It was loaded with memorable moments unlike anything in Shadowlands. Wrathgate, “there must always be a lich king,” Battle for the Undercity, 1 of the dragon aspects being killed off. Characters like Varian, Arthas, Tirion Fordring, Garrosh, Saurfang in key roles. Introducing titan architecture…as well as titans to WoW.
While you may not be impressed by the overarching story of WotLK, the subplots were incomparably better.
Not gonna lie, the Wrathgate cinematic is cringe. Also, it makes no sense. Dragons wait for the Alliance/Horde to get slaughtered only to slaughter them some more with Dragon fire. Way to go Alexstraza.
During the DK intro questline, you’ve to kill a NPC from your race and there’s a better story on that dialogue than all SL, they even mention your character name instead of “maw walker”, “champion”
It doesnt need to be. Its like they were serving hot pockets for a long time, not the best but edible. Then all of a sudden they tried to serve you a bowl of sewage and you’re like man those hot pockets were awesome weren’t they.
It didn’t lmao. Malygos, and the Blue Dragonflight being at war with the other Aspects could have been interesting, but it wasn’t. It’s mostly a symptom of the disaster of the unfinished and unresolved Kalecgos storyline (featuring Jorad Mace and Tyragosa) from Sunwell Plateau, but inconsistent and unfinished and confusing plotlines were a symptom of all of BC, so that was standard.
Did it have cool factor? Sure. Blizzard has ALWAYS done an excellent job introducing cool characters and concepts to the WoW Universe, but then massively fails to deliver on it by taking itself too seriously and not injecting enough fan service. We don’t need plots that make us question real life concepts, we just need compelling characters who do epic **** and WoW would be considered to have an amazing story
WotLK also introduced the silly questline where Arthas destroys his human heart, which he had apparently removed, but kept safe. For some reason. The whole quest chain itself introduces interesting ideas, but the narrative of who Arthas post Frostmourne is incredibly messy bc they couldn’t decide on it and ultimately settled for having multiple, different perspectives. It was overly complicated and silly.
Wrath also falls short on introducing Northrend as this bastion of scourge forces which are somehow a threat to the world’s peace and safety. Alliance and Horde forces land in Borean Tundra and seemingly have little trouble establishing and pushing back the Scourge all the way to the Wrathgate while Arthas is apparently marshalling his unending forces in Icecrown, apparently, which we also easily push back with a comparatively minor strike force.
It falls short mainly because
No Nerubian Empire
Naxxramas is reused
There is no imminent undead threat from 3.0 —> 3.3
Like what lmao? We don’t even fight the Scourge until ICC. Lmao.
And there’s a TON of dialogue between characters that should know my character witthout voice but they keep calling me “champion”, “maw walker” the last expansions.
So instead of serving sewage, they just served you something that caused diarrhea, was cheaply made, and their target demographic is people that don’t know any better?
I mean. Not really selling me.
Once again. We are back to the “WotLK is better because it had trash writing instead of garbage writing” response. Which I just dont see as a strong argument.
TBC is one of the first times the WoW story was derailed. There was no reason to fight Illidan, he and Kael and Vashj were written as villains honestly unnecessarily.
Thinking back, the WoW story definitely wasn’t great. Earlier on it was the devs having a victory tour of us killing WC3 characters. And when they started trying to add plot, they stumbled with that, too. I’d say MoP and Legion are probably the two more cohesive stories in WoW, but they aren’t stellar by any means.
And did make a little sense to weed out for the best fighters. Even Arthas mocks it when he’s about to kill everyone in ICC to raise them as undead Champions.
They did overuse the Lich King popping up around Northrend though and conveniently “forgetting” to kill the player.