So they tried to copy FF14s questing style and failed?

I can believe this. People in FF14 can be very, very cliquey. Generally I found most people in FF14 to be friendly and helpful, but I have ran across some people who are very elitist. I feel like that is normal for both WoW and FF14. People will be people wherever you go.

My GF and I were in a guild in FF14 for only a short time due to the extremely cliquey behavior of the members. Stuff like barely communicating with us while having completely normal conversations with their clique. We tried to be friendly and helpful to the guild, but it didn’t seem to matter. I understand no one has to like either of us, but at least just be honest and tell us we don’t fit in. lol.

This could be a big part of it too. I don’t know why, but it seemed like every person I met from Faerie was very rude. It could just be bad luck. :man_shrugging:t2:

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FF14 gates everything behind the main story, you can’t do anything endgame until like 10hrs each and then post stuff is done in-between until the next expansion. Not to mention that you HAVE to do Duties (Dungeons) to progress the main story as well.

I keep seeing this as a critique but there are still plenty of “kill X, collect Y” quests.

I played FF14 for the last month while I waited for SL, to try it. While I hate A LOT about FF14, the questing was sooo much better. To a point, I was thinking if I was playing WoW I would have to do this and this and this. Filler quests as I call them now. In FF14, filler quests is almost none… And when the story started to feel dull, FF14 devs throw some cool stuff to spice it up again.

To point out what I hate about FF4. The jobs are to complex, crafting a pain, boss are to much going on and to little time to react.

This is really inaccurate, every Duty(Dungeon) is a o/ or hello. I have never seen this on Aether DataCenter

To your last points, I’d like to briefly counter.

Jobs are too complex? I’d argue that WoW’s are oversimplified. Jobs are of similar complexity to WoW’s classes during MoP. Not even button you have is going to be mashed during every encounter. Knowing your full kit outside of your basic rotation matters, just as it once did in WoW. I prefer that.

Crafting a pain? Perhaps, but only if you strictly perceive it as a sideshow inconvenience as it is in WoW. I would argue that crafting classes are just as central to the game as combat jobs. WoW creates this tunnel vision around player combat power, and everything you do needs to feed into that loop. FFXIV, there is more to do - and actively progress in - outside of WoW’s pursuit of ranking up on your DPS meters.

Bosses have too much going on? Once you recognize the meaning of each marker, I’d argue that they’re a lot easier to read and react to than any WoW encounter. There’s a lot more damage going out in FFXIV, but the vast majority of it is readily avoidable. Yes, your first few attempts are going to be rough, but once you’ve learned an encounter? Much easier than their WoW equivalents.

The game is not without its faults, but I would simply encourage people to view it outside of the lens of a WarCraft player. If you want WoW, play WoW. Let games do different things. I play both because I get different experiences from both.

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I have no idea what you are talking about. I played WoW long before FFXIV was a glimmer in Square’s eye. I was there when they tried to tease FFXIV as being more WoW-ish than FFXI and people were praising the game. I was also there when they revealed during the beta that the game was actually just a FFXI clone and the game literally died overnight and had such a terrible release and run that they had to re-release it as a Realm Reborn, which basically just copied a bunch of WoW stuff. So, this idea that FFXIV, in any way, is being copied by WoW is laughable to me.

Ok but none of that negates the fact that they have lifted the idea and some of the pacing of FFXIV Main Story Quest and attempted to put it in WoW. And Torghast was definitely inspired by FFXIV Deep Dungeon. I felt like I was back in Palace of the Dead again.

WoW inspired several things for FFXIV-ARR and now FFXIV-ARR is inspiring WoW. That’s not a bad thing, or uncommon and doesn’t take anything away from either game.

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Why do FF14 players always think everybody else is copying them.

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No. WoW has always had story quests. Even in Vanilla and BC we had attunement storylines to unlock raids and stuff. The only difference between now and then is that a new quest marker was adapted to label these quests. And that is still not copying FFXIV because this is not the first time WoW has experimented with special quest markers to indicate story quests that unlock stuff.

