I know it’s an uncommon thing to win a man down but I don’t necessarily like this rule at all.
I have also seen several matches where you trade kills and it turns into a 2v2, that’s no longer a thing (at least in the brawl it isn’t). Now you are essentially living with 1 life for 3 players.
That said it may (or may not) be a necessary evil under the system they are making to keep matches quick. Still very happy they are trying something.
I think they want to know if SoloQ should offer gear or not.
I think as a brawl, it can offer half the amount of conquest (as Arenas) and the same amont of honor as regular BG.
But if it’s ever implemented it should be exactly like Arenas
I think first kill wins is a good rule for this format to prevent the games from dragging on too long.
It’s rare to comeback in 3s. Particularly if its an even match, which solo que generally would be in a rated setting once people play their placement matches.
You’re also just as likely to be on the losing as the winning side of those 3s comebacks over time in a solo que setting.
So over time, this rule keeps games shorter and probably doesn’t materially impact anyone’s rating compared to what it would be w/o this rule.
W/o this rule, imagine a setting where one of the 6 players is a rogue who just keeps re-stealthing if he isn’t the first one to die on his team and drags every round out.
So, in a nutshell, this rule makes games shorter and less annoying in general while probably not really impacting anyone’s rating in any material way.
gonna be massively time consuming even with the ‘end on first kill’ condition
basically they changed solo q into arena matches that have a guaranteed match length of 10-20 minutes when you factor in the time between rounds and average time before a kill
will not be very popular unless the rewards are great and you get a meaningful reward even for losing after spending so much time in a single match
This is pretty much most random BGs. Queue sessions last longer than that too, I mean you’re getting six matches in. I don’t think people expect to bang out twenty of these or anything in a single go.
Yea I agreed that it could be a necessary evil for a soloq environment and it was uncommon in the post.
This type of situation I 100% agree is awful to play into in Normal arena and I am happy I never have to see if Soloq goes from Brawl to rated format.
That is also why I dislike this rule, your outplay potential is gone from everyone in these 2v3 scenarios because you lost already when one person died.
Not to say this wasn’t the case before, but now you are without a doubt chained by your weakest member. Sure everyone gets the bad player on their side but it still feels bad knowing you might be screwed on a round because mr. zug zug likes to LoS the healer and not press his buttons.
Overall I agree it’s for the better and am looking forward too it IF it turns to rated. Really just glorified skirmishes if it only stays a brawl, so I hope anyone who likes PvP even a little tries it out and gives to feedback to make it rated format.
And losing the match because one person dies is also a horrible idea. You won’t be judged on your skill, you’ll be judged on the skill of the weakest link on each team.
Yea I think it’s a good thought. Even outside of rogues a solid dps with offhealing and/or good mobility can just pillar and stall out a game for a very long time just to be difficult or hope someone doesn’t have time for a session like 6 go arounds like that.
I still think it’d be nice to have a small window, even if it’s 10-15 seconds vs the 30-60 I suggested to get a counter kill to stay in it though.
Similar to how some games with a ctf mode have a grace period if the timer runs out but the team that’s down currently has the enemy flag in play.
Either way this is honestly one of the few times where it looks like blizzard put some real thought into a pvp change.
Still would love a solo queue RBG in the future so I how this works out really well.
Assuming the rewards are consistent with playing 6 rounds, it’s actually alot more efficient than queing for 6 arena matches since you don’t have to wait in que between each match.
So, unless you just wanted to play a couple arena games and stop, this seems like a good thing.
I also like that it gives you a more prolonged exposure to the same group of players so people having more of an opportunity to assess/interact w/the same group of other players for purposes of networking.
Problem w/that is that it then turns it into a 2v2 if you actually pull it off which could make the game significantly longer w/ the outcome no longer being determined by the full set of 6 players.
You’re forgetting that most of these matches will be using no voice, and will not be meta comps.
And on top or not being organized nor played to the perfection, they’ll restrict mana in some way. So healers will oom forcing games to end more quickly.
I know its not favorable for healers, but it kinda guarantees you’ll be playing 6 games in a row instantly without queue time. That’s kinda huge.
Seems to me like this could be a less toxic environment.
You have to play with everyone multiple times to get every combination so creating bad blood is counterproductive if you still have to play with the same teammate again in the series (or get them again in later solo que matches).
It also seems like a weird environment to blame other people for losing since you get to play against them in the same set. So their impact is potentially a wash from your perspective.
Also, since people have to earn their own way to whatever rating they achieve, you are more likely to be playing with people of similar abilities. In contrast, in organized arena, you have no idea if someone got to their current rating via a carry (whether achieved with cash, gold, or just in-game relationships) so you are more likely to get partners through group finder that are not of equal skill. Leading to people thinking that when they lose it’s their partner’s fault because their partner isn’t really as good as they are.
Amazing, Blizz is actually trying to save WoW, maybe is a little to late (like 5-7 year to late, people have been asking for this for quite some time now) but it’s something at least, I’m gonna try it and I’m pretty sure I’ll love it, Rated SoloQ is completely necessary in any modern game
Honestly I’m kind of wondering if they’ll allow you in game to join wows voice chat with your teammates each round.
On top of that they’ll have to be careful about how points are dished out before people start using discord voice chat to get all/most 6 people in to win trade if going 3-3 yields a positive result.
True. They could also have it immediately go straight into 2v2 dampening soon as that happens also. Idk about high ratings but even at 2100ish my 2s matches were typically not long at all due to that.
It doesn’t sound like there’s a perfect option, but I def can see some salty people auto losing when the enemy had a player at 3% hp which is basically down to, whose team got an additional crit in the last moments and who didn’t.
As long as it auto kicks you out between rounds I don’t either.
But considering you’ll be on opposing teams shortly with people you’re talking with, I’m curious to see how long before someone finds a way to abuse it depending on how exactly points are rewarded.