And hpal 100% sac is also horrific and should be removed as well!(
PvP just isnât exciting. I rather do M+ which are very fun than que into RMX or DH.
Quit doing arena by week 3, every comp WAS the same RMx bull*hit. Azerite traits way overtuned, classes way overtuned combined with overtuned traits, RBGâs are quite literally a waste of time and a cancerous toxic bracket. Classes still havenât been brought in line cause blizzard is a bunch of apes, and to top it all off rated still has a massive barrier to entry resulting in toxic community and difficulty in finding arena partners. No solo queue and the community is toxic AF.
TL;DR this game ****ing sucks, and almost everyone I play with quit already.
Well that was certainly personal. Why the agro?
Vendors.
If not vendors, Iâd be fine with them vastly increasing the ilvl on the rewards that one of the weekly grind gives you so it would pseudo mimic vendors, irrespective of your current ilvl or rating.
And then turning those quartermaster coins into something useful. Like if you want to change your reward that you got last week into another item of the same slot with different stats, it would require a coin and your old pieceâŚ
any QoL improvement would be welcome.
Itâs not all that personal, youâre just sensitive.
BM got nerfed harder than it needed to because of ignorance in the community about how to counter it (you CC the pet, not the hunter ) and the current state of hunters is being shoehorned into melee because BM, the only viable ranged spec, ate unnecessary nerfs.
All of BMs damage is heavily and obviously broadcasted.
if you donât stand on top of the basilisk, stand in the tornado of eagles, and CC the pet when it turns big and red, they do very little damage.
BM also only really lands traps by either trapping another players stun, burning pet stun, or dancing on top of the player to be trapped (incredibly obvious whatâs about to happen when a BM hunter wants to stand on top of you)
As a rogue, you have an ample toolkit for shutting down BM. Survival is the scarier spec for you to face.
BM is tanky, but it is no longer threatening. Itâs basically the Blood DK of hunters. Itâs absolutely not âstupid right nowâ unless youâre referring to pet pathing being worse than ever. Survival has higher pet uptime generally due to using Kill Command (which charges the target) considerably more often.
When you die to a BM, itâs because you made a stupid.
Id argue that the way bm is designed is what made it get nerfed. Not every comp is designed around ccing pets. You have 2 of them btw. Im definitely under the assumption that the nerf was warranted and i still see bm on the ladder. The problem prenerf is that the pet was soloing people with just passive damage and random crits on claw and stuff like that. They reduced the pet damage and people can stay alive now.
I agree that blizz is heavy handed with nerfs but the specific one that reduced all pet damage was needed. The others im not so sure about.
Nah, over-reliance on arenatarget macros and under-utilization of pet CC macros is what did it. Lotta tears about pets early in the expac. Lotta mage tears specifically and ironically.
Every decent comp is built around some degree of CC, all of which can be targeted easily at pets except, ironically, hunter traps.
You obviously donât know anything about BM since nobody plays that buggy talent. A) It does considerably less damage B) itâs prone to despawning entirely for several minutes at a time if the primary pet dies or despawns
The only time people run 2 pets as BM with any viability is when base-sitting in rated battlegrounds because itâs an extra pet to CC to cap the node. That second pet doesnât really do much.
Iâm starting to wonder if people that donât play hunters are mistaking survival hunters for BM hunters because the pets are sticking to them like glue, honestly. 71% of hunters are now survival.
âprenerfâ
Which nerf? there were 3. The first nerf was very much so justified. The second nerf wasnât really necessary but didnât impact decent hunters very much. The third nerf was strictly unnecessary and the result of devâs reacting to complaints made before the first and second nerfs went live.
BM is also always stronger at the start of an expansion and loses power with gear. It was destined to fall behind to survival due to utility in time anyway, but when everyone is undergeared BM does more respectable damage due to the way stats scale pets versus players.
