Spell Batching vs Original Client/Server Architecture

I’m talking about a lot more than just batching. Basically the game is very different in how many mechanics function client and server side vs how they did in Vanilla, duels don’t look the same, damage doesn’t look the same, etc. Some of the differences are subtle, some not, some may have been viewed by both community and designers as faulty, some desirable. But it’s different.

Blizzard made a decision to do this and that’s fine. I’m curious if Classic is successful will they review some of the lost mechanics, see if they have merit to be reintroduced back into Classic or into retail or other projects. Or is Vanilla/TBC gameplay truly gone?