The problem I have with DH is their base toolkit is literally 2 spells for ST and 2spells for AoE and 1 for everything.
We have no AoE fury generation (almost all classes that require generation has 1 generator and spender for ST and AoE)
And the concept of talents seem wonky on DH.
If I create a fresh class of DH and not select any talents, it’s so bad when I compare it to other classes. Let’s take rogue for example, without any talents an Assasin rogue still has to keep up his DoTs, make a conscious decision on whether to refresh his DoTs on a mob based on its HP.
A class should be able to function bare bones without talents first. Then the talents are supposed to bolster parts of the gameplay.
Now if we look at talents, DHs NEED to take unbound chaos, and having it smash at the end of fel rush feels just bad to me, I would rather they keep it smash at the start of the rush or at the middle, keeping it at the end means we have to either vengeful retreat or walk out to use it. (Making momentum a really viable choice with UB) but that’s a can of worms I don’t want to touch at the moment. Cycle of hatred being on the same row as First Blood. Oooo this one irks me the most. If we want our ST to have blade dance in it we need to use First Blood, but The Eye beam reduction on Cycle of Hatred is honestly quite strong. I was playing around on PTR with cycle of hatred and it seems with around 40% haste we can eye beam quite abit, and with demonic I was out of demon form at the most 10 seconds.
What they should do is make more skills to be useable without talents, Glaive tempest and Fel Barrage are both talents and feel awful to pick compared to the other choices on the same row.
Maybe make Glaive Tempest baseline and a talent which makes it put a bleed on enemies it hits.
Make Cycle of Hatred reduce the Cooldown by 1 second and bake it into a Rank.
Make first blood a baseline but remove the damage bonus.
Add totally new skills on those rows.
So many things can be done, but blizz took the easiest way possible.