So why did you make mage heals complete trash in PvP

People are still too tied to their “classic” way views…

Each tank brings something different… and in doing so will be better at tanking some fights in MC/BWL/AQ/Naxx…

You will have a tank team and use the ones that fit the best or make the fight easier because of some cheese thing that tank does…

Mage healing isn’t bad in pvp because of output concerns, it’s bad for 2 reasons:

  1. Healing is typically a 40 yard range… Arcane needs to cast arcane damage spells to heal. Those damage spells cap or at 30 yards. This means instead of being 40 yards behind your raid (and likely 60+yards from the opposing raid), you’re up there nearly in charge/intercept range of the other team’s front line when accounting for leeway/latency.

  2. Problem 2 is that the kit itself is a bit of a force multiplier. When you’re allowed to cast, you do good damage, and in turn good healing… Which makes your team even more dominant at games you where already winning. When your team is getting beaten, you start getting pressured (because of point #1, you are one of the easiest swap targets via your effective range). When you get pressured, you are unable to cast and get either damage or healing out.

1 Like

I don’t know if the beacon is purgeable but that’s the only part that really matters, and if I had to risk losing the hp to stay mobile I’d take it.

They could also make it an aura like iceblock or maybe battleshout which cannot be dispelled.

I’m well aware of how the ability works, mages can solo heal BFD, I routinely do like 7k healing on akumai.

The problem is the slow and clunky nature of the healing.

The guy above me had a good explanation, it’s a “win more” card. It works when you don’t need it to, and doesn’t work when you need it to.

2 Likes

Then you were just making a statement in bad faith, got it.

It works like disc priests do on retail. If you dont know the damage patterns or dont prepare for them, you’re going to have a bad time.

Now, that’s not to say mages arent lacking an emergency mana inefficient flash heal for when someone stands in bad. I absolutely agree mages should get something like that. However, regeneration is fine and does actually heal for a fair bit when you factor in arcane blast charges.

Is that my 7 second cast time spell with a hunter pet or anything blowing on me?

1 Like

have you seen paladin heals

Basically priests are the outliers

I would love to see one rune that gives either a direct heal or some form of mitigation. Preferably the second. If you can reskin atonement, seems like you can reskin PWS into some sort of ice barrier.

But that would have to come at a significant DPS cost, and I’m not sure how that would work, since just having it be a choice between a healing rune and a DPS rune wouldn’t be enough. I wouldn’t think you could just slap a straight disc priest on top of a classic mage with full classic-mage power. That would make everyone else rilly rilly sad.

Another day, another player pissing and moaning about balance. Its level 25 people, its not going to be perfectly balanced when we’re basically playing a test realm. Can y’all just enjoy it for once? Im not saying be a mindless consumer but these complaints are getting ridiculous.

If you dont like a class, make another toon. At this point you should be able to have at least 3 toons in all BFD gear and probably an epic.

My point is, y’all are gunna complain this game into the ground.

so you think mages should be able to heal as well as a healing priest or druid while the mage does 10 to 20 times more damage? Consider also that mages have the best self-peeling abilities in the game (i.e blink, sheep and frost nova)?

Maybe you don’t play mage so you don’t know but mass regen is like 70% of base mana for a 3 second channel that heals for 200 per person, if they aren’t in range at the beginning they don’t get tethered in.

I have a 25 priest and a 25 resto shaman, I can tell you that mage healing is a niche gimmick, it isn’t going to usurp priest if the channel becomes and instant cast HoT, that is a ridiculous thought.

no shield, no earth shield, no flash heal, no penance, pom, coh, 2.5 second 750hp heal, dispel, or purge.

I guess mages are the only pure dps class left since hunters can fully tank bfd, their pets hold aggro and don’t die.

Mage healing is nice but lacks tools to be called a dedicated healer, so they must be a pure dps then.

1 Like

Yea and it’s the best PvP spell in the game. There will never be a PvP spell as strong as polymorph in Vanilla WoW for the rest of MMO history.

Mages would be nerfed like Hunters because too many players would be crying in pvp . Mages would be able to heal themselves and other players . No one would be able to stop them . Healing mages aren’t suppose to be in pvp .

also the best heal in pvp :slight_smile:

Poly is the most efficient heal in the game. But can only be used on enemy players.

Mana Shield is the best mana drain in the game, but it only works on the mage who casts it.

1 Like

Its lvl 25 and they have to implement basically a brand new spec. Give them the time to roll out the full kit, reroll to a full healer, or go back to Live. These people i swear.

dispel is stronger IMO, it even hard counters polymorph with a better cast point (1.5 global vs 1.5 cast)

poly is stronger in smaller numbers and dispel is stronger in more group v group context, dispel also has a lot more flexibility.

If you took away poly and game mages dispel they would arguably be much much stronger in group pvp and a lot worse in duels.

That’s not how you spell ‘Fear’.

1 Like

Fear doesn’t last 40 seconds. If you have 2 priest and 2 mages and the enemy has 2 priests and no mages than the enemy actually has no healers.