As for the Deep Dungeon thing compared to Torghast, Torghast is just Rougelike content. Rougelike is a game genre that existed before FFXIV existed. Just because FFXIV had a Rougelike dungeon before WoW did, that does not mean WoW is copying FFXIV for adding a rougelike dungeon. In fact, Torghast and Palace of the Dead are nothing alike. Palace of the Dead is more of a class tutorial/tester or fast level up option for FFXIV. Torghast is actually current content for us that we need to run for important gear and resources. Besides, Palace of the Dead has been in FFXIV for years at this point. If WoW devs wanted to copy that content specifically, you would have thought the content would appear in WoD or Legion.

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I would say Torghast is closer to BB chalice dungeons then palace of the dead, but even then I agree, doesn’t feel like a copy at all.

Also is closer to the DS1 rogue like mod, without all the goofy weapons ofcourse lol.

I can understand. Its really weird for me to hear about some’s positive experiences in ff14 because I haven’t had any of that from. The launch month when I started and off and on for years after that. I have talked with others too who were highly disappointed in the lack of friendliness in ff14.

To each their own. Im happy to be in wow, I have friends and some good times here. If others have that in ff, then I wish them luck there.

I mean, there isn’t some grand distinction that because a quest is mindless slaughter that it doesn’t have some story significance. I’d say WoW has always been more about tossaway NPCs for a quest that a few come back because they’re fan favorites. Like Lillian Voss.

Square on the other hand, most of those quests are relevant to the overarching plot. Not just the main story but things you do in a zone or experience are all story related. For example the restoration of Ishgard that crafters are working on. That isn’t to say it doesn’t have some throwaway npcs and quests, namely in earlier zones.

Have they tried to copy their story style? Eh I don’t think so personally. I think they more just kind of realized they’re exhausting all the Warcraft 1-3 lore and are gonna have to start freeforming it. Issue is they took what remained in WoW and exhausted it, mind you we are after Cata pretty much WoW has to come up with its own lore aside from addressing Sargeras and the Old Gods. That’s why Mists of Pandaria made no sense to a lot of people, not the story but just the expansion. A lot of people who were the WC3 vets quit around Wrath. So a good chunk of people whose first Warcraft game was WoW were caught off guard and didn’t know Pandaren were an actual race. That said, Blizzard hard to justify them somehow so they gave us the BS magical swimming turtle and an island that even the Titans never displayed on their globes in Ulduar because it was shrouded in mists that magically decided to fade, a new fabled land that nobody had heard of. . . assuming they weren’t part of the Horde because a lot of the Horde’s bigger NPCs that aren’t leaders like Rokhan and Rexxar knew Chen Stormstout who was a Pandaren. He adventured with them, they even had Chen’s Empty Keg in Barrens as a drop to start a quest.

So in summary no, I don’t think they tried to copy FFXIV’s idea so much as realized they needed to start coming up with a story and fast. Then because it wasn’t as down to detail as FFXIV’s the cracks began to show really fast. Namely how if you read the little message in the front of Chronicle that it’s meant to detail and stitch together all the floating lore into a single, cohesive entity instead of random ideas that inhabit the same world. The main thing here is it is the WoW equivalent to Hyrule Historia, or Encyclopedia Eorzea, it was meant to be from Metzen to us.

Well Chronicle began dumping all over the existing lore and making the writers look clueless to the game they’re writing for. So they issued a weird PR statement about “Chronicle is the Titan’s perspective of events, they could have lied!” meaning they either hijacked or BS’d around what Chronicle literally tells you in the first sentences of the damn book.

