or they could adjust it to be worth it for the hunter
or just tie it to shaman totems, add it to strength of earth totem
shaman needs some love
or they could adjust it to be worth it for the hunter
or just tie it to shaman totems, add it to strength of earth totem
shaman needs some love
This is also the reason the alliance will grossly outnumber the horde. Blizzard has made the alliance superior in everyway. I get it, you play alliance so you don’t care but its is not good for the game overall to be in this state. It should at least have a semblance of balance even if half-baked.
Again this would just be adding to the superiority of the alliance. When a pally can cast and forget on the entire raid or a shaman must lay a totem with proximity requirements AND you must have one in every group its not even close.
there is a poll with almost 2000 responses here
https://www.reddit.com/r/classicwow/comments/17nyrrr/sod_polls_class_faction/
go vote and review the results (there’s a spreadsheet linked with them)
it’s looking almost 50-50, with probably a horde skew on pvp servers to be honest so idk what you’re basing this off
LOL!!! 2k responses. Wow!
And even if this “poll” (lol) was correct, it’s not, that does not change the fact that the alliance have a massive advantage in SoD as is.
lmao, reddit.
Lol playing horde in SOD
Oh I’m sure rolls eyes
they have no advantage really now buff-wise, in fact horde have 1 more world buff at 60 and access to pally buffs. unless there’s a lot of magic-dispel heavy fights i don’t know why you think this, but tbh, i don’t know why 90% of what people on the forums think, so go do you
What? You are clearly not paying attention.
I’m sure I could find more if I spent the time to look. Again, if you don’t care that alliance has the advantage that cool. Pretending like the factions are on equal footing is being willfully ignorant.
if you’re this granular you must be really bored
you’re also making an entire season’s faction balance assumptions based on the first first 3 rune slots.
40 runes.
50 runes.
60 runes.
they’ve already said they plan to give factions access to important buffs so that people can pick whatever aligns more with their own playstyle
So now you are moving the goal posts. Nice. You are wrong, just admit it. Name one single buff advantage the horde have over the alliance? Just one buff advantage.
For the record my guild is playing alliance. We voted and due to the glaring imbalance the majority voted alliance. I’m cool with that. I’m merely pointing out the obvious. A game that is so imbalanced is not good. I will also say the delvs have been listening so pointing out these glaring issues is something we should all be doing, even if it doesn’t benefit our faction.
warchiefs blessing, cleansing totem, imp windfury + totem twisting
and whatever else the dev team dreams up with the other 5+ rune slots
edit: even IF alliance had a slight edge, it’s close enough nobody that likes horde would ever roll alliance. horde will roll over alliance even if it’s 60-40 because alliance are afk in SW
Only warchief’s blessing and thats not till 60, if we even get it. Also, its not a spammable buff if you lose it its gone. A bit cheap but I’ll give that one to you.
windfury+totem twisting is far inferior to feral druid (not even a weapon imbue) and paladin that brings strength and grace of air with no effort.
Its far more that “slight”. Just D Sac alone would be considered massive for only one faction to have.
This is true lol. Horde do not have to be the dominate faction to rule in PvP. Again, I really don’t care, my guild is going alliance, I just find it odd that you can not admit the glaring differences thats all.
even if there was still an ‘advantage’ it’s so insignificant that if you prefer horde you play horde, or you prefer alliance you play alliance.
druid windfury isn’t superior as you think, you can’t get an improved version, and if the druid ever needs to leave form to do druid things (which happens) you have no buff
as for horn, i will bet all the internet dollars shamans at 40 have a rune that combines some totem functionality, and probably get recall too
This is the part you are wrong about. It is not insignificant and will result in a skewed population.
Of course it is. It’s not a weapon imbuement so players can apply sharpening stones or poisons and still get the benefit. Also, totems have the same issues as shapeshifting but worse because they are static and only affect the party.
Maybe they will, but that doesn’t change the fact that horn is passive so doesn’t cost mana or a gcd, which makes it vastly superior.
my god…
I didn’t even think of that
Right. The horde, shaman’s specifically, are being done dirty. The alliance counterpart are superior in every way. This needs to be discussed so hopefully Blizz can address it before the populations are skewed and there is no fixing it.
I don’t really know how they would balance salvation. Unless they change tranquil air to 30% and make it ignore targets in bear form,defensive stance, etc
Kings should be tied to strength of earth or something.
They need to keep the faction specific classes as buff mirrors. Otherwise its scuffed balance
Make sure you’re part of the solution. Roll horde.
Balancing paladins and shaman is difficult. Shaman will always be inherently worse due to buff v totem. For example, if salvation is tied to a totem the shaman will have to: 1. spend a gcd at least once every 2 mins maybe more if the party moves. 2. must have a shaman in each group where one paladin can buff the whole raid 3. As you stated, it could not be used in a group with a tank unless it was adjusted somehow.
While all of these are imbalances favoring the alliance, the biggest is DSac. What Blizz should have done was keep the paladin and shaman buffs separate and given horde Bloodlust. That way the factions kept their unique identities and the 30% damage reduction could be balanced by the 30% increased damage.