Am I doing something wrong or is the damage really ridiculously low?
It’s about 15% lower than Sunfury. Hopefully Blizzard will be buffing it a bit next Tuesday. They always do a bunch of class tuning the week mythic raids open.
I mean in bgs. I cant even hit 100M on overall.
It’s really hard to get damage out as arcane in pvp right now with all the cc, microcc, interrupts, knockbacks, knockups, and yanks. You might get 1-2 arcane blasts off now and again before getting messed with, but they won’t be enough to overcome other classes’ self healing.
The only actual damage you can do is ring of fire.
ROF and missiles will be your big damage in BG’s for the most part, standing and casting with the low haste values we have sucks - especially when the damage isn’t great and there’s a zillion micro cc’s going out
But give it a few weeks since some clear outliers like frost mage, mm hunter, Aff, and fury are probably going to be nerfed which will make things more manageable.
it is in raids compared to Sunfury, hoping they buff it a bit
Yeah I massively prefer Spellslinger but it’s unfortunately not in a remotely reasonable spot relative to Sunfury right now.
Sunfury got some massive buffs right before release (Spellpower bonus being basically permanent as one of them) while Slinger got hit with nerf after nerf ( RIP old SFT).
There’s some changes coming in 11.0.5 that should help address some issues with Spellslinger (CC being brought back to Splinterstorm albeit at a very low chance at 5%, a new talent that makes burst more convenient on ST), but Sunfury is also getting some updates. Can’t really tell if things will get much better.
Sad, because I don’t like Sunfury’s aesthetic at all. But I can’t justify playing Slinger when it’s much worse. Gameplay will be mostly the same in 11.0.5 too with the removal of double dip NP and introduction of aethervision so unless things change, it’s just a matter of numbers.
TL;DR Spellslinger needs Jesus
IDK, I’m just spellslinging away and feel like a beast. I haven’t touched Sunfury (probably cause I don’t want to know), but still holding it together as SS. I would love to run side by side with a sunfury spec to see what we do over an entire dungeon run (oh I’m an M+ guy, I despise raid except when I need to get a BiS item in there). Or better yet, I’d love to run some duo Delves with another arcane mage, I can SS and they can SF, would be legit!
Well base Arcane is in a very good spot right now, but Sunfury has a much higher ceiling than Slinger. It’s almost a 20% DPS difference.
I swapped and trolled around on a dummy and did more DPS despite being bad at it and forgetting Arcane Soul exists. It’s just a matter of numbers.
And it was even higher before they nerfed the damage output of the phoenix. Spellslinger is just so much more lacking in comparison. All it has are the splinters and the occasional nerfed Orb you spit out, mostly at the wrong time. Meanwhile Sunfury has the flat 10% spell power bonus with a near permanent uptime (from those spheres everyone seems to hate, lol), the Glorious Incandescence meteorites, AND the phoenix which augments our major burst window tremendously.
The only complaint I see about Sunfury is in regard to the Spellfire Spheres and how obnoxious their visuals are. Personally, I feel the same way about the Spellslinger splinters so I get it but at the end of the day it’s a fairly minor thing.
Basically. Or a complete design overhaul, lol.
Just play whatever you enjoy and are good at. I beat both of our sunfury mages in dps, but i also had a higher parse
Nah I think it’s in an excellent spot in terms of gameplay, especially with that new talent that will improve slinger on ST.
I do think SFT needs something. The random orb is cool but it’s not very good on ST. It needs to do more. I still don’t get why they nerfed the orb damage for Arcane. If anything Arcane Orb should do increased damage from the proc given how weak it is on ST, compared to Frozen Orb.
Also 5% CC proc rate being brought back is fine but what makes SF good is the reliable CC it can generate. Slinger is more random, which is fine, but 5% seems low.
And don’t forget they nerfed Arcane Orb’s baseline damage at the start of the expansion too. So it’s a nerf on top of another nerf.
It’s mechanically sound but Splinterstorm not having a visual at all really kills it for me. It’s a completely passive effect so when it does trigger it needs to stand out.
I like the whole toolkit for SS is basically passive, that’s what I wanted. Oh and orbs.
I have never been able to visually tell when the storm is up. I actually have no idea at all when it happens lol. Just keep hitting spells, no time to think.
Actually big true about Splinterstorm lol
When they initially unveiled it I was picturing something like Evocation with the splinters swirling around you like an arcane tornado before spiraling out and launching towards the target. So imagine my surprise when we got purple Icicles instead that fire off so quickly you can’t even notice it during combat.
I am playing like Jackie Chan doing trigonometry, all while dodging mechanics designed to keep me from getting a spell off with a foundational spell requiring a two second uninterrupted casting time - with 15% haste!
Then I look at the melee pack just standing in the fire mashing away.
Then I look at the parse. There I am just above the healer. Far below the tank. The TANK?
Then I jump on my plate wearing ret pally and insta-cast mage topping DD and PBAOE, wiping out trash packs of four solo in seconds flat.
I think the attitude the main character in the Warcraft movie had was telling. His disdain for “finger wigglers”, and how the casters were all the punks in the plot.
Mages are handicapped in a mountain of ways. This is to make up for being top in DPS. People play mage because they are willing to work hard in exchange for dealing so much damage. People don’t play mages to work like a dog to be the bottom of the parse.
Any arguments to the contrary are trolls or I regard as people with battered wife syndrome.
As an 80 arcane slinger in capped honor gear, it takes me six casts of 4 charge arcane blast and one shield refresh to kill a single non-elite mob.
In TBC it took 2.3 casts of arcane blast in the same relative gear.
That is ridiculous.
jokes on us…nerfed into safemode
Yeah, turns out hoping Blizzard would be even remotely competent at class balance was a mistake. My bad.