I’m just not seeing how it’ll be meaningfully different from the old system. Where you either went with the BiS meta - or you just volunteered to be suboptimal in competitive play.
Refining the new “Pick 1 of 3” system seems like it probably would’ve been the better choice. It varies heavily on class to class and spec to spec but it was very well done on Priest. I switch mine around a lot in PvP based not only on the composition of the enemy but what strategy I suspect they’re going to use.
On Disc in particular there were a lot of good but circumstantial options. There was one that made Shield reduce physical damage, and another that gave dispell two charges. So I often had to think about who’d be the greater threat if I was paired against say a Rogue and Mage. Is the Rogue good at waiting to drop their burst? Or is the Mage’s CC going to be the main threat?
On other classes though I never changed them around unless I was going into different game modes. And on some specs like Destro Lock I don’t think I ever changed them around at all. So not all classes were created equally. And even on Priest there were some tiers with talents so useless they seemed to only be there for completeness’s sake.
Seems like knuckling down and really trying to give specs 3 interesting but circumstantial abilities would’ve been the better move. But time will tell.
A time trial kinda defeats the purpose of a dungeon crawl. It’s not called a dungeon 100 meter dash.
I really preferred the cautious and deliberate pace of Classic. Found myself using Mind Vision to peek around corners to look for patrols. And even Mind Control came in handy in places like the Scarlet Monastery, where I could dominate those wizards and have them Arcane Explosion bomb their friends until they died, weaking a group pull considerably with barely any mana cost.
Wheras Mythics are just kinda high stakes Simon Says and the difficulty curve spikes so significantly from Heroic that I genuinely don’t understand why it’s even in the game. Feels very vestigial. The ex Margrave of the House of Plagues is kinda the poster child for my annoyance with the system. Her goo tentacle slap goes from doing significant but not catastrophic damage to being an instakill. And a pretty cheap one at that as just being a centimeter off hits you as hard as if you just stood there and took three to the face.
That is understandable I wish they would make a new game mode with the experience you just have given me. I enjoyed learning my mythic run however it would be nice to have some mythics not have timers
Anyways, on a side tangent, since I never actually did legion on this toon. Played it on my DK, I decided I’m going back and doing some legion questing/content.
Plus I’ll take my time and lvl up legion leatherworking and sell gear to people looking to gear their alts and such. Once I get around to it and actually stop looking for RP spots
I really think combining aspects of Torghast, Horrific Visions and the Expeditions could accomplish this.
Mechanically Torghast had a lot of potential. I like how there wasn’t a timer and the difficulty scaling as you gradually got more powerups that were more concerned about fun than balance was great. Using that one powerup that gave Power Word: Death multiple charges was inspirid. As I’d play carefully and roll up to the boss with 60+ of them loaded up.
Where it failed was Torghast’s design. I had to look up if the layouts were actually changing because the enviroments were so samey and interchangeable that I honestly couldn’t tell. Not to mention the enemies were also dishwater dull. Gray suits of armor and gray blobs with frowny faces scribbled on them, far as the eye could see.
The expeditions on the otherhand had nothing but enemy variety. Ya never know who’d you’d run into. Especially because they’d have a 2nd half guest villain invasion to further spice things up, and they could be everything from pirates to hostile Trolls to elemental lords to dragons.
Also despite having maybe only 4-6 islands I never got overly familiar with any of them. Because they had the good sense to have the boats switch up where you landed. Where they failed IMO was by being a time trial. Seriously bizarre to me that Expeditions were a race against the enemy faction that had a PvP mode. And the Warfronts were PvE only modes where I frequently just wandered around looking at stuff because you could because there was no rush. Wires got crossed there.
Horrific Visions was less popular but I loved them because they would reward good gear if you stacked up the challenge modes, and most importantly they had a genuine fail state. You could just outright get a game over for the week. The only thing I’d’ve changed about that is I’d hand out like 3 of those token tickets to ride at the start of the week. Then have the dailies as an option to get 2-3 more if you want to.
So take the solo / small group, take it on your own time, explore for power ups stuff from Torghast. Put it in an Expedition esque environment where there’s plenty of different biomes and most importantly a bunch of different enemies who require different tactics to fight.
And finally give it a genuine fail state and additional challenge modes that award increasingly better gear. Then just have it as another avenue for end game content that can be played by yourself or with 1 or 2 friends.
Call me weird, but seeing more LGBT+ ccharacters in games and movies makes me happy. It’s nice when it comes off as sincere and not the blantant pandering most companies do.
When I was really into my DK, using the frost artifact was fun, especially when Arthas would show up in certain areas in the leveling zones. Shame they never did more with that.
My favorite Torghast run was in Twisting Corridors on my demon hunter when I found 3 stacks of Phantasmal Iris and then proceeded to just never use Eye Beam until the final floor. Once there, I proceeded to reenact the Illidan v. Xe’ra fight by melting the boss with a 25000% damage boost.
Torghast is only interesting if you are on an expedition for Screenshots honestly.
I’ve been doing a lot to dissect the various Wings for personal research.
I assure you if you were physically there and there were no enemies to threaten you you would probably be more in awe than you would from a computer screen.
It is wonderous in the same way as Moria is! Moria from the LotR is praised despite having the same general greyish brown biome everywhere you look! Torghast is no different aside from being Minas Morgul(it has the exact same aesthetics which are not to be mistaken for Barad-dûr’s).
The Black Gate of LotR is the Wrath Gate(WotLK) and the Black Gate(WoD), Minas Morgul is Icecrown Citadel and Torghast(not surprising since Icecrown Citadel was revealed to be an extension of Torghast as shown by the Zereth Mortis Cinematic), Angmar is Northrend, the Eye of Sauron is N’Zoth and Mordor is the Maw, Ny’alotha and Antorus!
On other locations we have Cirith Ungol(Blackrock Mountain, Ironforge and Grim Batol), Lothlorien(Ardenweald), Rivendell(Night Elven Territories), Rohan(Stormheim), Erebor/Moria(Blackrock Depths) and the Shire(Twilight Highlands).
Will LotR dare show itself in Dragonflight you think? Will it be Isengard, Mordor again, Minas Tirith or something else?
I’ve been watching superhero movies with my cousin. We watched Daredevil today. Such a great movie. I haven’t seen it since I was a kid and it’s better than I remembered. Superhero movies are better when they have their own unique style and aren’t generic.
What is your guilty pleasure game? By this, I mean games that are so bad you would not recommend them to others but enjoy them yourself? For me, that would be Metroid: Other M and Mass Effect: Andromeda.
(I’m leveling my forsaken hunter to 60 and at least she looks great in her dark ranger set.) Also, a bit drunk and I’ll regret it when I’m kegging off tomorrow but I spent all weekend hauling wood for the pizza oven guys so… {chair spinning jif}