plz buff 10charzards
I don’t understand, you say the data doesnt make sense and to buff all healers yet your recommendation is to do exactly what the data suggests to do.
197x 2’s matches, and 74x 3’s matches played this week as MW.
I feel utterly demoralized to the point where I don’t even want to play with friends because I’d probably end up taking my frustration out on them.
Even our legendaries are nothing special. Like an afterthought. Worse still, our “best” legendary drops from one of the last raid bosses… And word is already spreading of our performance.
If Holy Paladin hadn’t changed so much I’d go back to playing that over popping THREE 3-minute CDs to survive an opener only to die 30 seconds after. Yu’lon doesn’t even do anything while I’m stunned, everyone has gone back to ignoring cocoon, it’s simply not a fun experience for me right now.
Don’t even get me started on the mana issues. It’s impossible not to compare your spec with other healers when you’re OOM every game while the opponent’s healer still has 70% left. Even when your team has done the most damage.
I’m glad that everyone else seems to be having a great time.
I’m at the point of just playing WW in PvP. I pretty much only heal and all of my friends have come to rely on it in a way. They expect me to heal because it’s what I’ve always done. But I’ve been playing WW a lot and mostly enjoying it. Just feels weird not being on MW lol. MW right now feels like any stun used on you that you don’t have trinket for = dead. And against some classes even if you trinket the stun you’ll still die. Life cocoon feels pointless to press, in most situations it seems I don’t even have time to get enveloping up on myself before it’s destroyed. Idk if it needs buffed or what, not sure at this point. I understand why people don’t want MW to be amazing, as it can be really annoying to go against when it’s in a good place. But even if you hate it there’s no way you can say it’ s alright where it’s at rn. If you think so I’d advise you to try it. The mana is awful too, in arenas it felt like I was OoM while other healers were 50%+. I know I’m not amazing (1878 peak in 2s I believe and 1965 peak in 3s on my old toon), but I’ve played the class since MoP and I’ve strongly considered dropping the class entirely because it’s just not fun rn. WW is the saving grace, but dunno how long that’ll last since I wanna heal lol
Didn’t get to play many arenas this week aside from helping some friends cap conquest. Fort brew shouldn’t be a 3 min CD - also, let us use it when stunned. I know everyone dies in stuns right now but I feel like i’m being melted super quickly. I think MW should have a melee kick giving us some more utility. We’re already susceptible when in melee range so I don’t think it would be a game breaker. If we had disarm baseline that would be pretty great. Cocoon seems to do nothing right now but maybe conduits will help with that.
That’s what happens when you have a clear cut design of a spec and lose its vision.
I have so many screenies super deep into dampening with 10+ stacks of Mana Tea. Looking back, it seems absurd like MW was spoiled in that Mana Tea restored 4% of mana per stack, then nerfing it to return Mana based on Spirit, until it was finally removed rip
Mana Tea is such a rip off innervate. What a joke.
I just cannot play my MW atm, absolute nightmare. I didn’t want to but switched to WW and enjoying the class.
Very sad state of MW.
Spec is the worst it’s ever been. Period.
Just because a few of us are cheesing with FOTM one shot classes and turbo bum rushes doesn’t mean we are ok at all.
You want us to be the squishiest healer? Cool give us higher damage, healing throughput, and outplay utility to make the high risk gameplay actually high reward.
You want us to go oom twice as fast as every other healer? Cool, actually make our throughput match the mana use and give us higher impact abilities that make the mana trade-off actually worth it. A resto shaman doing the same healing at half the mana cost with way more utility and damage is flat out unacceptable.
You want to give us a bunch of melee abilities? Cool, actually give us a reason to go melee. We have the highest risk damage abilities out of every healing spec, yet they do the least damage out of all the healing specs. WHY? At least 8.0 way of the crane solved some of these issues but blizzard nerfed it off the map because they don’t know what to do with the spec in PVE either.
Want us to not rage quit and reroll FOTM classes? Cool, make our abilities actually work. As of now every other statue bugs out and doesn’t heal. Touch of death has a 1+ second delay to light up when they meet the % threshold and it is on GCD for MW making it so the only time we can use it is if we roll in and don’t use any other abilities to spam TOD hoping the game doesn’t bug and actually works. Yu’lon sits afk and doesn’t heal half the time.
tl;dr: fix the spec or delete it.
Why would anyone new to the game play this class? Why would anyone who has played the game change to this class? They don’t.
