I kinda like this idea, it could definitely help. Yesterday in a 9 we were doing the take-it-slow strat (much to our pug’s chagrin) but we lost a DPS on the second construct because I inexplicably got hooked instead of the boss despite the fact the boss was between us, so the fixate caught everyone off-guard and healer mana was drained before we could finish.
Honestly it would be helpful if there was an actual enforced cooldown on the construct summon as well, instead of Stitchflesh always summoning a new one after he retreats. Sending the first construct’s third hook back up to the stage to instantly pull him down is a common strat (with the construct low enough to instantly die to cleave right after), but it forces the third construct to spawn an entire 30 seconds earlier. The warlock pug I mentioned previously refused to understand that we wouldn’t keep up due to that and bailed after that one wipe, even though it was largely a fluke. I never saw the construct hook targets act like this in Shadowlands so something feels off with that mechanic as well.
It’d have been nice if they gave it dedicated focus during beta instead of assuming that it is still all fine because it was so relatively recent. There’s a CC thread about the 15sec affix with a reply that is saying the overall challenge level in 9 and up is fine, but they seem to just be completely forgetting about this outlier, IMO. If they fixed this boss, I’d be fine with the rest of the season (barring Siege just always feeling terrible, but that’s a dungeon design thing).