Lets try to keep this focused on why YOU the player Quit or play alot less now. Its not for people to challenge other players opinions, this is strictly so the developers can look at a List and help guide there game development. This will also help limit the amount of survior Bias the developers recieve and actually hear from players that left because objectively they out number the people remaining so there’s clearly a problem.
My reasons
Removing 10 man Mythic from Mist of Pandaria
Boring Antagonist
No class fantasy (no class specific quests/orderhalls)
PG writing
Feels far removed from warcraft 2 and 3
ilvl gear invalidated after 2-3 months with catch up gear
MMO gameplay reduced to seasonal battlepass gameplay
Because the gearing system let me reach my seasonal goals very quickly and there are no power-grinds so I am only raid/M+ logging until the next season starts
World events. They’re so bland.
Doing world content was half of my enjoyment back in MoP and Legion. Hell even BFA had some decent world stuff.
Now it’s just glorified tab-target spamming for 10-15 minutes.
The Fryakk Assault was probably the moment I realized DF just doesn’t have the content I’m looking for. That event was the buggiest, unthought out piece of content I have done in WoW.
Clearly their goals and my expectations aren’t aligned if world-content is being released in such a state.
The one time I “quit” I kept paying my subscription on autopay so it didn’t really count but it was because Cataclysm was a huge let down after the glory that was Wrath.
Weirdly, today’s me would love to see a Cataclysm 2.0 because I really like the old world stuff.
I rarely log in because I set out to do certain goals (AOTC and KSM bare minimum) and then stop until next season. Dont have as much time as I used to anymore. Jobs and responsibilities are a thing now.
Already accomplished that so im on hiatus until season 3 or beyond.
Because WoW is boring and tedious. It’s been that way since it came out (or at least since TBC, which is when I joined (I left during WotLK)), and every expac has followed the same general formula. The end game content is okay (things like battlegrounds and raids), but often getting to that point requires a lot of tedium (something I never managed back in 2008; I got close, but never to max level because progress was just so mind numbingly slow).
That’s not to say nothing has improved, but I feel like WoW is over-optimized for keeping subscriptions going until the next billing period (there’s a lot of time-sinks in WoW which aren’t fun or engaging, they’re just there and you have to go through them to get to what you want out of WoW). Oribos is a prime example of the problems with WoW; a huge massive hub where everything you want to access is on the opposite side of where you are, so everything takes longer than it reasonably should.
Does this include Preach Quits where you throw a temper tantrum then make a dramatic scene out of slamming the door on your way out only to crawl back in through a basement window and make believe you never left?