Well with the latest build, soulbinds are now less off spec friendly : your conduit build and soulbind traits are now global to your toon, not per spec. That means if you configure Pelegos a certain way for one of your specs, it stays that way for all your specs.
If you need the same soulbind on 2 specs, you have to use your “Conduit energy” (which didn’t make the current build) or your weekly respec to change it when you swap specs.
Soulbinds are 3 “talent trees” you get. They have open “slots” for “conduits”, items you farm that increase the strength of your class abilities. They are mostly spec related.
These used to be configurable per spec. They are not anymore.
While I would have preferred conduit energy + spec loadouts, I think conduit energy + class loadouts is still an improvement over spec loadouts + weekly swap, so we’re still ahead.
That only works if you have 2 viable DPS soulbinds. Not when 1 of your soulbinds is massively ahead of the other DPS wise and thus you use it to slot your best spec specific potency conduits.
And can confirm, configuring Nadjia for Unholy, switching to Frost, I’m stuck with the Dark Transformation Conduit slotted and my conduit change on 6 days cooldown.
No, that didn’t make this week’s build. This week we got a potency slot changed to endurance/finesse and we got the toon wide conduit slots rather than spec based conduit slots.
Okay fine, that’s what’s in this build, but we know where they’re going with the system (stockpiling energy for swaps per the blue post) so my comment was aimed at that endpoint rather than the interim steps on the way.
How is 1 conduit swap per day helpful, when now I need to swap my single Potency conduit on Nadjia each time I change from Frost to Unholy ?
Should I just make 2 Death Knights ? Heck, should I make 12 Death Knights, one for each Soulbind ? Or maybe I need 36 Death Knights, to have each combination ?
Or maybe Blizzard needs to wake up, stop the nonsense, and just let us swap conduits at will if they’re going to keep this system in the game.