Starsurge OP? Okay then ... LF Advice on Fixing Boomkin

i literally pointed out in my post that part of the problem is people playing with no stamina gear. i have no issues, i already farmed all my blood coin gear and raptor mount, cleared gnomer and was 40 in the first 16 hours lol

but hey keep being clueless and talkin smack on an internet forum you little child

Nerf Starsurge by 50%, give realistic mana cost to Balance spells. Provide zero compensatory changes.

Druid’s still have S+ healing, mandatory raid spots due to Wild Strikes, mandatory raid invites due to Mark of the Wild, mandatory raid spots due to Innervate, and mandatory raid spots due to battlerez.

You don’t get to be S+ at every single spec line, mandatory in all avenues of gameplay and simultaneously annihilate quite literally everything in PvP

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“I won’t be happy till balance is a useless meme just like in vanilla/classic!”

Get bent. Hope you step on a rusty nail.

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“I don’t think any single class should be able to single-handedly define the meta in all aspects of game play just because the fan base is insanely vocal about how all 4 specs need to be S+++ tier viable at all times”

Sorry you lack any realistic concept of class balance. 3 of 4 specs being S+ tier is sufficient, not all 4 need to be the literal best in the game.

Edit Why is it always druids crying if they’re not the best at all things in the entire game simultaneously? Like
 it’s ALWAYS druids.

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I want to start by compare star surge to arcane surge because damage wise in PvP they hit for similar damage (~850 on a crit) arcane surge might hit slightly higher around 900 with a crit and assuming one stack or arcane blast.

Starsurge costs 4 mana, and has a 6s CD. The range was nerfed but you can take talents to increase the range.
Arcane surger costs the remainder of your mana pool, has a 2min CD and hits.
We can even look at pom pyro. Same deal. 2min CD, instant cast, hits for a similar amount then had a burn effect. I’ve seen people complain about the burnout rune because you can get instant pyro blasts, but in theory you would need a 1.5s cast to crit followed by an instant cast with 20yr range to crit in order to get your instant cast.
Outside of combustion you have ~ 30% crit. That’s assuming you use the crit rune. This means the chance of two spells critting one after the other is 9%. Then to global someone you also need pyro to crit. Now we are at 3%.

I think the biggest concerns are the damage output. (It hits for similar damage to pyro which has a 6s cast) but it’s instant cast. You could simply add a big cast time to the spell, but any PVP druid will hate that.

Realistically I think the damage needs to come down by about 50% for it to be balanced in PVP as an instant cast that costs no mana. Obviously that’s going to gut boomie in PVE, so my thought is they should be rewarded for actually casting. Perhaps star surge can buff your following two casts. For instance after using star surger your next two wraths become charged. Make the wrath have a spiraling star fly around it and make it chunk. Idk the exact damage numbers, but obviously it would need to make wrath hit quite hard so they can keep up in damage. If you take 50% off of star surge throw that damage you took away onto the wraths.

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Is this accurate if so can you point me to that info. That would be wild. That said it does feel like it crits a ton!

Correct. Damage is too high. Hp is far too low

You say this but this isn’t true.

Druid is always the least represented classic in era. Always.

It isn’t S tier at anything but flag carrying, at baseline.

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Buff starfire damage to compensate in pve, heavily nerf starsurge damage. It’s really that simple

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uhh


Druid is significantly the most played class in SoD atm.

By nearly 8 fold.

Because of fotm clowns chasing starsurge damage

Also a quick check - the least played class at 60 in classic era original, classic relaunch, and then post-TBC classic era is Warlock. Not druid.

SoD P1 stats had druid at the most played class in the game - noting that there was more balance druids specifically than there was Rogues as an entire class.

I feel like you’re just making things up to avoid Druid getting nerfed despite it being the most wildly broken thing in SoD.

Both were heavily underrepresented.

Starsurge needs nerfed.

A ton of stuff does.

Hp is way too low. DMG way too high

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What?
I’m curious which one you think isn’t getting the love.

When feral dps is the only thing worth doing because windfury, and people want that. Cat melee is kind of like going Hunter melee. You can, but literally every other melee build has better options. They just want you for the proc you bring.
Bear is circled by warrior and pali. Rogue is probably the only class jealous one of a bear tank.
Boomkin is Starsurge.

And resto can AoE and still has hots so

And that works out because they changed almost nothing to resto (kind of like boomkin, but resto actually got somethings worth pressing)

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They’re saying to nerf Boomkins so that Druids aren’t super good at everything.

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Balance druid cant survive as a hard caster in PVP.
They do not have the abilites a mage has or a warlock.
Or a shadow priest.

You plan is not feasible if balance is to have a chance in pvp.

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yeah healers
 do you have any idea how much I have been laughed at for trying to play balance over the years and being told I should just heal because the class is to undertuned ?

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Armor. They get the same armor modifier that Bears do. The Druids in STV aren’t even having to move. They just facetank the damage and nuke you.

And Travel Form.

Hunters are a mobile class too, but that doesn’t mean they don’t still have to stop and shoot. A Balance Druid can just Travel Form, reposition and cast.

“Hey mister Boomkin. Can you run the AoE heal instead of that DoT? Thanksssssss”
← We’re already there. It’s like we never left.

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Increase wrath and starfire damage. Revert the 100% starsurge damage buff from last phase. Simple as.

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