Here you go:
I agree that Warmode must be fun when there is no danger in it.
Here you go:
I agree that Warmode must be fun when there is no danger in it.
oh thats some good bait.
53.9/46.1 = 117%
The Horde, relative to the Alliance population, have 117% the amount of people.
46.1/53.9 = 85%
The Alliance, relative to the Horde population, have 85% the amount of people.
53.9-46.1 = 7.8%
The difference between the Alliance and Horde population is 7.8%. This must be the metric you’re thinking of, and it’s not particularly useful because the Horde can outnumber the Alliance 2:1 and the percentage difference would only be 33%.
Sorry you are correct. Let me clarify. I am on a PVP server and I do not see people on there complaining the alliance are fighting back. The forums are a cesspool. You can find people complain that free gear isnt good enough. I do not use the forums as a barometer for anything
It’s a participation trophy mentality.
So much this.
I agree that giving one faction a special reward for PvP is stupid, but I also have to point out that if it was a core feature, it wouldn’t be optional. Some devs really love WPvP, and obviously most players don’t. Instead of letting it die a natural death, they’re adding misguided incentives to effectively force players into participating in an unpopular activity. We already saw this happen when they introduced LFR to make everyone a Raider. Now we have Warmode to make everyone a PvPer. Sadly, this won’t go well over the long term. The smart thing would be to focus on creating content that is already popular. Instead, Blizzard effectively penalizes the participants of popular content by giving exclusive rewards to the participants of unpopular content. Eventually everyone will wonder how the game got so unpopular.
It is good to see someone gets it.
So the answer seems to be if you want to keep the 30%, don’t do the Against Overwhelming Odds quest.
Basically, you are trading your 30% bonus for a piece of gear until weekly reset.
Never turned it on even with the bonus mine always remained off.
Isn’t LFR pretty popular? I’d image more people do LFR than the other raid modes.
But you expect the Horde to get camped for only a 10% bonus, yeah? If not your standards for what alliance should get to make it worth their time wouldn’t even be possible.
At this point WM is less about faction war and more about free stuff. I fully expected them to drop the 400 ilvl gear but keep the 30% but it’s back to almost normal, which in my opinion is good. Just for the fact that I love basking in the warmth and sunshine that is GD and it’s been nothing but raining in GD for a week now. Raining Horde tears. They are initially delightful but after gorging on them for a week, I now have high blood pressure from so much salt. Hopefully this will stop the monsoon and GD can get back to it’s warm, loving and understanding place that I know and love.
Hugs to all!
For me I actually enjoyed turning it on and fighting the horde when I did the quest for my pally. We had a back and forth between our 5 man group and their 5 man group pushing each other around zuldazar. Was great fun. I even started thinking that I may just keep WM on once I finished the quest.
Once I was done, I left party and hearthed back to town. I opened up my map and saw a nice AP WQ. I flew over to it and engaged the rare elite mob. Low and behold I’m instantly ganked by a horde raid hiding in a phase line. I managed to get out of there (pally bubble + double horse + glider) barely. I promptly rode to the nearest rest point and turned WM off.
WM is fundamentally flawed by CRZ and Sharding. WPvP is completely unenjoyable for me when I’m fighting completely random people that I’ll never see again. Guild vs guilds and counter-faction rivalries were what made WPvP great. Not random encounters with random people. I get why they introduced them, but for me… they completely break the experience. It’s the LFR version of WPvP. Bereft of an identity and complete lack of a community experience.
Sorry, but WM is staying off.
One guild, Limit, transferred for the gear. Limit is in competition with Method for world first. Method did not transfer for the gear because they determined that the extra few pieces would be of little consequence and it was not worth the cost.
Unless you are in the world first race I don’t think you need to worry about an “even raiding field.”
All this whining is for the birds lol. We all play the game, we all pay 15/month. But it’s clear as day to notice that horde have been the favored faction for a while. Alliance finally get a piece to try and balance out a 80/20 faction differential and horde whines. I’m not saying alliance should have gotten a 400ilvl piece. But they do deserve something to endure ganking. Horde have numbers, racials, lore, everything is going their way. And it has for a while. Blizzard finally gives alliance a taste and we are criticized. Cry me a river horde.
Well yeah, the reward has to be good enough to justify the constant struggle to get a WQ done with 10+ whordes camping the NPC (very common with tortrollan quests).
I meant the game as a whole is less popular than it was before LFR was introduced. I’m not saying they should remove LFR. After all, that’s all that’s left in terms of casual content. Rather, I’m saying that it didn’t make raiding popular. As you just stated, LFR is still more popular than the other raid modes. Before LFR, we could expect several dungeons to drop alongside each raid. Now we’re lucky to get one.
Refresh my memory. Which faction has been posting for the past week, encouraging their members to turn off warmode to flip the quest?
Oh, right. The horde (lowercase ‘h’ is on purpose).
Tell me, does cognitive dissonance hurt?
CHARACTERS. Not players.
I have like 30 characters across all of the servers I play on, and that’s after my last round of house-keeping.
If you want to see an example of player population, check the leaderboards. There is a LOT more activity horde-side, which means far more players horde side.
45/55 is a pipe dream. We wish it were that close.