Quel’thalas has been 50/50 for me, Ragnaros has been bad for me nearly every time.
Ragnaros just has…really weird players. They for some reason have a aversion to staying in groups or going out of their way to ruin a good dungeon run. I’ve heard all kinds of horror stories about players from that server.
Juicy Warhammer 40K Info:
Seems the Emperor has shoved a piece of himself into Guilliman and that he is not remembering the meeting with the Emperor but having multiple audiences with the Emperor.
Guilliman has become like the Sanctioned Psykers who are all given an audience with the Emperor. Once a Sanctioned Psyker gets an audience with the Emperor they are bound to him permanently and can meet with him whenever they flash their minds to the Throne Room.
Abaddon has also exposed himself to the Astronomican and either is in constant meetings with the Emperor or is outright possessed by him(as he has the Emperor’s Golden Eyes and his Hair changed to Red instead of White like most Sanctioned Psykers).
Dragonflight could really redeem Illidan and no one’s talking about that yet.
Redemption is a funny word. It gets tossed around alot in serial fiction.
What is there to say?
From what I gather - Illidan had us plant a curious seed near Hyjal. I still am not sure if that is a good thing or a bad thing.
That could actually be a thing that becomes important after Dragonlands. Why blow one’s figurative load at once? I think Blizzard can hold on to Illidan and Sylvanas like Ace’s in the sleeve. They have little to do with Dragondaria. I would keep that powder dry, if I were Blizz.
I hope they recap the Well of the Ancients trilogy like they started to in Legion because I will not be reading that trilogy.
No. I do not think that. But he could have his own motivations. Illidan’s motivations do not always line up with the Player Champion.
I guess calling for Illidan’s redemption is abit early, when he has not seen to desire it.
Sylvanas is very contrite. She agrees her actions are unforgivable. Illidan has never been so contrite. He does not feel very bad about what he has done.
He was being groomed by Old Gods though. The same manipulation excuse applies to both Illidan and Deathwing. They were manipulated by forces unseen. Old God, forces.
I see contrition as a pathstone on the road to redemption.
Blizzard has taken pains to show Sylvanas as contrite.
Illidan has never expressed such things. The closest thing I can think of is when he pretty much admitted Malfurion would defend Azeroth better than he can. But that isn’t a denunciation of his own methods, so much as acknowledging Malfurion can do it better.
Maybe now that the Legion is dealt with, him and his Ilidari can actually find a new purpose. They are kind of useless atm.
The most fun I’ve had is doing the Private Expeditions with a friend.
I’d love to see a version of Torghast mixed with this environment.
They’re varied enough that I can’t tell two apart. And as they have you start on different parts of the island I often can’t even tell which island is which unless I see a landmark.
They’re loaded with tons of enemy variety and have a rogue’s gallery surprise 2nd half enemy who can be anyone from Bloodsail Pirates to the Cult of the Damned to the Hydraxian Aristocracy.
Also you’ve memorable rivals who can be Red/Blue villains or outright players.
Why was this not the basis for solo/small group PvE content?
Imagine if you and the rival explorers/players could as well?
Zereith Mortis is just a Halo ring.
Funny you mention Halo. There’s an easter egg in Ardenweald about the scifi novel Ringworld. The Halo Array is loosely based on Ringworld.
A lot of the big discussion folks have moved on or go into hibernation until there’s more content than the slow drip we get now. A lot of the old Story forum folks dont even play WoW anymore, so the discord has broadened.
Just feel free to explore.
Where is the Outland general. I’m sick and tired of blizzard ignoring him and his name is nazgul I believe idk something similar
It’s just, so not WoW.
I was playing it with a friend who also never saw Zereth Mortis. And as always the art team is crushing it.
But I’m just baffled as to why I’m wandering around a Halo ring, talking to vaguely middle eastern lantern people, about humanoid porygons who speak in binary.
I get why I am storywise. It’s to stop a DK armor tier set from conquering God’s 3D Printer. I’m just baffled as to why that’s the story.
Seriously I stopped playing my Lock after unlocking SL Flight until that new Lordaeron quest dropped. And going from that to SL proper again isn’t so much tonal whiplash as it is tonal quartering.
I really just find myself perplexed as to how anyone could’ve possibly thought this was a good idea. None of this looks and feels like WoW.
It’s just, I think the problem is that the afterlife of WoW should’ve been left intentionally vague like it was for the longest time.
It’s one thing to face void creatures on Azeroth, and than there’s the complete dismantling of most the in game beliefs for a bad guy we STILL don’t understand what his motives were
He was evil Neo fighting the Matrix.
The thing is conceptually it didn’t bother me. WoW’s direct evolutionary ancestor is of course Dungeons & Dragons and in the standard setting there going to an afterlife realm isn’t unheard of.
It’s usually quite dangerous and not for low level adventurers. But if you’ve managed to earn a devil’s vendetta your only option is to go to Hell and finish them off there, otherwise they’ll just keep respawning.
But that’s actually a thought out part of the setting. Whereas SL is just a mess that manages the herculean feat of being simultaneously incomprehensible and boring.
Standing in Zereth Mortis it really dawned on me how completely stupid this was. 28 years of lore - for this? This is what it was all leading up to? I’m standing in the cradle of creation itself, attempting to thwart the ultimate mastermind behind all cosmic cruelty, and I’ve never cared less.