…95% of a post I neither quoted nor referred to, was 2 posts removed from one I did, and only 5% of whose content overlapped with the one I was quoting and responding to?
???
And if you’re going to pull that card, I already pointed out several times across this thread, including just before and long before your post, why I do not think that explosives and pet/melee use are incongruous in SV.
- I very clearly do not agree with you that a Survival Hunter using explosives is anything like a Warlock randomly using demonic uppercuts on its enemies, nor that there would be no use for a melee weapon the moment one has a flintlock.
Merely knowing that you think it is… does not force me to agree with that.
For the same reason we did so for more than 5000 years? Because there were advantages to the melee weapon over the ranged one, be that in frequency of usability, control, reliability, defense, or whatever else?
We still used spears and swords right alongside guns for long after the gun were made a standard part of warfare. It wasn’t until reload times were cut to a fifth or less that such lost any utility.
Why do we have to assume that any pistol should exclude all other resources to the extent of an unlimited-ammo perfectly-silent semi-automatic?
My guy, grenades were originally used… in the era of swords and spears. If you include naptha (nearer to WFB) and the like, then they overlapped for roughly a millennium.
And that’s in a world with actual friendly fire.
But fine, let’s put it this way:
- SV should not exist, because Rapid Fire exists on MM, able to fire off 50-caliber rounds every .286 seconds pre-Haste.
- In fact, really nothing but MM should exist. MM might occasionally be forced into a bout of regret and mercy that may limit how often the Marksman can do this, but ultimately, their one-shotting 7 enemies in 2 seconds does kind of beat out everything.
- Oh, except for Fire Mages dropping literal meteors on people. Or the magical fat owl people dropping moons on them. But certainly, no other physical combatant has any practical value.
It doesn’t. It truly doesn’t. They historically overlap, especially among the kind of infiltrationists/survivalists and kit-/resourcefulness-centric combatants Survival’s NPC analogs are based upon.
Which does nothing to your ability to check his posts.
Click the search icon in the top-right corner. Type poster’s name. Click first option. Press “More”. Voila. You have their post history.
At a glance, though, this:
- I’m usually the one of the two to still want things like a manual Serpent Sting and Kill Shot (atop a shorter, less oppressive Mongoose Fury window). He’s usually been the one to want them replaced with more melee filler.
- I think the change to TotS was pointless redundancy that just made SV more sluggish, while he thinks it thematic; we’ll likely each die on those respective hills.
- Meanwhile, we’ve both generally agreed that (far) too many globals go into bombs, especially per CDR (both WFB and ES).
Calling out a BS warrant about X as BS or not a rationale from which decisions should typically be made =/= defending how X currently plays.
- That note claims only that there’s no reason to necessarily remove its visual option/range from the spec, let alone —if the WFB/ES CDR were simply reined in— the then-middling degree of ranged GCDs such affords (the gameplay/capacity component, minus rampant CDR).
I mean, have you ever seen the guy argue against glyphs for it, or even alternatives (provided they could be balanced)? When the guy’s asking for less of it and not precluding options by which to go around it as long as they don’t remove existing options in doing so… how is that an “obsession with explosions”?