Stop Punishing Players Who Have Dual Roles

Where do you get that I have to play 4 times as much in order to run 4 specs?

My leveling only has to be done once. AP in Legion did require a bit of extra effort, but with the ever-increasing multiplier it wasn’t hard to have offspec be only a little behind main spec.

Much of my gear can be shared. I haven’t run a lot of dungeons, no M+ in BfA, I only have a few slots where I use a different piece for secondaries by spec. I also haven’t enchanted or gemmed anything yet, since I haven’t leveled my enchanter/JC mage.

I have four complete sets of Azerite gear, with the healer and tank getting first pick. I run all four specs regularly. I usually heal instances, 'cause I just don’t need the grief as a tank. I tank for time walking, tank or Balance for Island, and tank or heal Warfronts, and I usually quest as Feral when solo, or switch to one of the other three depending on circumstances.

The way to get me to tank more or even queue as healer more is not to change Azerite traits to switch on spec change, but for people to not be so annoying. Heck, I’d even gem and enchant in that case.

I don’t sweat the Azerite traits too much. I like some better than others, but not enough to be constantly reforging gear every time I switch specs.

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I wrote a longer post, but on reflection, it boils down to this:

Current WoW design requires external, third party tools for players to use as a crutch to work through the complexity that Blizzard exposes to them.

The need for simc validates this point. Players have to leave the game entirely to go to a website, upload their gear details and play around with simulations just to determine if the new bit of azerite gear they got is worth equipping. That’s different from tools like DBM, which keep players in the game and highlight timers and boss emotes.

Azertie gear has probably been the single greatest detriment to player freedom since we had to level weapon skills.

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I didn’t really love Legion BUT it was a lot better than this one…

The issue I had with legion is and was all the stupid little “mini zones” that you have to contend with when THAT was one of the great things about WoW when it launched that there were NO ZONES they split up Legion badly …

Now the splitting up of legion didn’t effect it that much and certainly didn’t make me “hate” it but go to BfA zones are produced better BUT the game is RNG centric and boring if not down right painful after a week or 2 of play.

Lastly I will point out that classes have been striped of abilities and then they make a zone like most of these where if you have glide of flap you can get around fast BUT my Shaman takes forever to get around since I am forced to follow the path not just jump off a cliff… This could have been fixed easy IF all they did was allow “flying mounts” to retain a glide ability (there would be no fast save if you fall off a cliff but it sure would make the zones less brutal to get around at the same time … sadly I can’t ask for you to stop designing “favorite” classes that get pampered for a few xpacs like the DH as the DH hasn’t gotten much in it’s build to keep play style interesting so you need things like glide to stop the 1 2 3 1 2 3 4 rotation from driving you crazy in the first week).

Sadly I don’t think anyone at blizz listens at all and I have already voted with my money …

I should mention I wrote a bug report to get an answer and was given the impression 8.1 was coming out soon and going to fix this … I have NEVER used bug reporting like this BUT I was so ticked off with the fact the zones and classes were designed with the azerlite gear in mind with the extra shields and heals (I have played since early BC to MoP then a 3 year break to come back to die 4 to 5 times an hour till I had my full pieces of azerlite and since NOT one death and yet I am now soloing elites when I was having issues with normal) … BfA was a serious issue as I spent extra time in Legion trying to grind the extra races out and managed to get to 113 doing it so with the zones specing to the level of player you can’t do that.

Honestly the Dev Team since MoP is insane … great you can level through content REALLY fast but of course this only hastens the inevitable boredom with daily grind in BfA at 120…

Nobody is punishing pures with longer queue times. That happens because there are a boatload more of them than there are tanks and healers. Supply and demand, my friend. When you have an overabundant supply of something, you have a smaller demand for it. The worth goes down which in this instance results in a longer wait. That is for ALL dps. Pure or hybrid.

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Blizz, do not edit my post title.
Sylridi that is completely inappropriate abuse of power by a CM. There is nothing wrong with addressing blizzard directly, in a post tile nor does it violate terms of use. However something telling me that blizzard has a policy for employees that miss use their system.

Cookie cutter specs were do to poor talent balancing, something Blizzard has dramatically improved upon. Some specs still have outliers (Deathbolt, Affliction), but talents are far more balanced to their rows compared to 4 years ago. In addition, most players trying to min-max will do the highest-simming talent regardless. There are many specs were you swap talents to fit the encounter or gameplay (PVP vs PVE, Dungeons vs Raids, etc.) and that’s as good as it’s ever been.

Sorry but I don’t think is accurate. Please see the thread Addresing this problem here:

https://us.forums.blizzard.com/en/wow/t/tank-design-problem-talent-diversity/18485

Speaking specifically for Vengeance, there is basically no diversity for talent choices.

I looked at mythic uldir parses less than a week ago and 6 out of the 7 talent rows have over 98% representation for the same talents.

Even across the entire raid, which you would think people would swap talents, they are not because the talent tree is so imbalanced, even situationally on different fights VDH is still taking the same talents.

I have been posting for months on this issue, providing feedback to the devs and community, but for whatever reason there have been no changes or even acknowledgment that a problem exists.

When the majority of talent choices are never changed, it creates a boring cookie cutter character talents that undermines the idea of character customization.

I already posted once, but I’m posting again because I’m really trying hard to convey the thing that people keep missing.

Everyone keeps comparing azerite armor to trinket and rings or other spec specific items where that only change you’d normally have to make to that item is to change an enchant or just have extra of it.

A) Azerite traits are far more impactful than enchants. Not using your 385 with preferred trait for an activity because of the respec cost and being forced to use a crappy 370 trait is a huge loss. If I as a tank want to go pvp as dps I’m forced to use suboptimal gear or eat a big respec cost. So instead I just don’t PvP on the character.

