Strategies & TLDRs for Every BG/RBG (Outdated)

Cool idea, and nice use of maps.

At a quick glance:

Tanks aren’t always good efc with the extra damage they take in pvp. Guardian boomkin can be livelord like nothing else.
Personally I’d prefer 7 dps 3 heals which seems to often flesh out in RBGs.

Was in a wsg where they had vengeance dh to carry and we blew him up over and over since he takes extra dam.

I’m also a big fan of control mid = win game. Send fc to get flag with 9 mid to clash and (hopefully) win team fight. One healer designated to go help fc if needed, and then hold mid and kill the enemy team as they try to cross the field.

That same game with vdh is basically what we did, and after 3 times actually getting the flag before dying we would just kill him before he even got to the flag room.

DWG doesn’t have carts anymore

AB - LM BS GM is terrible to defend. LM BS and Farm/ST are much better with the ability to glider/slow fall from LM to defend any of the other two nodes.

Temple is really important to keep an eye on your own orb carrier health (or in voice call it out) to make pickups easier. Can use rogues/druids to stealth at an orb spawn when high stacks to immediately grab it when it drops.

Also casters should generally remain outside the center for easier orb pickup. Lock port and gateway clutch.

WSG, Twin Peaks, BFG are super important to win first team fight to break enemy morale. Getting crushed in the team fight can break a team up completely, especially in RBGs if you can split res timers and thus keep the team split in numbers. I’ve seen plenty of mid mmr games where they just start leaving after getting bombed out in the first clash.

Of course these are mostly just my experience / opinion.

Super cool post, need more actually good content besides whine threads.

:+1:

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