Original class designer Kevin Jordan stated during his stream that spawn rates were increased depending on how fast you kill. So, all these people that think it wasn’t in vanilla, are wrong.
They already said it will be gone by phase 2.
That said, if only 10% of people quit, not sure how they are going to do that other than just throw everyone into the same layer and watch it crash and burn. But, like me, I imagine they are expecting a pretty high attrition rate after level 30 is reached.
Ive figured out how to work this to my advantage. I cant wait to go live and watch people search by level and im on top.
Its not a exploit nor is it a bannable offense. Its not even close to any of that… and its just flawless logic at work.
I disagree. The Classic team has been fairly upfront, personable and look to be trying their best to bring this thing as close to Vanilla as possible.
But I understand your cynicism, especially with modern AAA gaming companies.
Played multiple MMO’s where this story starts out the same. Blizzards over embrace of phasing in favor of server stability was definitely not wise in hind site.
ALSO lets not pretend that the MMO community especially the WoW community did not crucify other MMO devs who consolidated servers.
LFR/LFG exist because of the WoW community reaction to those games consolidating servers and the perception that it meant the game was dead.
If people do not think there will be dead servers on Classic then they are completely delusional. Servers where streamers like Asmongold go will be HEAVILY in favor of one faction to the detriment of the other.
starting zones are 1-5, I concur it’s not a huge deal here. I am actually agaisn’t world layering, but the starting zones something needs to be done. It is not fun to play this way. Many of us were watching streams and a few of them quit trying to level because it was too hard to tag any mobs. Anyone who thinks sitting there for 4-5 minutes to kill a single mob or two is fun, is probably on a drug called “No Change”. If you have fun sitting there for 4-5 mins killing one mob for whatever reason (chat etc), you can have the same fun questing at a normal rate.
Dynamic spawn existed to a point regardless in vanilla, the original dev lead team stated it. Mobs spawn faster if there are more people in the area. They never expected these starting areas to hold 500-1000 people. If they had, they would have adapted, and that would be original vanilla. Then people would be saying anything different than that is a terrible sin. The point is, it’s not AS Fun if you get swarmed. You can have fun doing whatever you want, but of course more people are having fun actually playing the game instead of sitting.
Starting Areas are 1-5. They’re still part of the greater Zone. No-one talks about the Shadowglen zone. If you want starter zone sharding that’d be the 1-10 area up to all of Durotar or Teldrassil.
But the same people who are now advocating “Sharding would be better” were the same ones who were screaming blue murder about them even investigating sharding. If you want Blizzard to listen to feedback, we need to give them feedback that’s tempered by more than just kneejerk anger.
Layering fixes the key complaints that people had from sharding, that can be solved. There is no way that they can solve all the issues of tourist week, without destroying the other 5 years of the game in the process. Accept layering for the first few weeks, then watch it be removed and gone.
As for bottlenecking in the starting zones, we had that in Vanilla and every expac afterwards. You group up for kill quests, solo for gather quests if you have an instant attack, and keep going until you get away from the pack or the pack gets away from you. Once you hit 10 people will spread out and the zones are larger and less linear as the levels progress.
If you don’t want to fight the bottleneck, then simply wait a week and start the Monday after launch.
Im going to be very fluid that first week ( its also the reason I took vacation the 2nd week instead of the first). I’ll make a character in each starting zone and then bounce around based on how things look. At some point I’ll pick a main since I cant make up my mind.
Really happy that Kevin Jordon made it into beta. The guy really has good game design sense.
I like this idea!
A lot of people were in favor of the starting zones being sharded, but in true blizzard fashion they moved the goal posts back by a country frikkin mile.
I was one of them.
After seeing what they’re doing with layering in theory, with a few tweaks to prevent abuses, it will be far more effective while providing an authentic feel to the system.
Without those tweaks, starter sharding is probably safer, but if they added a requirement that you didn’t change layer without entering an inn or city (Basically zzz state) then most of the problems will be limited.
Absolutely correct. We are still 3 months out and if you think Blizzard won’t continue to run more stress tests or start scaling the beta then you are probably wrong.
Well, they already have 2 more stress tests planned.
Idk, after the stress test yesterday and day before, it didn’t seem very good at all. Lots of random running in places and people phasing.
It felt like classic, but still had that meh feeling with people poping in and out of the world like BfA. Even when changing zones people would poof out of nowhere.
That’s why I said in theory.
It’s clear that layering is acting more like sharding than what they presented as its plan, so until that’s fixed its not the better option. Having the limiter on transferring realms only in zzz areas would actually prevent the disappearing people problem. Unless you sat in the in and watched people hop in and out of the layer.
I wish they would go back to the starting zones being phased. It makes the most sense because, even on a speed run with little competition, it takes a decent time to get to lvl 10-12 to start out in westfall.
*sharded. The terminology matters.
Starting zones should absolutely be sharded. If not sharded, vastly increased spawn rates (it doesn’t even have to be dynamic). If not that, then add 7 layers to the first few days, then condense to 3, eventually to the 1.
Starting zones Unplayable is a great title. There probably won’t be many servers during launch. Certainly not the 89-90 there were on original. And 3 layers per server wasn’t solving anything. Only a minute fraction of people played stress test. Classic Launch day is going to be a volcanic explosion of people. It’s going to be 100-500 more people in each starting zone layer than vanilla release. Those who enjoy NOstalrius should watch some videos of Nostalrius launch, what a disaster. sitting on spawns for the full 5 minutes. Why do people think every private server after that attempted something to fix starting zones.
So? Good excuse to make a campfire and socialize with other unfortunates I would say, until things calm down.
Why do people think of WoW as a single player RPG that one needs to finish ASAP?