Stop forcing the Main Campaign on us

Every expansion since I believe Shadowlands, the only way to get full unlock of features was to do the main campaign on a single character. That means you’re forced to interact with the main story whether you like it or not. Gone are the days when you could just choose a zone to start in, and just quest along at your own leisure, interacting with any sidequest you felt like. Instead, we’re railroaded into a campaign against our judgment and if you don’t finish it, endgame remains locked to you.

Utterly insane that we still have to go through this. Bring back open ended gameplay.

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Stop complaining and just do it.

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literally this. “utterly insane” that you have to perform the bare modicum of rpg in your rpg game? this is exceptional bait or a deranged lunatic and i honestly cant tell which

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It is open ended. What you seem to want is no story driven gameplay.

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ah nevermind, op’s post history is privated. i know which now.

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What they want is to desperately pretend that none of Midnight’s story is canon because it implicates the Light as something imperfect or whatever.

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Doing the campaign is one thing and everyone eventually will get around to it. It’s having to do it as the very first thing before you can do anything else that bites a little bit.

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That’s okay I did the entire campaign and remember absolutely nothing about what the heck is going on.

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OP is trolling and baiting people into nonsense knowing full well this is an MMORPG and what she wants is a sandbox like Minecraft instead if she was being serious. Don’t give in and feed the troll.

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I havent done much in the void zone yet but the other zones main questlines were pretty good.
Not gonna do it on every alt I run thru, but it wasnt really an issue to do it once.

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It’s literally always been like this…they just streamlined the main story quest by giving it a different emblem…I still remember having to follow those run on quest chains in Wotlk to unlock stuff

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Not “insane”, it’s a decision they made to bloat up playtime at the start of the expansion. The days are long gone since you could complete a zone by doing “85 of 90” quests.

There is only one right way to play the game. Giving players options means they can choose to play the game wrong. It is the moral obligation of our lords and masters to make sure none of us would play the game wrong.

Sorry for the confusion.

You new here and missed the days when you could choose which quests to complete?

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did you read the whole post? or just the parts you wanted to?

Just because you could choose which quests to take, doesn’t mean you weren’t forced to do them eventually…the difference was you had to do them on every character, not just the first one

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I have a healer main friend who would love if she could always, no matter how long she’s been away or if an expansion has elapsed, log in, queue dungeons and never do another story quest. I kind of hope the story never becomes so unimportant ever again, but I do see where the complaint comes from. WoW boasts serving many diverse audiences, but the one thing everyone must do is the story. It’s my favorite part, and I’m biased when I say that I do think that’s a reasonable requirement.

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It really doesn’t take that long to go through the story once. That opens up everything.

The old way was terrible. You were forced to go through all the zones in order. You entered them at one end, did the quests, left out of the other end then that zone was dead. You never had to go back there again.

Now with World Quests you have a choice which zones you want to repeat and which ones you would rather avoid.

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Role Playing Game players when they’re asked to play a role.

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My problem with this is that is isn’t “Roleplaying”, you are forced to be a passenger in a story that is absolute tripe.

I just forced myself to finally get to 90 so next week I can maybe join in with guildies if I can stomach sticking around that long, and this is the first expansion I have actively stopped reading anything, I instantly skip everything, I click all the red text.

I don’t want to know about Arator and his Mommy issues, it’s just terrible.

Roleplaying would be “Oh I want to be X, so I’m doing x!”.

This is the antithesis to that, and it is instead…

We at Blizzard want you to do X, what you want isn’t an option so do it or you get lost

I play in Aus timezone on a US realm as I’ve been here since BC and my friends and guildies are all N.A, and in my time zone the game has been completely dead.

I saw 5 people in the entirety of the 10 levels, dungeon queues were upwards of an hour and not worth doing so I went to grind the story and its now totally on-rails, not at all fun, absolute garbage tier writing and people wonder why the world is dead this close to the start of an expansion…

There is no MMO and there is no RPG, this could be Dragon Age and single player and nothing would have changed and the end game can be the tacked on multiplayer modes.

But I don’t expect anyone actually using this forum to post count farm to be objective at this point.

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Never been happier that the current design weeds out people who can’t hack it questing in open world due to impatience and entitlement issues. Less toxicity in the end game for the rest of us!

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The game has always had things that you had to do. Do you remember when you had to do long attunement quest chains just to be able to step foot into a raid?

Thankfully we don’t have to do that anymore.

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I think it’s mainly from the way the story is told, and Story Quests might be the problem. There’s always been multiple story-lines but they would intertwine with each other. They would be under an overarching storyline but the final threats weren’t constantly in your face.

For example, in TBC you’re fighting the Burning Legion. But it’s a progressive thing: pass through the portal, establish a base, fight the local threat, etc. You’re presented with a new tier of threat with each zone.

Contrast it to Midnight and every story quest is: “We gotta do this to fight Xal’athath!” over and over and over. The closest you get to deviating a bit is the Lightbloom story, though it pales to comparison in length overall.

They both have their strengths and weaknesses.

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