Storytelling team doesn't listen to feedback

It does, but it doesn’t have to.

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ok

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I think it’s for the best if I don’t know what’s going on. The story been a teenage fanfic for years.

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You’re okay not knowing about the lava eels? How can you sleep at night?

yes

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I think “patching up” is a very strong expression. There isn’t a band-aid big enough to patch the hole the past 2 expansions have left in the lore.

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Have you seen the yearly stockholders questions that have been sent out? Absolutely flies in the face of all the PR bs they have been spewing.

No one there is listening.

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The down-time between expansions should have been a time to add story content to the game.

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Not doing what you want isn’t the same as not listening. Authors and storytellers are allowed to disagree with feedback.

There are times when books are a better medium for going into details regarding story.

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It would still have been possible for us to witness the trail of Garrosh, or the meeting between Forsaken and Alliance prior to BFA.

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I didn’t know WoW books existed, and that these books intimately/esoterically correlate with the game itself.

I’m going to have to buy these books!!

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I don’t think books should ever meddle with the main story of a game. It should only ever be used for extended lore and side stories that didn’t have time to be shown in game. The players deserve a complete experience with what they’ve already paid for in game.

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They couldn’t have gone into the same level of detail in game. Let’s leave the 30 min cutscenes to single player games. Those are once again things best left to books, where they can give context and far more detail.

Making in game cinematics takes more time then people think it does.

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Final Fantasy does that extremely well. Of course you can argue that the focus of the game is its narrative in comparison to WoW, but even then I think the WoW team should put in the extra effort. Even if it takes more time, it attracts a lot more players that like storytelling and also keep the current players happy with the product.

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Books are an alternative source of revenue from the Warcraft IP. If we keep buying them, they’ll keep commissioning them.

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Yeah, this is definitely a pretty damning issue for Blizzard. The stories being told in-game are incomplete at best, and occasionally completely nonsensical.

It makes sense to give us more backstory for the world, and maybe hint at future developments for the game, but things are in a pretty bad way right now. Like a lot of folks, I rare have time for gaming, let alone reading a book before playing the game – a game I play primarily to play with other players, who if I’m busy reading a book, means they’re off getting even further ahead of be (leveling, gearing, etc).

In truth, I don’t think the situation has ever been more dire than it has in BFA. This expansion’s storyline has just been… well, bad. Shadowlands is a bad expansion, from a storytelling perspective.

Now, would NOT working on a separate book mean the game would suddenly have more time and resources to tell a more complete story? Well no, probably not. But I would posit, it seems like this expansion was highly reliant on trying to “string players along” with all its “mysteries”, with confidence that the book that WOULD be release would answer all these questions.

Instead of simply making it a coherent story from the start.

Personally, I don’t really have any interest in buying another Warcraft book, because BFA and Shadowlands have pretty well decimated any faith I had in the story. If Dragonflight can win me back over, though – especially if it leans a little more “fun, adventure” type storytelling, sort of like Hearthstone – I may be back on board.

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Y’all know Blizz has been keeping this pattern up for a while now, yeah? Mediocre expansion, bad expansion, Great expansion, mediocre expansion, etc etc.

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Shadowlands, BfA and Legion to some extent all absolutely destroyed Warcraft lore. Many things built in Warcraft 3 were trashed to an extent that it reminds me of the “stop it, it’s already dead” meme. You seriously can’t expect your customers to like what you’ve done to a beloved franchise and try to preach stuff being “patched up” in a book that we should pay for to have a resolution.

People really should stop buying these books until they figure out how to properly monetize them without actually making the players’ experience lesser because of corporate greed. The story needs to be addressed in the coming expansions, because these recent ones have absolutely demolished it.

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FF is obnoxious at best with their cutscenes. That is one of the things that kept me from getting into FF. Nothing takes away from a game faster, imo, then gameplay suddenly stopping for a cutscene after cutscene.

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Wait… This game has a story?!

Whoa! What’s it about?!

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Yet it is the main selling point of the game. But I’m not advocating to making it to the extent that FFXIV does it, but to learn a bit from how they do it. WoW needs more story moments and to have our characters actually participate in them instead of being bystanders.

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