It’s mainly for a wpvp guild I want to join. I’ve known the lead for a few servers. Plus I like dwarf priest a lot. Tbh I have friends on both factions here.
But I’m gonna rank both characters to 14. Lmao. The new system is too free not to
It’s mainly for a wpvp guild I want to join. I’ve known the lead for a few servers. Plus I like dwarf priest a lot. Tbh I have friends on both factions here.
But I’m gonna rank both characters to 14. Lmao. The new system is too free not to
If they are going to use layers anyway, then why not have exactly one PvP server where players can roll for both factions (hence no need for 2)? That would solve all problems from a server pop perspective (of course the imbalance may still be there).
Play horde if you want. It’s posts like this that make people play alliance because they’re scared horde will be “dead”. I don’t understand why people consider 1k people dead.
The population will be 50/50 or close to it. Stop fear mongering.
Nah, most likely 60-40 as normal. PvP servers will will continue to favor horde and PvE servers will favor alliance. I do expect the population of paladins to skyrocket on the alliance side, and horde will probably see an increase in druids.
More alliance to kill and eat.
How do you season your gnomes?
Hmm. I don’t think so. As soon as one side becomes the minority faction on a PvP server, people are going to flee.
lightly over a spit fire, you can also boil the non leper variety.
Is it? I haven’t been keeping up with what makes SoD unique among WoW Classic and/or other seasons, so perhaps I’ve missed how it is unique in this respect.
While I’m personally of the opinion that there are far too many people who should have rolled on PVE servers, but for some reason refuse to, we have definitely seen drastic population shifts across PVP servers.
Is it? It isn’t clear from the information that you’ve given or referenced that this is a problem.
What does this mean precisely? How are “active characters” defined/measured?
Seems like a faith-based assumption here.
Is it? Because if there is bad code, an engineer might ask how to measure what “bad” means, with something mathematical like a number, such that not only could we determine whether it is indeed bad, we could measure how bad, and what impact making a fix would have.
These sorts of measurements and numbers are useful when asking for resources to be allocated. For example, I might say that there is some bad code that is is causing people to be disconnected when they enter an instance.
It may only happen under certain conditions, which we could pinpoint and define, and even measure the effects of. If it happens to 1 in 10 subscribers, about 5% of the time they enter a dungeon, we might also be able to pull up some data or metric on numbers of subscribers who unsub based on this behavior, and then determine how to best prioritize resolving this (in this case bug), or whether it is even worth spending time/resources on. It certainly wouldn’t be as high priority as a bug with the billing system that gives a 75% discount to everyone who uses a credit card, for example.
It may seem like this to you, but from my perspective, I would have to have a much, much deeper understanding of the actual code, the potential impact or side-effects of any changes, and preferably a lot of data and metrics that could inform decisions and insight that may help make such a prediction…
There is nothing in a complex system that is a “five minute” change, but I do appreciate that you’ve given some thought to an idea that seems reasonable to you.
I suppose that if faction balance is desirable, and would result in measurably more subscriptions, and a case could be made to demonstrate this, then it might be worth putting some resources towards it.
Something like what they have done with Warmode (effectively removing PVP servers, and giving some incentives for toggling PVP on, while providing cross-realm layers to allow for larger PVP interactions) might be a way to go, if such an effort is desirable.
Its the same alliance scrubs it’s always been. Selfish Human male Ret Paladin clickers who never BoP their healers or Freedom their warriors. Keyboard-turning Nelf Hunter nerds living out their Legolas fantasy. Terribad Mages who’ve never have decurse on their bars a single day of their lives. Overextending Warriors played by bald, out of shape dads whose wives are cheating on them, trying to relive their better days. Carebear Holy Priests who only jump in a BG once a year. Etc.
No population advantage is going to save these people.
But it will become one faction dominated at some point regardless. Always has.
Not here. Not in SoD. This isnt a TBC or Era server.
Might be an issue on the PVE server but they don’t seem very interested in what happens in Ashenvale anyway. PVP servers are always heavily horde populated, so if these changes do attract more alliance then PvP servers should be closer to 50/50
While I understand a 50-50 balance is not actually fair for Alliance due to how bad they are, perhaps 60/40 would give them equal odds.
what does this mean? favors it how?
The alliance main hub tends to be stormwind. The horde hub orgrimmar. Ashenvale has the new raid and the pvp zone. It’s a 30 second flight path for horde. Its a trek for allies.
ahhh ok that makes a little sense, if there was some reason to ‘rush rush from the main hub.’ maybe that’s how lots of players think? i dunno.
Explain how this happens if there is exactly one PvP server.
People gravitate towards the winning side because they like winning and progressing gear faster.