Anyway, WoW lore sucks but they’re trying, they know they can’t come up with anything which is why you see them take a fan favorite thing like Old Gods who they never wanted to do much with. So they’re trying to expand those ideas (Shadowlands) and make a story with them. You’ll notice they’ve began to retroactively insert details too. Like the Well of Eternity now exists because Y’shaarj was ripped from the world and that’s what caused it.

Whereas FFXIV, they kind of hint to you what the story is or how it’ll play well in advance. Things that kind of catch you off guard, you could see if you rewatch them and you notice details like that NPC standing there. One of my favorites was one of the NPCs from 1.0 FFXIV who was rumored to be an Ascian but mysteriously vanished with 2.0 made a cameo in the Alexander raids of 3.0 where he was the one who gave the girl the ability to summon Alexander, or what she used to do it. Elidibus was in the game since 2.1 and slowly built up that 5.3’s MSQ was just astounding.

Like I said, they copied somethings but not the story. Things they have thus far copied:

  • Torghast (Palace of the Dead)
  • Mentor System (Mentor System)
  • How raid weapons work (Very similar to FFXIV’s now where you got tokens each week and bought it.)
  • Watch the cinematics for Shadowlands, and Shadowbringers. Namely at the end when the sky tears. Look a bit too similar?

If I had to guess the next things Blizzard would try to rip off:

  • Armory System if they could manage it somehow
  • Trust system in ShB, they’re inching toward it now actually.
  • Expanding Darkmoon Faire to be Gold Saucer
  • Level syncing dungeons
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Job/Classes. To many buttons are bad but to little is also bad. I’ll agree to that. I play Dancer and bit of Red mage. They are the easier jobs and ones I can play but even then… to much.

True on crafting. I haven’t done much then again, I don’t craft in WoW either. But on combat. I sort of agree but with the jobs kits, I feel, i’m looking down at my hotbar more then at the bosses as*. lol.
I know toxic players are there but I haven’t seen it. But Players are nice in dungeons in FF14. A new tank enter and he ask I haven’t done this. Usually a player will do a quick explane.

I guess so. I Did the Dust dungeon and we wipe on bone dragon (last boss in dungeon) on half way mark but 2nd time we did it with no deaths. Like WoW, once you learn it not hard. I actually like the 1shots over the consent damage stuff.

I quit FF14 but I going back as the questing so nice that I’m going though the msq again.

[quote=“Kizmykritz-faerlina, post:274, topic:734186”]
Level syncing dungeons
[/quote] To be fair this should just been in the game when they redid the leveling to 50-60.

WoW players said the same.

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Yea, a lot of them really do.

you dont want FF14 community though, infested with snowflakes and tumblrinas

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“Infested” is a strong word. But if these… unique individuals are the worst FFXIV has to offer - and in my experience, they are - I’ll take them over the worst that WoW has to offer any day of the week.

I’ll take a strange but harmless subset of players over a general tone of vitriol and combativeness being expected of everyone.

Yes, absolutely.
As someone who now jumps between both games for months at a time, I definitely see the similarities in Shadowlands.
It really hit me when I saw the faeries in Ardenweald pulling pranks as soon as you came in. Just like in Il Mheg in 14.

I like both games. They each have their strengths.

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Shadowlands is a first step in this direction.

Right now, you can reach level 60, but if you haven’t completed the story quests, end game won’t open for you. Make dungeons also be obligatory, and there’s barely any difference.

You are absolutely correct that A Realm Reborn copied a lot of aspects from WoW. But since them, it has really gone in the opposite direction. The mentor system implemented in WoW, for example, is pretty much a direct copy of the system in FF14.

I fail to see what they are masters at, because for me WoW is 10 times more engaging than FF14.

FF has been bad since FF 9, 15 was laughable as it was so bad, 14 is league behind WoW ( especially raids because you can basically do them with a bunch of retards as WoW raids are very challenging )

What is the PvP aspect of FF14 ( I don’t know but WoW as it beat by a mile…

Yeah, not in the same league. WoW is an A++ and FF14 is a D, maybe a C