SoD to Classic+ (hints for the Devs)

SoD to Classic+ and where the Devs should go from here

 SoD was a good first shot at what the community is wanting from a Classic+ experience. However, in some cases the Devs missed the mark, whereas in others they did great. Let me start first by saying I enjoyed my time in SoD, especially with the Raids, the new abilities, and the new use of Old Zones etc. I greatly appreciate Blizzard and the Devs for making this vision get closer to fruition as we inevitably inch closer to a True Classic+ launch. I want to make it very clear, I am very impressed with most experiences I had in what I consider to be the testing ground for a True Classic+. I will now begin breaking down some of the things the Devs did, versus what I believe most of us really wanted in the cases where things were not fleshed out or over done. Before I do though, just know these thoughts are not simply my own but from my large friend group as a whole who also played and enjoyed SoD, but as we played we spoke about these various issues in hope Blizzard's Devs would do things differently for a real Classic+ game. For this reason I will be speaking sometimes as though I am more than one persons opinions going forward. We know there are many ways you can tweak things to make them work, and we know that making Classic plus is difficult to please everyone so we tried our best to walk that edge when discussing what changes we would enjoy in a True Classic+ rather than what we got for SoD.

1. Class/Spec Tuning
The Devs in our honest opinion had a lot of fun messing with the classes and tweaking them constantly to see what we liked. However we feel this was a bit over cooked, and that what we had really wanted was simply slight tweaks to the Classic experience rather than full blown massive percentage based increases to abilities etc.
An example would be Shaman Tanking, in Classic Shamans were supposed to be like Paladins and were supposed to Also be Tanks, and we can see this by looking into the Vanilla Talent trees. However, we did not want massive reworks, but instead a couple small things would’ve made them more viable rather than super optimal. Here are the more slight changes you can make instead of making them Over Powered. I will use one example of the Tank Shaman and allow the Devs to then think of the other ways they over did some other specs or classes themselves.

  • Give them a Taunt
  • Slightly* tweak the talent tree to add more defensive capability
    (we don’t want them to rival Warriors, but simply want them to be slightly better than they are and then let the players figure out the rest.)

2. More Class/Race Options
In order for there to be more consistency and longevity in a game, you want more replay ability. MMORPGs do this in a number of ways but one such ways is through a lot of character creation options. In Classic+ we hop that you’ll consider various classes/races and combinations reworked and tuned where needs be brought into the game. For this to work you have to appeal to a broader audience. Who is the target audience? Retail. It only makes sense that to make a new version of the game that is long lasting and fun to play that you give a reason for Old players to return, as that’s where most of WoWs revenue comes from. So here are a list of a couple race/class options from other expansion that could be used to bring in more players again. All class options should start at level one, and have reworked talents to fit in the content of a Classic+ or a TBC+ style game. We realize this would take time to import and create starter zones, so these can be released as a part of content updates for Classic+ rather than on launch. Some Classic players will have to understand that WoW players are not created as much anymore, and we all love the game so a new iteration meant to last would have to encourage a place for us all to enjoy. Examples…

  • Monks
  • Death Knights
  • Demon Hunters
  • Worgen, Goblins
  • Blood Elf, Draenai
  • Pandaren
  • Zandalari, and Kul Tiran
  • Eventually Other NEW Races such as Ogres, and High Elves
  • Some retail options such as Dwarf Shamans, Orc Mages, Tauren Paladins, and Human/UD Hunters.

3. PvP Balance
We all know SoD was awful phase by phase for its PvP Balance, as this was not really the focus for the Devs… however the Devs have to admit that a huge reason why people left SoD early or the Population dwindled on their Classic+ testing grounds was because they destroyed PvP because of the over tuning of classes and introducing new ones and tweaking them before testing. So this ties directly in number 1 and why you don’t want to take a class and over do it as it throws everything else off the target.

4. Rework old zones
When we wanted new reasons to go to old zones and discover more things, we didn’t mean e are forced into doing incursions to be optimal, rather that it was an option. We do want World PvP, and better rewards though similar to what they brought. However we wanted places like Mount Hyjal to be brought made into a zone, and other mysterious locations around Azeroth.

