The idea that the loot rate for different content sets itself without input from devs is hilariously clueless. RNG is only one factor in complex calculations that determine who gets what when.
The point of all this isnt in the details about how or why business influences loot drops. We ALL know it does. The point is that most of the community in one way or another is completely fed up with how loot drops, the extensive rng the game pushes on us, and the horrible ways blizz “tries” to help with bad loot protection without affecting business metrics.
If the devs actually cared, they would give us slot options in the vault, but instead they gave us meaningless token options. Requiring players to run over 40 m+ for a trinket to not drop is a major example of how rng has gone too far.
I know quite a few friends who were happy for the patch, ran m+ for about 3 weeks (they ran at least 8-10 m+ a week, received complete crap out of their vaults and couldn’t get gear to drop so they quit running em. They mostly just raid at this point. This a very common example across the community.
You know players are right when the yes-men community council don’t pipe in. They think loot is “just fine” and if they were to change anything it would make getting loot more difficult.
I’m currently at 47 boss kills and I have a whopping 3 pieces of terrible stat loot from actual boss drops. My 265 wep was from heroic weekly box, and Sigil is arguably the only piece of good loot I’ve gotten. No tier, FDK is my main and this game actually makes me hate playing my DK as I historically get no drops, meanwhile my hunter alt has 2pc with half the boss kills.
I’ll never understand why they got rid of bonus rolls, at least you could attempt to target gear off specific bosses. GV has been a massive failure throughout this whole expac.
Now I’m off to be angry about this game somewhere else.