Because buffing all classes is what made SoD pvp unplayable. When a class can kill you in 2 globals from 40y, what’s the point in buffing others ? So that every one can 2 globals everyone ? It’s a bad strategy.
It’s not rocket science, just nerf damage output by 10, 15, or 20% depending on what’s needed to bring them back to a decent class.
even if you stop the cast it just ends up with you fighting a bear form for 12 mins.
Thank you for explaining, I’ve been so curious as to what just suddenly shifted there power into overdrive in PvP. Makes perfect sense, I hope they find a way to reduce the power in pvp without devastating them in pve.
Spriests are more oppressive? Now I know you’re trolling
lol, but no.
Anyway the balance druid is having a crazy performance with casual or less experimented players, i mean their medium damage is too high compared with other classes best players. So a general damage nerf is not bad at all considering that their are top PvP class too.
There are few thoughts to adjust the class in a kindly way.
- Dreamstate buff reverted (can only be crit activated), will be the same for PvE with full buffs, but low the insane burst in PvP.
- Eclipse pushback reduction is soo high for pve and pvp, should be removed or adjusted to 30% like other casters similar. The charges can be only gained in boomkin form nerfing the hybrid healers build for PvP.
- Starfall damage nerf a bit and the spell damage cant pushback enemies.
boomkins are totally out of control, how have the devs not nerfed the clear flavor of the month class.
Hybrid tax my nuts.
who wouldve thought that giving a class with 10+ yards more range than an ele and 3-4 instant attacks (im including starfall in this) 2 of which leave a dot that ticks for more than shadow priests biggest dot … while also having 1 of them that buffs their big damage spell (that is 2 seconds cast with zg set and a few other easily gotten pieces) that crits for over 3k… while the last one causes massive spell pushback WHILE DOING VERY GREAT AOE DAMAGE…
while also having a huge hp boost from savage instincts and a huge damage reduction in improved barkskin while also healing mega big from improved frenzied regen (which is also boosted by the savage instincts hp boost) on top of naturally having big armor in moonkin form…
who wouldve thought that that might be op?
moonkin are currently what everyone lied and said ele shaman were AND MORE yet people still defend them and still call for shaman nerfs.
nerf moonkin/pally/hunter IN THAT ORDER as they are currently the top most of the pvp rankings and the most op.
It’s a lot more fun than fighting a tank for 20 min. By your logic sod pvp shoulda been whoever pushed a button first won, and that was never the case. You are just to SLOW to react, you need the game to be a SLOW motion for you brÖ.
how about nerf nothing. Buff destro, Buff Mage, Buff ENH, and Buff feral. All the people complaining about boomkins are BUMs, 90% of them just pop skin frenzy and then starfall in that order. All you gotta do is CC them for 10 sec and then they DIE. OR be a paladin and just bubble thru all their garbage and global them.
90% of the people on the forums are standing around skeying when a boomkin pushes star fall they see a hunter trap the boomkin and go “I GOTTA HIT THAT GUY” and go break him out and then DIE, then cry on the forums about it. The levels of softness the people that play this game display is absurd.
All people have done for all of SOD is CRY, just burger king mentality I want it MY WAY babies. The game has never been balanced around PVP and it never should be. The devs clearly are incapable of actually balancing the game while keeping it fun to play. Yet everyone keeps crying for nerfs.
There is LITERALLY another forum post of zirene telling some guy “NAH ENH SHAMAN IS GOOD”. when it is ABYSMAL. “NAH BRO THEY GOT SHAM RAGE AND WOLFS WITH 10HP THEY GOOD THEY AINT NEED TO HEAL BRAH”
I guess he thinks they also do damage too? Haven’t seen an enh do damage since level 50. Haven’t seen a destro lock since level 40. Every mage I see is dead on the ground. Every feral I see is crying as their unslowed target laughs at them as they run away.
But hey nerfing other classes will make these ones better right?