In closing most of my friends and I want Classic+ to feel like a new branch off almost like a WoW2, but able to takes it own direction without destroying the foundations of what made Classic special when compared to Retail as a whole. That being said that doesn’t mean we can’t take a bit more from retail for more options, while leaving some of the more busted things behind.

thanks for reading.

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honestly, I hope they don’t do a classic+ now. They overvalued raiding and they didn’t have good designs for leveling/pvp/dungeons which are arguably more of a core experience of vanilla.

Overally Season of Mastery was closer to an actual classic+ than SoD was. And alot of the class changes on vanilla are tweaks here and there. Even Kevin Jordan admitted that alot of the classes hit the mark pretty well, exception being paladin class fantasy failed hard. But even with paladins, there isnt much to adjust, but players all want to play like a war, instead of slamming cleanse/buffs so I doubt you can classic+ that out of their brains.

Overall, it makes no sense to do classic+ anymore. Just throw SoM seasonals as a way to do era freshes, and call it a day. Take the lessions learned from SoD and put it in retail.

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Nope big fat nope.

I do not want a game that is anything like retail that is an absolute failure.

Keep classic the same som has been okay but lot of huge failed decisions small team no real investment of time or money and poor support.

Also massive failure on gdkp ban trying to force players to play how they want us to.

SOD is a good example of everything you shouldn’t do to make a game last and be more enjoyable.

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Mmm tbh I hope they do a lot of rehires for the classic wow dev team cause this specific group of people don’t seem to be very good at game design/development

I’m not even trying to be toxic I just realistically can’t not feel that way at this point in time.

Especially in regards to pvp or class changes…

These are like some of the most detrimental parts of SoD by far and it’s like they refuse to see it :confused:

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no to all this except fixing pvp balance, its a tragic mess

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PvP is the true endgame of classic. Always has been and always will. The devs don’t understand that, and vocal tourists don’t either.

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I wouldn’t trust anyone who was within 3 degrees of separation of the current WoW Dev team to work on Classic +

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Classic+ wont ever come from Blizz.

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Especially if they add half the stuff OP wants or a myriad of the garbage in retail.

This company cannot think without dollar signs in mind.

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100%. That and leveling now that Hardcore has been officially made a game-mode. Kinda weird seeing them push raiding end-game knowing well how that looks on retail compared to the vanilla game design.

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yup. and its wild watching players suggest retail stuff like there isn’t a version of this game already out with more updates than classic. It’s like they want retail but don’t want to pay $60 bucks every 3 years lol.

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SoD IS Classic+. If they start yet another game mode, it won’t be successful. No to additional classes and races. Yes to more raids, dungeons, items, and balance changes.

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That’s my biggest qualm with topics regarding Classic+. It’s pretty much everything that’s retail.

These people are so basic they can’t fathom the potential of what a Classic+ could actually be. But I am not naive enough to think Blizzard could deliver on it either… so… :person_shrugging:

There is ZERO chance they do classic plus right. They can’t even buff PVP gear in SOD to be on par with raid gear.

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Im less so with the balance parts (because its a lost cause) and more so on the flavor. OP just wants the same retail garbage meal to be Classic+.

Not sure we need new classes as most of sod is keeping the classes tuned with vanilla talents and runes to even things out. So new classes might not be good. I could maybe see dk in tbc +.

People must be really overdosing on copium to think that, after the past 5 years of bare minimum skeleton crew effort, Blizz is suddenly going to do a 180 and start dumping tons of resources into developing brand new content for a spinoff version of WoW that doesn’t bring in anywhere near as much revenue as retail does.

Rather they do a burning crusade era and wrath era first before considering classic plus.

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Though flipside pservers can’t deliver either. Blizz just needs to admit seasonals are for testing new retail changes than ERA. Hardcore/SoM were the closest to a good classic+ we ever got and im fine with that.

The devs themselves have flat out said in public on camera that sod is not classic+

Another “mode” won’t fail. It’ll just be another node and they’ll do another one. Wether people like it or not is a different story