Stop Balancing Around Top 0.1%

Pikaboo is gone and once cdew leaves it’s over.

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The routine statement among competitive pvpers is, and has been, “wait for awc tuning.” That gives people the idea to start with.

Then blizzard tends to nerf somewhat in line with what we see in awc.

Pretty reasonable to have the idea imo

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Genuinely believe the game would instantly be more fun if rewards were bound to character so people just play their mains.

Wouldn’t feel so bad when mage + priest is broken if everyone didn’t immediately reroll

Also genuinely believe PvP rewards are not hard enough to warrant rerolling when your main is under performing but that’s just me :tea: :frog: :nail_care:

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Curious about how this would work though. Would you just pick 2-3 chars at the start of a season and push on them specifically? What if you choose wrong and get S1 bm hunter and you’re like idk, fire mage?

Prob still btr, and agreed on

Path of least resistance group has opted for the path of no resistance, if not the path of assistance

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I mean people could still play whatever but if they had to reroll for glad they could only use the mount on that char. :dracthyr_a1: Obviously not gonna happen but I also kind of figured that would’ve been the solution back when they reworked rewards in bfa.

Old glads acc wide, or at least class wide, 2400 glads char bound or class bound.

Idk how they do spec incentive in general aside from titles which only affect like 6 people per spec across blitz and shuff.

At least we aren’t keys where it’s legit 90% one spec/comp, though. :dracthyr_comfy_sip:

Not sure if you noticed but frost mages are OP…
RMP needs a HUGE nerf. Most their CC needs to be abolished.

Nostalgia trip for sure but MoP/WoD Challenge mode dungeons & Legion M+ were so much more interesting / fun than watching the combination comp of either:

Rogue / Aug / Mage / sPriest + absurd tank & healer (maybe not tbh depends how gross the tank is and the overall comp’s ability to withstand damage equal to 10x their health bars).

Prob due to it being smaller, less “figured out” and main stream. But it also had giga flaws, original affixes were actually sickening sometimes

Oh damn congrats on 50k big fox

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Imma be real I loved cms more than anything but it was pretty similar to now albeit with veng abuse in mop and wod was dark sim/grounding and enh abuse

4 enh sham bdk or 3 enh, 1 bdk 1 brewmaster who’d go windwalker wasn’t irregular

Mop was just the brewmaster doing more dmg than the rest of the group combined and then doubled or getting 1 shot and having to reset

The <10 minute speedrun pace was a bit less of a drag than, uh, 35 minute mini raid keys but I guess we also just went back to the infinite attempt and not having to repush keys this season so curious how that works these days

Me playing dead irl on monday in bfa to dodge everybody who was like yoooo broooo i still need my 15 wanna do shrine of the storms :dracthyr_uwahh_animated:

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Strategic gutting of certain classes/specs leading up to AWC, then their subsequent re buffing after. See Unholy DK/Enhance Sham patch notes a few months before/a few weeks after every AWC for the last few years.

The team does the same thing in pve with raiding/m+.

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Give my deterrence reflect glyph it’s due justice Kennie. Boss 1 of skyreach stood no chance against me. :dracthyr_comfy_black:

To be fair… I also only come back during the season just to hit 1800. Then I go do something else or even play another game. It would be nice if things were more organic and every spec had its strengths and potential, but… this idea of making certain classes super strong one season and then completely gutting them the next att doesn’t make any sense.

and AWC is just R.M.P or F.M.P…always…when they try something else, it’s so bad to watch…





One thing that would be WAY more interesting is if they forced ALL AWC teams to have at least one DPS/healer from each class and rotate games using them. Sure, the matches would be longer, but it would force teams to have an A, B, C, D, E squad… at least we’d see different comps, even if in the end only the A team (like m.p.r for example) actually makes it through.

Imagine Cdew, Trill, and Samiyam’s team being required to have a mix of all classes (not specs). Cdew would need to have a healer from each class — Priest, Evoker, Paladin, Shaman, Druid, Monk — so that’s 6 healer comps right there. Then Trill and Samiyam would have to split the DPS classes between them: Mage, Rogue, DK, Warrior, Paladin, Shaman, Warlock, Druid, Hunter, Monk, Evoker, and Priest. That’s 12 DPS classes total, right? So they’d have to divide them 6/6 however they want and register 6 comps total.

The opposing team would have to do the same. Comp A is their main (like their Priest/Mage/Rogue), but then they’d have B, C, D, E, F comps ready as well. The rule would be: in a best-of-3 for each comp, once a comp loses a 3 match, it’s disqualified from further use in that series. The comp with the most wins overall moves forward.

The result? Longer AWCs, but with way more comps to watch and way more variety.

I know the PRO players dont wanna hear this but whatever they think is fun, actually stinks, its not bringing in new players to the game.

Blizz needs to start focusing on simplifying the game, removing Bloat, making it FUN again… I understand you sweats and human bots that play only wow 12 hours a day think its too easy of a game… They will never understand why any new gamer tries wow and quits lol. IKR I got get it either, 40 keybinds, classes in macros and addons, hours and hours of study just to play, whats there not to love!!! Instead of playing they can watch youtube wow guides all day, finally master the addon that puts a thingie on their screen lol.

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Did you just come back to troll?

Historically RMP is strong because of the mage / rogue synergy. Particularly the rogue enabling the mage via it’s crazy team-wide control and peeling capabilities. Mage has really only paired well with extremely high burst classes (Destro locks from BFA) or high CC classes like rogue.

Mages need the threat of ‘you can’t come out from the pillar’ or the enabling of other high CC classes to survive. Whereas if you put a mage with say a DH or BM hunter, the mage will likely just fall over because of little to know peeling / high burst output from their secondary DPS.

Generally speaking, if you have a hunter, WW, DK, warrior, etc on the opposition without a rogue to perpetually peel outside of CDs, the mage will likely be forced defensive most of the game if not all of it.

I promise you, if you want to nerf caster survivability, the first target should be rogue / feral CC.

Its not trolling when the OP is right, the game is made for an elite tiny %, and the drop in players shows. Hows that Mythic+ looking, dropping enough for them to hit the Panic Button and start changing things. Problem is they wait till tons quit to fix stuff, then the Devs ask “what, dont you have phones”?

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Keys are extremely popular this season what

Like fix what

Because they already listened to weaker players and give out every reward up to Elite for existing in solo queue modes

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The Meta game of failing a season and then crashing out on the forums about games dead, cabal of cheaters, games too hard and deflation is getting tiring.

I can’t continue on much longer…

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The 1900 shuffle/blitz cabal. :dracthyr_uwahh_animated:

Think I’m gonna make a post about the correlation of vaccinations in infants and SIDs and take a 6 month break, maybe the whiners will quit and this place will be a funny read again by then

Nah, they in too deep. :dracthyr_nod: There is only cope.