Strategies & TLDRs for Every BG/RBG (Outdated)

Well that’s the goal, and if you give a good team a numbers advantage in a fight, you are gonna get GY camped. In rateds you get staggered and farmed. You have to assert dominance immediately, and this usually means winning a head to head 10v10.

But if the teams are fairly evenly matched then even a 10v9 mid fight will take awhile and my six leap three blink night fae fury warrior will be capping before you even know what happened.

I think the idea is that you sit on the roof as a choke point, with a sightline on the flag room. If the FC is being threatened even within that choke point, to prevent the flag from being returned, that’s the route to run. But I’ll try to make this clearer.

Could you please elaborate on these points?

  • What exactly are the tiebreakers in CTF?
  • For Eye of the Storm are you saying when you hold flag when you’re ahead in points so they can’t grab flag?
  • Explain the ToK return points for me if you can?
  • What addons do you see people using for BGs? For context, relevant addons I use I think are BattleGroundEnemies, Big Debuffs, REFlex, TidyPlates, WeakAuras, and TrufiGCD?

I’m no expert btw, just a casual who wanted to learn more, and looked at a lot of outdated written guides, Skillcapped videos, and watch full matches posted on YT to get an idea.

I’ve played a ton of unrated BGs, but you don’t really know what you’re doing unless you’re explicitly told. So things like WSG are easier to understand, rather than say-- Ashran. So I decided to start researching and compiling notes.

Please point out the corrections I need to make?

I have no idea, I made an edit to correct some things people pointed out and the thumbnail previews disappeared. I still have “regular” level 3 trusted status and can post pictures, and the IMGUR album is still up and public so I have no idea why.

Would you suggest a split push then? Or should they zerg docks first, and then a G2 split to mid to prevent vehicle defense?

What do you guys think of my edit? I suggested G2 to run down field ramp side, then turn into the teamfight 9v10 (9v9 in your case), try to win teamfight, while FC grabs flag.

Ideally it’s a pincer attack and works, and by the time FC gets back mid either the fight is over or G2 can help escort/peel back to base.

Changed up the image hosting website and it seems like the links work now. Imgur seems to be having issues right now.

Maps are fixed

I still kind of want to make/label my own whenever I get time for consistency.

The TTK is so fast in the game right now that you need to keep your FC close to the cap point. In a random BG if you are out of the base when the flag is returned you are going to get a lot of hate and rightfully so.

Hence sitting on the roof, no? Play D in a chokepoint on the roof so FC can just jump down and cap.

Strategies need to be made up on the fly. What if the enemy team keeps a geared rogue back to defend?

It’s very hard (impossible) to make a guide that covers every possibility. Experience is what matters.

Sitting on the roof is fine. In fact, very good with a monk (for example) that can z-axis port. But, you went on talking about going out to the GY then dropping down and coming back up the tunnel.

Okay, check now how I rephrased it.

Because that’s the strat and path for kiting with the flag.
You don’t just sit in the base hoping you can kill their assault.
:man_facepalming:

You’re fine. Stop listening to people who don’t even do RBGs.

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Out of curiosity, are you intellectually dishonest or do you just lack reading comprehension?

Words. They mean stuff.

The OP is not splitting them up between BG or RBG. It’s all a single post.
That said, the strat still applies in random BGs. When you need to kite with the flag the pathing is exactly what the OP said.

Lmao don’t try this crap with me. I’ll dumpster you like I do in every other thread in which you try to argue me.

You are a legend in your own mind. What works in random BGs doesn’t always work in rated BGs and vice versa. You are a fool if you think otherwise.

I’m not calling anyone a legend. But it’s nice to know that you think of me as such.

Indeed. And yet, in this case, it does.

You’re arguing a lot on a thread* with 1.7k XP. Do you have some other character with this 3k XP you keep referring to?

Sure thing. Sounds like we’re pretty much in the same boat. I’m also a pretty casual player, but I like to see good matches in unrated.

By CtF tiebreakers, I mainly mean the last-cap-wins rule in WSG and TP. I haven’t done much WSG so far in SL, but I’ve seen a lot of players who aren’t aware of the rule, and we tend to get players in this forum complaining about it after they lose.

Typically, I’ve felt it’s best not to try to turtle with a 1 cap lead unless you’re within a few minutes (like less than 5) from the end timer. Even then, it’s good to still have one or two speedsters trying to cap, and people controlling your base’s exits. With how much damage people are doing now and how fast people are, I think I might be even less likely to sit back and full-turtle in those situations these days. If you give them enough chances, they’ll eventually get one past you.

With EotS, I’m just talking about not always capping the flag every time you have the chance. You want to make sure your team controls the middle, and ideally a third node as well, before you cap. If you’re not sure whether to cap, you can always ask in /bg (“cap?”) and someone will tell you. The main thing is that you don’t want to give the other team control of the flag. Looks like you’ve got this part pretty well covered though. Usually in unrated, two initially to each nearby base works well, with the others either going mid, responding to incs, or looking for an opportunity to take a third base.

With ToK return points, I’m just referring to the 10 points that you get for killing an orb carrier. Usually in unrated it’s best just to keep picking up orbs, but you just need to be aware that it’s not worth it if you can only hold for a couple of low-point ticks. Sometimes it’s actually better to let an enemy grab it first, if you think you can kill them quickly. If there’s one thing I could have random puggers do better in ToK, it would be attacking carriers more aggressively.

I don’t use a whole lot of addons, but I like Capping (linkable timers), BattleGroundEnemies, REFlex, and some others I can’t think of right now.