At the start, I had pondered that SOD could use heroic raids to satisfy both kinds of raiders, but also that it shouldn’t be too punishing to not kill on heroic.
ST is a clear example where heroic would be a great option. People are bored already after it’s been nerfed into the basement, but they had fun during the first 5 days when it was hard as hell.
And then there are people who don’t want to struggle like mad just for a level 50 raid.
That’s a perfect opportunity for heroic modes, but it’s vital that heroic-tagged gear does not return. Instead, add one additional item to each boss loot table that you kill on heroic (and yes, allow people to choose between heroic and normal per boss)
They barely have time to deliver content as it is, I don’t think they can handle doing heroic for bosses.
It would also, ultimately, not be that impactful after some clears as people get the needed gear.
I really don’t see why they had to push any more nerfs after the necessary first one, it’s OK to not breeze through the raid after 4 days.
It’s OK to have difficulty and progress through the raid.
It’s way closer to the vanilla experience than breezing through the raid.
It would be impactful for the community who wants a challenge. Parse, speedrun, etc community would never touch normal mode. They’d want to flex as hard as possible on heroic.
We’re definitely in agreement here.
Strong disagree, but having more than two was a big mistake IMO
Normal and heroic. That’s all you need. If you want to adjust difficulty upwards, adjust it on the heroic mode and leave normal as it is.
If we’re talking strictly business, Blizzard is offering many options for clients because there are some who simply won’t play if they don’t have an option for them (I’d quit if SOD wasn’t active)
In the same vein, there should be options for different types of raiders; casual vs more serious
Retail players want retail changes. It makes sense. But this is a classic season, and that shouldn’t happen. There are some things retail incorporated that makes sense not just in wow classic, but any game. This is not one of them.
I quit in week 1 Cata. So I guess I am a retail player because I played for one week.
Heroic modes were introduced in TBC, and by a wide margin TBC is not considered retail. The raid version, specifically the one I’m referencing, was introduced in ICC with hot swap ability. Many people consider Cata to be the start of retail, I personally think it was Wrath, so this could technically be considered a retail-lite change.
You use “retail player” as an insult, but I bet your account registers an active retail armory profile. Mine doesn’t.
I would agree, but the reality is that the classic team is spread between HC, classic era, classic wrath maintenance, classic cata AND sod.
They’re already delivering very rushed content, limited in scope as well.
I would be fine with a hard mode like difficulty if it added yeah one extra drop and maybe a couple of special items, but different versions of items sounds horrible.
Well anything after vanilla is retail when it comes to vanilla classic. This would be a bad idea just like arenas would be a bad idea. That came in TBC too.
They definitely could stand to elongate the content further, though. But it is intentionally trivialized. They trivialized leveling, ranking, and repping. If they wanted to fix this, they could start with undoing those things.
It’s interesting to see how the retail design mindset leads one step to the next. A lot of the things that have been developed in retail are logical for what retail initially started designing.
Splitting raids into difficulty was the start of a bad trend of changes for WoW. The raid would have been cleared by most casuals within a couple weeks. People need to stop referring to incompetent players as casuals. The game takes almost no effort it just takes a few brain cells. There is already plenty of content for those players, leave a little for the others.