So thankful for scaling /sarcasm

I think that was just an excuse to placate the stockholders. The truth is they are too lazy to do the work. The best way to get rich in America is getting a nickle from every man, women, and child.

They focus on their store stuff now simply because it’s all they have left anyone wants to buy. They made far more money off of wow when it had millions of folks playing it.

Be inherit value, OP’s gear should be better than the level 70’s gear, it’s 30+ levels higher.

It does seem to me that scaling goes against what RPG’s are about - character progression. I don’t have any personal gripes about scaling but would I prefer WOW without it? Yes I would.

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Huh. I thought players were only scaled within their level bracket. For instance, 1-60, 60-80, 80-90, etc. This seems silly.

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You are correct. In terms of revenue one whale covers the cost of multiples of subscribed players. That is why WoW is no longer a true p2p MMORPG and more like a free 2 play or a hybrid of that. That hybrid is know as a freemium where a premium sub is still there but it is really free to entice whales to spend more than a sub fee.

There are a lot of excellent benifits that a level squish could do for the game. I’m leaning in favor of one.

  1. There are way too many PVP brackets to sustain the lack of players leveling at the moment. A squish to consolidate those brackets is necessary.
  2. The gap between skills and talents is far too much. Too much time gaining absolutely nothing (Like i was saying 90-111).
  3. I think along with a level squish, a leveling revamp would be necessary. The timelines are wayyy too convoluted, and Cata quests do a terrible job of creating a solid foundation for new characters. I dont want quests where I punch deathwing on a motorcycle. I dont want to drive a tank through Redridge. I want development of the story.

I’m with you, I was just explaining why some people feel that way.

See above.

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I actually thought even though that was tested on beta, they never went live with the scaling across the board.

Each gem adds about 10-20 ilvls to the level 70s gear in terms of stat weight. Add in how many gems they have and the 70 definitely outgears them.

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Having twinked on occasion, I do understand, a little. The whole meaning of ‘open world’ is to allow and, indeed, encourage different playstyles.
There is just too much emphasis and far FAR too much favoritism given to the end-game.
flips hair and salutes you with a fresh cuppa

The way you responded before made it seem like you didn’t want the level squish, and you didn’t trust blizzard to actually do it right. If that wasn’t the case, then I apologize. Text’s tone is sometimes difficult to read.

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I apologize if this was mentioned, but has this been confirmed in the thread?

Me thinking out loud:

Also, is your statement that level 70 purples are better than level 108 greens? My understanding of this statement is that, while the 70 gear has less stats when compared to the 108, when the characters are scaled, the quality of the gear is what matters - as the level “equals out,” but the stat weights do not (eg purple vs green).

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Its all good buddy. I just try to look at both angles and why people feel the way they do. I can understand why they feel that way, I’m just a bit of an OG and feel vastly differently about certain things about current WoW.

What happened to gems requiring certain levels to be put into sockets? I thought there was a cap on how powerful of gems you could put in someone’s gear.

Also, that’s ridiculous for scaling purposes.

Gems at lower levels are crazy powerful. +5agi and +5 crit 23 times is a lot of strength(not to mention you can buy the gems with a single mark of honor). My hunter at 69 had 45% crit, with a meta gem that increased my crit damage by 2%. It also has 190 more agility than anyone at my level.

Basically you’ll be about 50% stronger than other 69s, then comes the scaling to higher levels which increases your damage done to them by another fixed percentage, and when those percentages multiply together it creates wonky situations like OPs

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Lol what are you even on about this guy is fighting some people in Legion content who are level 70… He is out questing and is able to die to a lvl 70 player when he is lvl 108 where is the logic?

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That’s crazy… I know people joke about getting weaker while leveling up, but this certainly makes it seem like that’s the case.

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Like I said before, for most players the scaling is perfectly fine. Its when outliers like twinks skew the results things get crazy. A normal 110 will tickle a 120, but im at least 5 times stronger than the average 110 because of my gear. Then comes the level scaling after that and I’m globalling 120s.

You should see my fire mage twink friend that stacks haste. 225% haste greater pyros = death to all 120s.

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They shouldn’t even be in a legion zone.

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Normally I would say, “The OP has no idea what he is talking about,” but I’ve seen this horrible scaling first hand. To clarify, I’m 410 ilvl and have been beaten several glads in 1v1s. There’s this lvl 110 pally think with 50k hp who is straight up unbeatable. I almost beat him 1v1 when he was ret. When he was holy, he would heal 75% with a quick heal while the damage I do to him is severely reduced. Scaling is much worse than you think. I could easily see a team of 110 twinks beating mythic raids if the level requirement allowed it.

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Send him my way. I devour 110 paladins for breakfast.

Thats all most 110 twinks can do nowadays. We run Antorus and farm 120s out in Invasions.

I’m on a legion account, so I can still BG, but most 110s are out of work :frowning:

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