Yeah, because you have to get handily outplayed to actually die to a BM hunter now, which is why 70% of the class is now survival.
The third BM nerf should have included a minor buff to barbed shot and cobra shot to move some of the specs damage back to the hunter instead of the pet, but even that is only really necessary due to the poor understanding others have of the spec and the resultant tears. A BM pet is not going to do significant damage to you behind a pillar because A) they cannot kill command and B) the hunter cannot maintain barbed shot on you, which is what buffs pet damage to high levels. If you die behind a pillar with a pet on you, itâs because youâre also LoSing your healer.
The amount of times this season Iâve seen people referencing âkill command behind pillarsâ is ample evidence that the majority of the community is not up to date on BMs actual playstyle. Survival and BM each have âdouble LoSâ to deal with in that neither spec can execute Kill Command if you are LoSing either hunter or pet.
Early in Legion before BMs nerfs, BM was legitimately soloing people while hiding behind pillars spamming Kill Command. Those days are long gone, but the community still seems to bear the mental scars.
You ignored everything i said after the first paragraph but alright. Never said anything about kill command through walls. Again ill say blizzard is heavy handed with nerfs but the nerf where the pet does 30% less damage was needed. Idk about the other nerfs.
I responded line by line to nearly everything you said. Iâm not sure how you think Iâm âignoringâ any of it.
Iâll be blunt and repeat myself a bit though: as a rogue you have ample tools to shut down a BM hunters damage by CCing the pet. You should not have issues with BM as a rogue, though you might well find a good survival hunter intimidating. Losing to a BM hunter is almost always the result of stupid mistakes being made. Losing to a BM hunter is an example of you outplaying yourself more than it is the hunter outplaying you.
BM pet damage got nerfed to the extent that survival pets are stronger. If you think that a 30% nerf to all pet damage including Kill Command was necessary youâre not really informed about where BMâs âpet damageâ comes from.
Itâs sourced from Barbed Shot, an 8 second duration 3-stacking buff that you can drop off easily by dipping behind a pillar when itâs up for third refresh.
The community simply openly hates BM so much (due to somewhat justified hatred in the past with MoP Stampede BM and early Legion pillar-humping) that, instead of learning to counter the ânewâ BM of BFA, which is actually moderately rewarding to good vs bad play unlike previous itterations, the community flocked to the forums to complain about it.
One might speculate Blizzard is aware that they overreacted to those complaints and that could be an element of why they slowed their roll on responding to community feedback early in the season.
The first few nerfs were very much in response to player feedback, and then it all stopped. One might think itâs because players are incredibly biased and, generally, not all that informed about what theyâre claiming.
The bois cried wolf about BMs pet damage, BM got nerfed heavily enough that the majority of hunters swapped to a melee spec, and now weâve got fire mages immune to nerfs all season. If only the community hadnât asked for major nerfs to one of the specs that frightened fire mages.
Good job, outrage machine. :^)
LUL this guy also spam whispered me calling me bad after i farmed him in the 2v2 bracket. really unforch
I think your analysis is basically correct for arenas. The thing is, arenas are not the only form of PVP played in the game, nor are they even the most common form.
In battlegrounds and especially epic battlegrounds, beastmaster is still above average in effectiveness. This is because, while you can CC the pet, you effectively canât kill it, and CC is not enough for the ranged classes most susceptible to it since they have long CC cooldowns and get spell pushback even when the pet isnât enraged.
The pet gets a 6 second res, versus a 15+ second average res time at a graveyard, and it only has to run back from the hunter standing with the healers, and not all the way from the graveyard. Killing the pet doesnât feel like killing it; itâs more like a specialized form of CC. And killing the pet doesnât count against the other teamâs reinforcements.
Itâs not the other players that donât understand this; itâs Blizzard. If Blizzard understood this better, theyâd realize that focusing on nerfing BM damage isnât really the way to go; instead, theyâd maybe increase the pet res cooldown or cast time so that pet resurrection was no longer better than running back from a graveyard.
