s still many thousands of us left.
I don’t think there’s a major decline. My queues have been the same as season 4 of DF, which is like 10-30mins. I haven’t really gotten a queue longer than that. It’s not ideal, insta queues would be nice, but I’m also realistic and understand the shortage of healers and how that’s not an easy issue to fix.
And this is kind of what I was pointing out. More of the same issues that existed throughout the xpac. We were basically abandoned and it slowly killed arena. I guess people would have come back for the new xpac without the introduction of solo shuffle, but hard to tell.
Because every other game the game modes are played like a glorified TDM, rather than actually the objective.
You can’t play WoW like TDM outside of Arena, the win condition will always be points/objectives.
I don’t really have any skin in the game on this but it’s really gonna come down to them opening up every reward to shuffle ; or them adding more unique rewards to premade
They stream RSS because getting games are about as fast and sometimes faster in RSS. The other part to streaming RSS is the simple fact of 6ish games a que pop, more content for the least amount of down time.
Then you’re playing the wrong game, go play skyrim because this is an MMO.
I wouldn’t play call of duty and expect them to add magic and sword mechanics because I hate shooters.
You shouldn’t play a social game and expect to be able to do everything without socializing.