Starting Bottleneck is almost unplayable :(

I love that now the beta has started the “please change X” posts are coming.

Hey I am with ya, things that make sense should be.

Question: Why do you think you have to do that? As someone pointed out in the post above, If you have fun doing that, then you would have fun doing other things too…questing perhaps? Again if you have fun setting up camp, you’d have fun playing the game no matter what. So you are golden.

However others wouldn’t. Some people may want to quest. You can talk while questing.

I get that. The point is, you’re playing an MMO. Expecting a mob to always be conveniently available to you, expecting to be always able to make progress without other players getting in your way, is in my opinion simply an unreasonable expectation to have (or demand) when you’re playing an MMO.

Modern WoW has basically gone out of its way to ensure that convenience, and we all know the effect that has had.

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Yes to a point, More so in games like Everquest, which actually makes it fun to compete and setup “camps”. WoW is a bit different as mobs were designed to be more freely available.

but we arent’ askign for that everywhere, just starting areas which will be flooded with many more times the people vanilla zone was designed to hold. As we level up, people will disperse more and you can compete at normal levels, rather than insane levels of 1000 people per starting zone. It is quite awful disruptive to gameplay, and simply not fun.

Let’s go compete for Devilsaurs, rare mobs, etc. but not level 1 boars and skeletons.

It was how it should be, not a single player game like bfa.

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I would argue that if you make the newbie zone too available (dynamic respawns for instance), you just push the slug of players into the next zone. A slow trickle of players out will slowly, but surely, spread the player base out to more manageable levels.

I am excited to play again, but I know I am not bucking for server first anything, and will wait my time out. This is how I am trying to look at it vs zomg gotta level now.

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This is exactly what happened at vanilla launch.

Make a line and queue up to have your turn at looting quest items and killing mobs.

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Can you please look past the opening week of what Classic will be? There is no reason for complaining about busy servers that will only exist in the first few days of the release. The problem with modern WoW is that sharding has killed open world PvP and the social aspect of questing together. I am more than willing to sacrifice the first few days of questing for this. I was able to level to 5 with no issues on both stress tests simply by ignoring the quests and finding mobs to grind.

So, when things get busy… stop questing! Find something to kill and move on! It worked for me with no issue. Also, group up with people… this also worked in busy areas where you had to kill X of some mob.

The last thing we want is sharding, and posts like this are absolutely the last thing we want encouraging sharding in the game.

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Explore.
Level fishing.
Get flight paths.
Get your bank alt to IF.

I bet after a few hours the crush will lessen and then I can get to leveling. Level 60 isn’t going anywhere. My plans anyway.

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Its part of the fun imo, and there’s multiple ways to level, by grinding higher mobs, exploring, going to less known mob spots, grouping up…
If you end up in a big streamer realm, i’d advise you to switch!

Probably because there was no MMORPG out there for a long, long while which could fill the hole left by WoW and it’s early versions.

At one point it tried to look into other MMORPGS to see if anything came close to what i got to know and fell in love with in WoW and it’s genre.
Every one of the alternatives had almost the same community harming modern WoW features across the board, and worse.
I guess that’s what happens when modern mmorpgs keep trying to copy eachother, only to end up with mediocre or low quality game experiences for the whole genre they cover. And in turn their players think it’s the way a game like that has to work and get used to what’s actually underwhelming design for a game like this, expecting it to be the norm.
I wonder what’s going to happen when Classic puts the bar up high again… :smirk:

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With how many people per ‘shard’. The whole idea of Layering is to do that, but stay contiguous across the whole continent.

It was mentioned that layers would have 3k in them before another layer, and Katarina pointed out that they are continent based which means the server has 6k people on it with only one layer on each continent. Bringing layers down to 1.5k seems like the easy solution, so that there’s only 3k on a layer of each continent combined… This would halve the number of people visible in any given layer’s starting zones.

In Vanilla we had 89 servers across 350,000 people. That’s 3932 people per server, with maybe 500-1000 of them in queue for it. They were all packed and we did see heavy competition for the starting zones.

Because they put far more thousands of people into one zone than Blizzard is doing.

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I am always taken aback at how some people break down in the face of adversity. Here, we even know what’s coming. People have laid out a few different strategies for dealing with it. But still there are those who can’t seem to face the difficulty for a few short hours. They cry for Blizzard or someone to fix it for them.

Sad.

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Layering isn’t designed to help with the bottleneck.

That’s like saying…

  • Layering isn’t doing enough to lower the national debt.
  • Layering isn’t effective as a tooth whitener
  • Layering doesn’t prevent skin cancer.

Layering exists for these reasons…

  • Protects Blizzard from the negative consequences of the tourist problem that they created.
  • That’s all. Literally. That one thing.

By giving retail subs free access to Classic and not having any kind of box or preorder for Classic, they guaranteed that

  1. They would have thousands more tourists per server than otherwise would be the case.
  2. They could not accurately predict the number of servers they will need.

When WoW came out, they only made 500,000 copies available because they thought that’s all they could support with their servers, and that’s all the servers the bosses would pony up for. This was, of course, a horrible disaster. They underestimated how much people would play and how many accounts would stay active even if the person who bought it didn’t like it. (Demand being higher than supply, if people decided that WoW wasn’t their cup of tea, they’d sell their copy or give it to a friend.)

However, the principle was sound.

Blizzard has always been afraid of server mergers. They think they’re a four letter word. And to be honest, they do have a negative connotation. When people hear that an MMO is shrinking instead of growing, they automatically assume it’s dying, which makes it shrink even more. But Blizzard created a situation where server mergers were going to be inevitable and that’s what layering is designed to hide.

Layering is server mergers disguised as a combination of CRZ and Sharding and advertised as a way of reducing congestion at launch.

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i just left the starting area ran to sw and did the wine quest and cloth quest. then did some of the easier ones in goldshire

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The starting areas were always been a PITA until they added shared tagging. Just don’t play right at launch or go grind some other mobs if you do.

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Personally you only get to experience that craziness once. I dont care if it takes me an hour to finish the first quest, im leveling slow with fun as it is. i am ok with it being crazy, ill be taking screen shots.

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Very well put and explained. I hope more people get informed about it to actually see it for what it is, because right now everywhere i look there is some big confusion going on for many about how it works, and what it’s here for. And if they don’t know both of those things, they can’t even fairly assert for themselves whether they actually want it in the game or not.
Also a smart but very sneaky move by Blizzard to make sure nothing sounding like the infamous “sharding” is in the word layering, even if it stems from it.

Hell, for a moment i got confused about it too even though i was looking up everything about it, because even press and Blizzard don’t all present how it’s supposed to work the same way (Omar says layers are continental, Tips says they’re worldwide, Ion says you can take a zepp to the other continent and stay with the same people in your layer implying it’s worldwide, then also says in the same sentence layers are continental, …)

yes that’s true, but you still haven’t addressed the actual playability of the bottleneck at launch. This was the main point of the post.

It doesn’t have to be “playable” at launch. It just needs to be good enough.

Sometimes the crowd will get in the way. This is not a single player game.

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