B) Azerite is simply not as easily acquired as literally every other piece of gear. You could build up 4 sets of trinkets for every druid spec before you could get 2 sets of azerite. Trying to tell people to just hold onto extras is silly, because we oftentimes haven’t even gotten extra.

Blizz, please. I understand what you’re saying, but you’re looking at it the wrong way. Azerite IS NOT the same as regular spec-specific gear. You designed it different. It doesn’t need to be restrictive. So please, answer this:

What gameplay is gained by azerite having a restrictive respec cost? Because from every angle I can imagine, it only discourages you playing your other specs, which also prevents you from enjoying other activities.

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Now do the same thing for talents compared between Mythic+, Raids, and PVP. Raiding isn’t the only thing being balanced here. Tanks can usually build for a higher TMI or focus more on damage/utility. In raids, it’s usually damage. In Mythic+ is usually utility.

Also, try doing the same thing for DPS and Healing roles. You’ll notice a difference.

yeah, it’s a real “beta for azeroth” moment

selected traits should switch with spec automatically

but they just didn’t get to it because they were shoving it out the door

(there’s a lot of good stuff in BFA, I’m not a total hater, but this thing suffered from lack of critical revision and iteration)

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Sorry if I was unclear. The data I used was from raid parses, but the problem is still the same for mythic plus and dungeon content. The majority of the talents do not change no matter what content you’re doing.

In fact talents actually change less in m+ because sigils of chains is mandatory, whereas on bosses without adds you could pick a different talent.

The fact of the matter is that the Vengeance talent tree is broken and very poorly balanced. I’m only addressing this in hopes of bringing this to the developers attention.

Instead of defending a system that’s clearly not working as intended, please go have a look, do some research, or ask a top VDH player how much variety there is within the talent tree. Thanks for your consideration.

You’re fixated on VDH.

Pick-rates on top-tier content will rarely change. Players at that level aren’t playing the same game as someone who is still progressing on Normal mode content.

In most cases, especially for DPS, the overall delta on DPS performance per talent is one of three things: (1) Mechanically inferior; (2) Situational; (3) Balanced within 5%.

Most are situational and balanced.

Right there with you. I’ve been playing a druid since vanilla and was a tank/healer even back then. We’ve progressed a long way since those days.

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If it was important to Blizz to have more players participating in a wider variety of content then it would be easier to change specs, period.
If you are organized and determined enough to juggle gear sets, I’m happy for you.
For myself, it would be easier to level a 2nd druid to play another spec, although that would require more time spent to gear that one.

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If you think re-forging was too complicated with all due respect this game may be a higher learning curve then you can deal with.

WoW Classic was far from easy. Did you even play it? It took months to get to max level, months to get enough money for a mount. It took teamwork to just get class missions done, did you play that druid in classic? You had to do long not so easy quest to get each form. I think you are in the minority thinking WoW classic is easy. I am stunned you think WoW classic is easy and the concept of re-forging is too hard to comprehend.

I am fine with a lot of quality of life improvements in the game. Seriously though, how can you not say they are dumbing this game down. You just said re-forging was too complicated, obviously professions must have been too hard also, I guess enchanting gear required too much work, and omg I have figure out what gem to put in armor! Why would you make me think like that?!? They have removed more from this game then they have added for each individual class the last 3 xpacs.

WoW was always a high learning curve, this is why it made for better players. When you are challenged like anything in life you have a choice. Rise to the challenge or fold like a deck of cards. I believe because WoW has been dumbed down and so much has been removed to cater to the ultra casual that they stripped the game of its heart and its essence. My best friend was an avid WoW player, he quit after WoD because he saw no challenge in the game. He felt everything was being handed to him and he didn’t feel the need to try and be the best at his class anymore. A lot of us feel the same way.

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Bruh. World First raiders come to me for advice when major changes drop. I’m probably okay with whatever system we talk about.

Reforging is pretty complicated when you want to min-max. Most players would go “Haste is best, Reforge bad stat into good stat.” And that’s fine. But it’s considered a chore. Chores aren’t particularly interesting.

Reducing the number of enchants on gear was specifically for getting an upgrade, then needing to hold off on said upgrade because it wasn’t enchanted. Same goes for Reforging. Same goes for Item Level upgrades.

In terms of shear knowledge, not skill. It’s one thing to know the mechanics of a raid boss, it’s a different beast to execute the mechanics properly.

Also, WoW has anyways been a casual MMO.

It doesn’t mean I disagree with a lot of what you’re saying. (WoW is too easy and the gameplay itself feels outdated.) But there’s plenty of content for highly-skilled players. There’s plenty of things to do in-game, they simply feel unrewarding and repetitive.

Sorry but I totally disagree with you. One of the most fun things in the game was learning all you could about your character. I have played this game since 2005 and I never heard anyone say they were upset that an upgrade dropped and they had to go gem and enchant it. This is a Blizzard lie told and carried by its crew such as yourself. I would rather have more variety in a game then less. The facts are that Blizzard has removed things from the game not for the reasons they stated but to make it easier for them to balance. In short they wanted to put less effort into the product, but hey those mobile titles gotta get done somehow.

Wow bruh…put me in my place bragging about your WoW skills. Consider me schooled bruh.

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Don’t make a sorry attempt to insult someone’s intelligence. It makes you look like a child.

More tinfoil theories.

Have a good night lol.

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“Great, we found something that works. Let’s abandon that idea”

Good thinking dude. You guys are geniuses.

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Maybe consider small changes instead of total annihilation.
Of course there is one good thing about azerite armor, when you take it away next expac, no one will care.

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