2v2 - 218 games played
3v3 - 129 games played
I’m just going to bump this every single day until we get a buff, a rework, or both. This class is bad. It isn’t competitive. There is a reason that hard core guilds don’t take it. It doesn’t have worthwhile raid cool downs to offer. It doesn’t have worthwhile healing throughput to make up for it. It is backseat in development to all other specs and classes. It is the least represented as a result. It was ignored all through beta despite pages of bugs documented on an excel spreadsheet and suggestions with little-to-no response.
Anecdotally, I made it to 2100 this week in 3s because I play turbo and my enhance shaman and warrior can kill most things before I have to worry about the other teams second go. Once RMPs learned that I die no matter what after the first kidney (even when I line the mage and priest perfectly) to the rogue alone, I plateaued. I personally continue to play monk because it offers all 3 roles, and I don’t find druid or paladin fun.
Whoever develops this class is silent. I wouldn’t sign my name on this product either because it’s been gutted and disemboweled into this horrible healer that does nothing. I can’t do damage in PVP like a paladin, disc priest, or shaman because I will instantly pay for it for being too close… which is why it’s so strange and nonsensical that you gave MW Touch of Death. It’s like a cruel joke man. We sit at max range constantly running and forcing distance to not eat cc. That is all I’m able to do all game. This class is horrible and in pvp it’s been relegated to this 1 dimensional playstyle.
In before “we hear you” “here’s a token gesture 5% buff to all mw healing” because you refuse to untrash this spec and perpetually kick the can with bandaids.
Yu’lon doesn’t actually heal in pvp. It is far and away the worst 3 minute CD in the history of CDs.
Just to exemplify my point not calling you out or anything. It’s a super common complaint that monks have poor mana efficiency and low throughput.
How about a heal that does twice as much single target healing as Vivify for less mana and doesn’t rely on Renewing Mist? Try Surging Mist, seriously. I really think we should be talking about this ability more.
I’m the only monk that I have ever seen talk about this ability. It’s actually so good. You can top yourself or a teammate even through some burst without cds.
As long as you can get away long enough to cast 3 or 4 surging mist’s you’re probably gonna live.
Please discuss Surging Mist, it seems to solve many of our problems.
There are literally no legendaries, no conduits, nor any other healing spell (renewing mist) interaction that benefit surging mists. Surging mists doesn’t even offer the benefit of proccing mastery. Additionally, the buff it provides itself only lasts 6 seconds. So it’s gone in virtually any cc chain. Even if it works as you claim, it is a terrible solution.
It actually does proc mastery. Also it’s been noted that MW legendaries aren’t that good actually. Also the top MW doesn’t even use a legendary.
This reply is useless. Who is the “top MW?” you speak of. I’m aware the mistweaver legendaries aren’t good, that doesn’t mean I shouldn’t take advantage of the cleave heals they offer.
You’re right it does proc mastery, it doesn’t say it on either tooltip.
Yeah I understand that the tooltip is confusing, I had to test it myself as well. So it works well with the gust of mists conduit. I dont think there are any conduits that are particularly good for vivify anyway either. The top MW is Barry. I don’t think the reply was pointless.
How many Holy Priests are represented?
How about a heal that does twice as much single target healing as Vivify for less mana and doesn’t rely on Renewing Mist? Try Surging Mist, seriously. I really think we should be talking about this ability more.
- Surging mist occupies a PVP talent slot when MWs are already talent tight
- It does not cleave heal at all, which is necessary vs. rot comps
- It has ZERO support from legendaries which is the whole theme of this xpac
Ty, yes against rot comps obviously go vivify for the renewing mist cleave healing and likely take refreshing breeze talent instead. There are a lot of very valuable pvp talents for monk, consider dropping the cocoon one since they nerfed the amount of cd reduction significantly. There is definitely room for Surging mist if there is ever room for refreshing breeze, if that makes sense.
I literally was afk healing spamming vivify with envelopping, renewing and cocoon on my dk since they didnt cc me and he still died through everything lol
Blizzard has given MW’s a lot of tools in the past and instead of balancing them, they just removed them completely.
Not sure what they can even do at this point
- Mana costs reduced by 50% (not even joking)
- Cocoon shield either needs a buff, a % damage reduction component, or the cooldown reduced by 40 seconds.
- Melee damage abilities need to be doubled.
- Touch of death replaced for MW.
- Bugs fixed, including Yu’lon actually impactful healing (does nothing for a 3min cd)