Moronic counter, and opposite to the design philosophy of the Season.
They want to buff underperforming classes/specs, not nerf overperformers. Otherwise we would be looking at a massive list of warrior nerfs.
Moronic counter, and opposite to the design philosophy of the Season.
They want to buff underperforming classes/specs, not nerf overperformers. Otherwise we would be looking at a massive list of warrior nerfs.
You’re right. I forgot SOD will turn WoW into an ARPG where 30+ enemies are AOE’d down.
Mate, this is the SoD forums. If you’re just a SoD doomer the Classic Era forums are back that way.
Ok 1 I will completely give you that hands do feel better than blessings specifically those Freedom and Protection however Tanking in Classic vs wrath Are not the same thing if they are going to do anything they should just give.
Salve too hard I honestly do not understand why everybody gets so upset about this Then again personally I just kind of wish that Dwarfs could be shaman’s and Torren could be palliden and call it.
But no they should not make South a temporary buff I would rather than have salvation over windfury personally But most likely blizzard’s just going to give salvation to hoard and that’s completely fine.
They should just get rid of Salv/Tranquil Air and make people actually have to manage their threat instead.
What about a rune that allows the shaman to pulse from their active totems three or four different effects that are tied to the different elemental type of totem it is. So in this concept using this ability causes your wind totem that is active to pulse a threat reduction/threat drop effect on all those in range (raid and/or party wide). While also making it that this threat drop only hits healer and dps specs, while any character in a tanking stance/aura/form either is not affected by it, or gets a threat boost. The question though is what the other totem types might pulse as well buff or effect wise, since not sure a single effect that is pulsed out from a totem is going to be appealing enough.
Hand felt much better in wrath since it did not remove your currently active blessing, which made it that you did not have to reapply blessings in the middle of combat.
Where Salve is a smaller threat reduction, this pulse reduction/drop could drop a much higher portion of the threat of those affected, since it would not be constantly active, but could also be used in very import situations like if we had a threat erase or tank drop situation.
In theory that’s how it should be, horde being more brutal and offensive and alliance being more defensive, but all of the top dps logs are alliance, because paladin buffs are stronger, tank threat is better even without windfury, the damage cap is higher due to salv, sword itemization is way better and humans get +5 free, and elemental sharps with +4% crit makes the difference from WF not as big, etc.
Put a tank clause on it like they have for that Evoker ability on retail. I.e. make Tranquil Air not affect characters with any tank modifier (defensive stace/bear form/blade dance/demon form/rockbiter weapon).
Still wouldn’t be as good as Salv. But it’s a start. Maybe a rune can make it or all totems raid wide?
Well thought out. Perhaps totems, when dropped, can apply a 5 min buff to the party/raid to mitigate the tedium of the proximity requirements.
Agreed. All blessings actually worked this way during vanilla beta. I think they changed them to long term buffs just before launch.
I dont think salv is going to matter as much when tanks can build actual threat
Update to my post:
We already have a Totem of Salvation. It’s called Tranquil Air Totem. It doesn’t get talked about because it would replace windfury and grace of air. Also the shaman in tank party can’t use it since tank will then get it.
But this isn’t the only version of salv horde is getting. Stay tuned for the 25-40 level band!!
From Aggrend’s twitter https://twitter.com/AggrendWoW/status/1722366334502371715