Stop Punishing Players Who Have Dual Roles

The additional ring alleviates issues within specs, not across them. More traits means more chances at your BiS being on the specific piece.

As for coding, they straight out said they had such an issue with the artifact weapons. They wanted to add more determined relic traits, but because every single weapon used the same base code underneath it, making a relic that buffed slot 5 would be BiS for some classes and trash for others. So they added the NLC, so that the RNG would eventually give you the trait you actually wanted even if the primary trait wasn’t amazing. At least that’s how I remember it being explained.

Perhaps they can’t go back and put in a system that allows such spec specificity within a single azerite piece?

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I dunno.

They like to force people to make hard choices. They want them to pick a spec and stick with it, and go all the way.

And then they wonder why people get bored and quit because leveling and playing alts and other roles has been made so onerous.

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Interesting - I never thought of it that way.

I guess it’s somewhat along the same lines of coming out ahead with the removal of the azerite gear from the M+ cache.

Yeah - with all the of consequences of that mentality hitting people in the face; it would be nice to get a thorough understanding the of the benefits and trade-offs the direction provides.

Cuz right now it just sucks.

sorry IF you really need to change specs THAT often I am glad I cancelled before I got too far 


I miss when you choose your spec and gear it and go 


WASN’T that PART of the reason for making healers able to DPS in healing build anyway? (BUT I have tried this with some elites as RESTO Shaman and it takes forever 
 BUT I DIDN’T die (I just got carpal tunnel syndrome from it taking so long_ ))

I love the Blue response because he just casually drops the “I just bring multiple sets” like Blizzard hasn’t been saying this is the exact opposite of what they want since TBC and have been moving itemization to be shared between builds.

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Does anyone here remember when they added Strength/Agility/Intellect to tier gear because Blizz didn’t want the players to have to farm up multiple sets.

Now, years later, we have Azerite armor to replace tier and the new direction is for the players to spend their time farming up multiple sets.

This all boils down to the MAU time metric.

All the debating between us regulars and the green the one question that was never asked, is this fun?

I would say no but Blizz does not seemed concerned with fun anymore. It is all about the carrot and how long they can keep players logging in game.

Seems to me that systems that require time investment but without any fun factor are more likely to lose players than if they designed the game with fun in mind more people would stick around and keep playing.

Maybe I am just naive.

Can we please stop using this as a thing? For like, everything?

We don’t pay per game time, we pay per real time. I’m pretty sure Blizzard doesn’t care if 1mil people play for 30 days straight or if 1 mil people play for 3 hours each month. As long as they still have that same number paying for the month it’s irrelevant to the bottom line how much is used of it.

There is an argument for in-game paid transactions but honestly WoW has such weak in game transactions that the model doesn’t support it, hence why we still all pay memberships.
Free-to-Play games on the other hand need people to put in long hours on their games so they are more likely to buy into their products.

500k equiv to 50g respec cost in vanilla? Suuuuuuure

Must’ve not played vanilla

Unlike you my friend I’m not going to make a baseless assumption about you :upside_down_face:

But yes I did play vanilla, it was either 50 or 100g cap for respecing. You’ll have to forgive me if I can’t recall with 100% accuracy things from 14 years ago. Either way, even 100g then wouldn’t even out to be 500k now lol.

Both 50g and 100g were both expensive back in the day though, but I 100% agree, it’s still not the same as 500k.

That said, who has 500k reforging costs? That means you have reforged the same item at least 18 times not including the cost reduction every 3 days.
Surely it’s not unfeasible to get to that but damn, that’s crazy


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So, I had this thread bookmarked and was waiting for official season 2 information. Now that information is available, I have a few concerns:

  • New traits ring with only spec specific traits will make it impossible to have offspec unless you have another azerite piece of equal ilvl to equip but you won’t because see next point

  • World quest emissary rewards are going down by 15 ilvls (yes, in season 1 they were rewarding 370 ilvl = Heroic Uldir, but starting with season 2 blizzard is lowering rewards from WQ emissaries by 15 ilvl and will only reward you with 385 ilvl azerite gear = Normal Battle For Dazar’Alor instead of expected 400 ilvl = Heroic Battle For Dazar’Alor. This is significantly reduces availability of azerite armor.
  • All other concerns I’ve posted in this thread earlier still remain


" * New traits ring with only spec specific traits will make it impossible to have offspec unless you have another piece of gear to equip, but see next point
"

Yeah I wish it could be saved per spec. I know there’s a 24 hour cooldown on reforging, which actually makes it viable to swap one piece back and forth 4 times a week, but it means more downtime in between boss fights. It’s not as big of a barrier as relics at least.

It adds another barrier in the sense that yeah, I could just get a second azerite piece in that same slot, but if it’s tradeable, it makes more sense to give it to a bunch of other people first (that dont have a 415) versus the piece I might need for a few fights. That aspect is the same as relics, and I found it difficult to justify taking/acquiring relics for Frost and Fire in Antorus and Nighthold.

Now if Azerite wasn’t tradeable, like start of the xpac with mythic 0s, then it’d be less of a personal barrier and wouldn’t have to overthink it, but since it is, gotta do what’s better for the greater good (raid team).

Not to dismiss the other concerns, but it makes sense that azerite will only be available from emissaries at 385ilvl upon release of Dazar’alor.

World quest rewards being equivalent to Heroic Dazar’alor trivialises and makes the normal raid irrelevant. It is perfectly reasonable to make the new rewards equivalent to normal only, with the potential to be increased (as during 8.0) to the Heroic level later when that gear is far more accessible.

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Everyone has 385 azerite by now
 So having emissaries to still reward 385 in season 2 makes it pointless to do them


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Actually it feels like they’re changing it to back what it used to be originally.

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Firstly that is an assumption. I for one do not have 385 azerite minus one helm on my DH.

However that is besides the point. The point is that emissary quests are not intended to be the front runner of end game content.
Having Heroic level rewards available from old content upon the release of a new raid would be poor design.
If you would remember back to 8.0 azerite would cap at 340, 15 ilvls below the current content.

It doesn’t make them pointless when they are comparable to the current raid. It gives players options instead of taking them away. When gear is rewarded for easier content greater than the reward for harder content why would you do it?
It would instantly make all gear obtained through normal Dazar’alor redundant.

If anything, to agree with your point I believe that the WQ reward would have to be 400, with raid content starting from 415 in normal and scaling from there.
I accept that if you have that level they probably feel pointless, which doesn’t feel great. However, I stand by the statement that emissary rewards should not be higher than normal raid rewards upon the release of a new raid.

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stupid stupid stuipid

I’m not sure at the moment, I certainly felt that was the direction coming into BfA, and it was something that made me very excited to play it.
However there are a lot of “QoL” changes in the game that in my opinion hurt the game drastically and appear to be “accepted” and unlikely to change.
Titanforging being one of my primary gripes.

So whilst it looked like they were going to make headway, it feels like they have doubled down on the things that continue to make the game more accessible but ultimately more uninspiring.