“Maybe we should just NERF every class to be as bad as these classes and then no one can have fun.” - Random BUM in AB
Just noticed they dunked boomkin Frenzied Regen. Before it costed almost no mana, now it costs half our entire mana pool when it plays out fully.
jUsT suRVivE agAinsT tHe NucLEaR bOOmKiN fOR tEn sEcOnDs
Balance Druid is built on a bunch of stacking modifiers specifically because of the limitations of SoD – they can’t do what you’re asking, really. Every time they reduce one of those modifiers it has much larger implications for the math than it seems. Balance has consistently been either one of the best performing specs or the absolute worst because small changes affect their scaling so much.
Strictly speaking, it was probably never a great balancing decision to give a spec both a spell that scales a like Fireball and crits like Frostbolt, but here we are. That is something they can’t change. It’s also the most unique thing about balance and one of their few strengths in Classic, so keeping that is important for maintaining the feel of the spec.
I’m far from a balance druid apologist, by the way. I’ve been playing this spec since 2004 and I know when things are overtuned, lol, and they definitely are. I’m just saying that due to how the spec is designed, you don’t need to do a lot to change a lot because the whole thing sits on a razor’s edge, a bit.
This is why Balance is by far the most changed spec in terms of feel in later expansions, because it turned out that throwing everything into Starfire creates a lot of problems.
I appreciate the honesty here. Blizzard really is hell bent on balancing dps rankings for some reason. Which seems odd to me. Every class is supposed to be bringing something unique in classic. Not be top dps. Yet blizzard devs seem tunnel visioned on this one thing.
I am ranking, and already tired of the burst from a few classes. Boomkins seem overtuned for sure. I dont think it would be as much of an issue if barkskin wasnt so effective too. Ret paladins are definitely an issue, but it primarily because of bubble, shadow priest burst is an issue, and hunters are a problem. But if you touch any of these classes every form of media explodes with “but muh dps.”
Haha, back when Starsurge got nerfed and Starfire was buffed I was like “countdown to people complaining about Starfire in a couple phases” and here we are.
In terms of nerfs to damage, this is probably the “easiest” case scenario because balance is doing very high damage in both PvP environments AND PvE environments. That means a damage nerf is pretty safe, because so long as they don’t go too hard, it’s possible to knock them down from #1 overall to like #4-5 overall, which leaves the spec healthy and valuable and hopefully a little less oppressive in PvP environments.
Also, if I may respond to this:
Every class is supposed to be bringing something unique in classic. Not be top dps.
I think this would be a nice idea in theory, but “you have other utility” designs have historically not worked out very well in classic WoW. There is a minimum DPS threshold you have to be able to meet before your 3% crit aura starts feeling worthwhile in anything but the most casual guilds. So DPS considerations still matter, especially for balance druids, who socially are dealing with 20 years of being largely useless.
And for PvP, I honestly believe that if the damage gets reduced somewhat the defensives will feel balanced again. We do need them because we don’t have self peel like mages or whatever so instead we soak the damage. Really, the culprit when balance is on the defensive seems to me to be Starfall, which gains too much from the 2pc Stormrage set bonus and thus kind of eliminates balance’s traditional weakness of being unable to deal damage easily when trained. Plus its only counterplay can be eliminated with Free Action Potions.
Truueeeeee
i have to disagree.
it seems their design is to nerf the sustain and defensives while allowing the damage to be somewhat large.
so i forsee a heavy nerf to their defensives (imp barkskin / imp frenzied regen/ survival instincts) and maybe a mild nerf to the damage later on.
If anything gets nerfed it’ll be Frenzied Regen and SOTF.
They probably won’t touch Barkskin, it’s a pretty important raid cooldown. Our balance druids run Imp Barkskin on a bunch of fights. Also, balance druids don’t really use SI in PVP because you lose too much damage without Dreamstate. If they are using it, then they aren’t whacking you for 3k or without a bunch of external modifiers like PI/Zerk+trinket, period.
i dont know.
something like making them unable to stack would go a long way to be honest.