I haven’t played PTR but I heard fodder demon proc is now a cast and it’s a 1.5 min cd mixed between feeling it as a nerf or buff because sometimes it won’t proc for 3 minutes or you’ll get 2 in 40 seconds.
yeah it’s tied to spectral sight which has that cd now
It looks like Ret is gonna be ret.
no way dude
Hard to believe I know.
I think precog in its current version is great. If they change it, just make it 3s instead of 4s?
tested it on PTR and disc is more trash than it is on live servers, the rework was horrible and the setbonus is of low quality.
Make it the same duration as the lockout that procced it.
Not aiming this statement at you specifically but this is the last thing the game needs at the moment. Would rather see Warrior/Mage/Lock/Monk/Paladin lose their throwaway mobility so heals can actually get position instead of watching Nascar compete with multiple classes RP’ing Nightcrawler from Xmen and getting free cc where they wouldn’t normally.
Also Mage/Lock kick goes to 3s duration like everyone else. Clone goes to 4-5 like everyone else. Ultimate irony that Precog (another horrid mechanic) was made necessary b/c casters.
Great post for reminding people you play dk, rogue, and priest
Like everyone else’s what
think they should remove clone so it functions as everyone elses cyclone ability
Does it. ?
wtf… this is depressing
A lot of our talents are actually getting nerfed by becoming 1 point talents instead of 2. But we get extra talents to go other places now. Maybe DH will be the same, also the blade dance absorb is a choice mode with MS.
They need to bring cc durations up, not down
I keep hearing that “tuning comes later jn the PTR cycle,” so I’m sure there’s a chance. Probably
Unholy infinite magus uptime and UA is 20% damage mod instead of 10% haste. Gonna be kinda gross to line that up with an apoc—doomburst
I agree but if they aren’t gong to bring it down for everyone then it shouldn’t happen. Not taking a shot at you personally but healers having cc/interupt immunity, being able to use spells while stunned etc also devalues cc, a lot more than a second or three off what the tooltip says.
One thing about cc bugs me, taking a 1.5s-1s global lockout on a .5s cc.
Oh I agree. Mistweavers being able to port while stunned annoys me so much. Also wish some of the major cooldowns healers have had a little bit of counterplay. Like some healers come out of cc and all of a sudden their whole team goes from 10% to full instantly. At least give it a cast time
What amazes me is that years ago everyone was suseptible to dying in stuns and no one blinked an eye. Somewhere along the line the devs felt they had to “fool proof” the game and now we have this mess.