So what is "The classic feeling"?

Just having fewer options for a large portion of the game. Not having many tools to deal with situations.

Inviting other people to group to do quests together because it will be easier and make it so you won’t have to eat/drink as much.

Not buying gear upgrades or maybe even some ability ranks during the 30s because you want to get your mount.

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This is a sentiment I can 100% stand behind. The leveling process was linear, as was most games that had a leveling process back in 2004. There was always a set path to go from 1 - 60 especially if you wanted to be time-efficient.

But the world genuinely felt like it was just there for us to explore and adventure through, and not just a static backdrop that we run through for the sake of reaching the next quest objective. The fact that there were enough quests to get you to different milestones was revolutionary for the MMO market. Experience the painstakingly-crafted story the developers created and just enjoy the adventure.

I will say, though; nothing will ever beat the feeling of finally making it to Elwynn Forest as a Night Elf for the first time when you’re at level 1/2/3. That Wetlands run was brutal and heart-pounding.

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Crocs love the taste of elf

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I made that run as a NE druid once circa 2005. Yea man. WoW really did well in Vanilla capsulating the concepts McQuaid started IMO. They also combined that with making the UI and controls easily managable which kept people playing rather than scaring them away like some UO macroing.

Pretty much these two. The caveat to the “reading quests” part is not looking up guides or using addons to complete said quests but having to read it to figure it out.

I’d also add going on a long an arduous journey with others. I actually had a bit of a taste of that with the 0.5 tier quest in WOTLK for the mog. I had a friend who I did run some things with and I had to collect a bunch of materials that no one makes anymore. He had a few toons with multiple professions around that level but none of the recipes so we had to go out and collect them along with some of the materials.

It wasn’t as extensive or as meaningful as in Classic (or as difficult) but it took me back to TBC levelling when I was with early 60’s working towards the Warlock mount. Those pain in the butt quests done with friends are pretty fun looking back.

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BLACK ROCK MEAT GRINDER!

classic feeling is super simple, idk why people can’t identify key components of it.
huge emphasis on leveling(slow and dangerous), strong class identity(no class homogenization), and WPvP cause no flying mounts.

flying mounts break the immersion of the game.

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  • Sometimes, you have to stop and think about the route you need to take to get somewhere.
  • Server first Lionheart Helm recipe is still huge news all these years later, and the moment it drops, the rumor of it spreads through guild chats.
  • Being the first person to get the Spell Power to weapon enchant will make you a “somebody” for your 15 minutes of fame. To a lesser extent, this is true for healing, crusader, elemental sharpening, etc.
  • Server first BRE is still a thing.
  • Server first TF is still a thing.
  • The Bug Wars is a community event that, no matter which server it takes place on, is a surefire drama-pit, and when people think back to their 2019 Classic server, many of them are going to be thinking about The Bug Wars and the drama that sprung up around it.
  • World boss dominance, alliances, and crap talking are still a thing all these years later
  • Getting Hand of Justice is still a celebratory event for oneself

Now specifically pre-60 stuff:

  • Sometimes a zone in Azeroth is NOT a fantastical wonder land. It’s just a zone with farms, or sand and some birds, or grass and some farms. The zones are relatable to real life. You can walk through Elwynn Forest or Mulgore and likely think of a real world location that’s similar. The Barrens reminds you of The Savannah. I’m betting you could find Elwynn-looking places in Vermont/New Hampshire. When you have all these normal zones, it becomes quite a sensation to go to an abnormal zone like Burning Steppes. You really think you’re in an entirely different world after having just been in Red Ridge. Outlands, in every zone, looks like one massive drug trip.
  • The rise and fall of your player power via gear in the pre-60 environment has so far never been replicated. You can get Verigan’s Fist and become a god for 5 to 10 levels. You still feel like a complete badass to this day if you manage to get Herod’s Shoulder and Raging Berserker’s Helm
  • In fact, nearly every instance has a “known” blue item that is at least enough for you to tell people in guild chat when you get it. Cruel Barb, Feline Mantle, Robes/Belt of Arugal, nearly everything in SM, etc

I barely had a single matching event in TBC or greater to the ones listed above. Everything in TBC and beyond felt like it was a show on rails.

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Wow i forgot i posted this! Those examples were so awesome you guys! Its a lotttt to encompass… but they did it!! Blizzard managed to do alllll of that in the firstish launch of the game! Then all what we thoight we didnt like about the game in years passing, all that we thought was bad is actually what made a world feel like a real world. Nothing is ever easy in the real world
Nothing is ever instant… nothing is ever always gratifying… things take time… you repeat things in the real world lver n over just for a glimps of gratification. You run into the same people in a real world. It doesnt have to ve a mirror to our world we really live in…but it can represent it.

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