I see the point that Havoc is a problematic design for the spec, as it means that if the spec is balanced when there is one target it is overpowered when there are two, and if it is balanced where there are two targets it is underpowered when there is only one.
For those people saying Havoc is core to the class, you are provably incorrect. It is more modern and more recent to the spec than several of the things they have removed (Shadowburn, original backdraft, etc).
From my point of view, spec design exists on several levels, and while people may disagree on the importance of the levels and the levels interact, I think we can agree there is a distinction. Firstly we have the base decisions and interactions of the spec: the flow of the rotation and how the player and skill interact with it. Secondly we have flavor, fantasy, and a feeling of awesomeness which should be present in a game (potentially the order of these two should be reversed, or put on the same level).
After those things, which form the base experience, we get into balance and things which make balance problematic. WoW and other games have been proving for decades now that if the first two points are working well that people are going to enjoy a spec, even if it is underbalanced. The counterpoint is also true, where if a spec/class/role is performing just fine but feels clunky to play people arenāt going to have a great time.
The Havoc question touches on interaction and decision points, and some are arguing it touches on flavor and fantasy, but I think primarily our concern is with how difficult it makes destruction to balance. Absolutely this is something to be addressed but I think it is not as core as addressing the more fundamental problems rotting the spec.
One potential solution is to have havoc copy all spells except Chaos Bolt. This is how it already functions in PvP with Focus Chaos mandatory and it doesnāt feel bad at all. Havoc usage becomes about, well, double-coil, but also about maximising shard generation. This change would greatly reduce the problem of balancing havoc between when it is usable and not. You could make a talent that restores it duplicating Chaos Bolt which would compete against other sizable dps bonuses.
So much depth has been removed from destruction (all warlock specs or specs in general) and there arenāt a lot of choices to make anymore.
Absolutely. This is the fundamental point I am trying to make: 1. That there are less decisions and interaction and 2. That this makes me enjoy a spec I have played for a decade a lot less.
I realise that this is not a particularly new argument but I hope that Blizzard can begin to see that the emotional payoff for their game is rooted in the interactions and decision points we are talking about, an aspect of the game which is suffering a ādeath by a-thousand-cutsā.