Instead, Blizzard focused only on damage, with the result that BM is reduced to basically a utility only class, just like MM was.
Edit: I think if BM wants to be able to do damage, they need to accept, and even suggest, a nerf to pet res.
Yarrow Iâm not sure you realize how weak hunter pets are in this expansion against players. A decent rbg team will kill your pet repeatedly on accident with aoe if youâre near the team fight.
Pet res isnât the issue at all, though BM is indeed very strong against more unaware players. It has a low skill floor and a high skill ceiling, which means itâs easy to be good enough to roll people that arenât familiar with it.
Barrage is finally getting minor nerfs soon and Iâm not actually surprised; most hunters donât realize how strong it was in the current meta, but barrage can only go so far
Hard stuck 2.4 pre bfa enh gets 3100 due to the state of bfa and enh, gets an ego yowza.
My only real issue with the season so far is how slow they have been at balancing the game.
Qing at anywhere from 2500-2800 MMR, and I kid you not, ~90% of my games are against Rsham/Boomkin/x, Rsham/Spriest/x or Hpal/Firemage/x.
I understand wanting to wait and see how things will end up before coming in and making changes(rush changes often miss the mark). But it doesnât take that long for arena to settle down and know what is obviously over the top. I personally thought at first they were just waiting until blizzcon was over⌠then weâd surely get some kind of fixes for obviously broken classes(hello boomkins). But it seems they wanted us to wait until 8.1 to bunch all the changes together⌠And it is just simply taking too long.
In my honest opinion, this is one of the worst seasons balance wise since like⌠one of the mop seasons(I really see almost no variety in what I Q against). They were quick to nerf some of the OP classes but then just left the other OP specs to dominate the season for months. I know they are going to patch the game before this season endsâŚbut by then there will only be 4-6 weeks left. And who knows if they will be responsive enough to fix the broken things that pop up with the new patch before the season ends.
Biggest gripe with this season is the fact that -
Resto shamans, Demon hunters, Fury warriors, Assassin Rogues, Survival hunters and Fire mages are dodging nerfâs left right and centre.
They all should have been touched up and not left to be demi godâs until 8.1
I get the impression the PvP balance team donât actually play the game.
I understand that band-aid fixes are just that and minor adjustments are not how blizzard likes to balance things.
But for anyone who mains a Warlock or Death Knight this season, why could the small changes not be made hotfixes along the way, rather than large overhauls that I expect will lead to overtuned DKâs once again.
To anyone whoâs rerolled a Mage or Rogue as I have to pass time until 8.1 - Do you feel like youâve picked these classes up pretty quickly and feel fairly good on them after a short period of time? Yeah thatâs no co-incidence.
Genuinely shocked to only see tooltip updates in the 8.1 patch notes for fire mages.
Letâs make PvP balance team actually play the game - queue into fire RMPâs for 2 hours a day and see how that influences their tuning.
I donât even know why gear is so important in pvp in the eyes of blizzard. Goal of arena is the ladder and climbing it. Cosmetic rewards, titles and higher ratings are what players are after. Learning compositions, class mechanics and strategies are important. Blizz has been just so ignorant on this, they ruined all of the changes from last two expansions by eleminating them instead of improving on them. All people wanted on top of that was just to be able to customize stats. Like stack haste or mastery.
Bringing back the pve gear was the worst mistake. Allowing azerite system enabled in pvp was another.
Why be forced to level a neck for arena? Why be forced to hit exalted to get neck levels⌠Mentality is that they think this pve grinding crap is the reason we keep our subs live and keep paying.
If you check their tournaments though they give away their gear to players so they can just start competing right away, equally and do the stuff that what arena is meant for.
not Disagreeing with you, but Iâm pretty sure revered is the last tier for neck levels.
Had several friends tell me they didnât get any from hitting exalted
I like this guy.