imagine opting for bfa pvp zz
They did in legion. There were arguably 3 different ways to play Mistweaver and they were all good. Now thereās only one way and itās not good
https://imgur.com/gallery/LwEWwmG
Just dont understand how some classes like Hpal/arms/enh shammy/spriest get major additions/reworks to their kits but MW just gets another npc and gets unique things that add flavor to the class removed (cancel roll).
Small indie company I guess though /shrug
MW needs instants that are worthwhile and donāt have insane cool downs and a defensive option. Fort brew is just pathetic, 15% 3 min CD cannot use during stuns? Doesnāt even compare. Cocoon is a joke right now because burst is so high.
It feels like MW has to hard cast way way way more than other healers right now but my experience is limited because i donāt find it fun right now.
Maybe make cocoon absorb more than a rapture + power word shield and give MW something to press like every other healer has when stunned.
Oh, and revert the 3 MINUTE CD on a 15% wall + 15% HP that does absolutely nothing lol
If we manage to live second stun DR, we also get all excited until we realize we have no mana and the ret paladin WoG heals for 10x our vivify
MW is so trash holy sh*t man
Subtract some of what Windwalker has and add it to Mistweaver.
That will make everyone happy 
You couldnāt have said it better.
The healing throughput of current crane is garbage, and on a 3 MIN CD LOL
Iād rather have the 1 minute one from BFA that cost 25% of my mana.
Also, half of the time you go in ToD bugs out and you end up getting wrecked.
MW needs a lot of help still
Buff mana tea or reduce cost of mana for spells, reduce gcd on soothing mist, make brews and cocoon castable while stunned.
Would also be cool to make the refreshing breeze talent base line. Theres a lot of things they can add or do that can make it work a bit better.
WW is just as awful. The spec has lost TEB as a core resource, QoL passives, and niche abilities. Mopwalker outclasses every version of WW thereafter.
It performs well, but plays worse given how watered down it is. Damage is way too easy to dish out now which forms the basis of current complaints, that WW feels so faceroll. This is why old Monk design philosophy like the og TEB was healthy for the game, increasing dmg/healing by % based on Mastery, which forced you to be more thoughtful with your big dam choices.