The additional ring alleviates issues within specs, not across them. More traits means more chances at your BiS being on the specific piece.
As for coding, they straight out said they had such an issue with the artifact weapons. They wanted to add more determined relic traits, but because every single weapon used the same base code underneath it, making a relic that buffed slot 5 would be BiS for some classes and trash for others. So they added the NLC, so that the RNG would eventually give you the trait you actually wanted even if the primary trait wasnât amazing. At least thatâs how I remember it being explained.
Perhaps they canât go back and put in a system that allows such spec specificity within a single azerite piece?
Yeah - with all the of consequences of that mentality hitting people in the face; it would be nice to get a thorough understanding the of the benefits and trade-offs the direction provides.
sorry IF you really need to change specs THAT often I am glad I cancelled before I got too far âŠ
I miss when you choose your spec and gear it and go âŠ
WASNâT that PART of the reason for making healers able to DPS in healing build anyway? (BUT I have tried this with some elites as RESTO Shaman and it takes forever ⊠BUT I DIDNâT die (I just got carpal tunnel syndrome from it taking so long_ ))
I love the Blue response because he just casually drops the âI just bring multiple setsâ like Blizzard hasnât been saying this is the exact opposite of what they want since TBC and have been moving itemization to be shared between builds.
Does anyone here remember when they added Strength/Agility/Intellect to tier gear because Blizz didnât want the players to have to farm up multiple sets.
Now, years later, we have Azerite armor to replace tier and the new direction is for the players to spend their time farming up multiple sets.
This all boils down to the MAU time metric.
All the debating between us regulars and the green the one question that was never asked, is this fun?
I would say no but Blizz does not seemed concerned with fun anymore. It is all about the carrot and how long they can keep players logging in game.
Seems to me that systems that require time investment but without any fun factor are more likely to lose players than if they designed the game with fun in mind more people would stick around and keep playing.
Can we please stop using this as a thing? For like, everything?
We donât pay per game time, we pay per real time. Iâm pretty sure Blizzard doesnât care if 1mil people play for 30 days straight or if 1 mil people play for 3 hours each month. As long as they still have that same number paying for the month itâs irrelevant to the bottom line how much is used of it.
There is an argument for in-game paid transactions but honestly WoW has such weak in game transactions that the model doesnât support it, hence why we still all pay memberships.
Free-to-Play games on the other hand need people to put in long hours on their games so they are more likely to buy into their products.
Unlike you my friend Iâm not going to make a baseless assumption about you
But yes I did play vanilla, it was either 50 or 100g cap for respecing. Youâll have to forgive me if I canât recall with 100% accuracy things from 14 years ago. Either way, even 100g then wouldnât even out to be 500k now lol.
Both 50g and 100g were both expensive back in the day though, but I 100% agree, itâs still not the same as 500k.
That said, who has 500k reforging costs? That means you have reforged the same item at least 18 times not including the cost reduction every 3 days.
Surely itâs not unfeasible to get to that but damn, thatâs crazyâŠ
So, I had this thread bookmarked and was waiting for official season 2 information. Now that information is available, I have a few concerns:
New traits ring with only spec specific traits will make it impossible to have offspec unless you have another azerite piece of equal ilvl to equip but you wonât because see next pointâŠ
World quest emissary rewards are going down by 15 ilvls (yes, in season 1 they were rewarding 370 ilvl = Heroic Uldir, but starting with season 2 blizzard is lowering rewards from WQ emissaries by 15 ilvl and will only reward you with 385 ilvl azerite gear = Normal Battle For DazarâAlor instead of expected 400 ilvl = Heroic Battle For DazarâAlor. This is significantly reduces availability of azerite armor.
All other concerns Iâve posted in this thread earlier still remainâŠ
" * New traits ring with only spec specific traits will make it impossible to have offspec unless you have another piece of gear to equip, but see next pointâŠ"
Yeah I wish it could be saved per spec. I know thereâs a 24 hour cooldown on reforging, which actually makes it viable to swap one piece back and forth 4 times a week, but it means more downtime in between boss fights. Itâs not as big of a barrier as relics at least.
It adds another barrier in the sense that yeah, I could just get a second azerite piece in that same slot, but if itâs tradeable, it makes more sense to give it to a bunch of other people first (that dont have a 415) versus the piece I might need for a few fights. That aspect is the same as relics, and I found it difficult to justify taking/acquiring relics for Frost and Fire in Antorus and Nighthold.
Now if Azerite wasnât tradeable, like start of the xpac with mythic 0s, then itâd be less of a personal barrier and wouldnât have to overthink it, but since it is, gotta do whatâs better for the greater good (raid team).
Not to dismiss the other concerns, but it makes sense that azerite will only be available from emissaries at 385ilvl upon release of Dazarâalor.
World quest rewards being equivalent to Heroic Dazarâalor trivialises and makes the normal raid irrelevant. It is perfectly reasonable to make the new rewards equivalent to normal only, with the potential to be increased (as during 8.0) to the Heroic level later when that gear is far more accessible.
Firstly that is an assumption. I for one do not have 385 azerite minus one helm on my DH.
However that is besides the point. The point is that emissary quests are not intended to be the front runner of end game content.
Having Heroic level rewards available from old content upon the release of a new raid would be poor design.
If you would remember back to 8.0 azerite would cap at 340, 15 ilvls below the current content.
It doesnât make them pointless when they are comparable to the current raid. It gives players options instead of taking them away. When gear is rewarded for easier content greater than the reward for harder content why would you do it?
It would instantly make all gear obtained through normal Dazarâalor redundant.
If anything, to agree with your point I believe that the WQ reward would have to be 400, with raid content starting from 415 in normal and scaling from there.
I accept that if you have that level they probably feel pointless, which doesnât feel great. However, I stand by the statement that emissary rewards should not be higher than normal raid rewards upon the release of a new raid.
Iâm not sure at the moment, I certainly felt that was the direction coming into BfA, and it was something that made me very excited to play it.
However there are a lot of âQoLâ changes in the game that in my opinion hurt the game drastically and appear to be âacceptedâ and unlikely to change.
Titanforging being one of my primary gripes.
So whilst it looked like they were going to make headway, it feels like they have doubled down on the things that continue to make the game more accessible but ultimately more uninspiring.