I don’t see the low item level versions being to bad. You need to make large quantities of them to level up the skill so the market will likely be flooded with them. It’s the highest IL versions that will likely be extremely expensive because of the mat costs just to get to the point of making them.
Narrow is the path that leads to heaven.
Wide is the path to the gates of hell.
Believe in the Lord Jesus Christ and you will be saved.
See I think that’s a bad move and the AH should in all honesty be region wide, not server specific and than bet setup in the same way as tokens are, a new item in a new expansion should be set for the average of the equivalent item on the previous expansion + X%.
Than just fluctuate how much the item sells for based on supply and demand or you end up like what happened the other day on my server, the dune scavenger mounts were all brought out and relisted from 20K to 250K.
New players are going to have no idea whats going on and it can in turn push some away from the game, like when they try to raid and don’t have their own mats. They head to the AH and look at a flask going for 2K each and a potion at 200G each and than work out they need to spend 20K+ per night of raiding.
And on my server at least when you still needed pots and flasks, it was cheaper to buy the potions and flasks than it is to buy the raw material by some margin.
I disagree.
The AH ultimately sets it’s own value. For instance, I can buy up all the Peacebloom, Earthroot and Silverleaf that was selling for 5g and under and relist it all for 30g and make a very nice profit but if I do not maintain that then within a short time period it will be back down to 5g.
High priced items are a bit difference as it’s harder to mark them up beyond what the current value is so things like pets and mounts are somewhat more stable.
Everything though eventually fixes itself. I have yet to see some item remain way overpriced for an extended period of time. Basically the sooner someone wants something the more they are going to have to pay for it.
That’s just the way the market works. I made a killing off of Anchor Weed but that’s not possible anymore.
I do believe there are some players now doing just that ,OP, I’ve seen a lot of multiboxers lately rising alts.
Not everyone should have a legendary. That’s what make them legendary.
If everyone was walking around with a ring in Lord of the Rings, who would care about frodo?
If everyone had a lightsaber in star wars, it wouldn’t be as cool of a moment when a jedi or sith entered a fight.
We need cool items that stand out. If people put in the effort they’ll get them. Sure they may have a high cost on the AH. Or you can go learn the profession and make that base item. Nothing is stopping that.
Nah that’s so they can put one into each covenant for obvious reasons.
Yet if we look historically eventually we will all be gifted legendaries halfway through the expansion. It might just be better if they allowed all primary professions to have access to some sort of crafted item and make it worthwhile chasing it down instead of just being able to buy the crafted item and farming mats.
Like I have an engineer and weapons aside, they have pretty much been the goggle crafter and I thought sweet, I can craft a legendary set of goggles and it would awesome, until I realised it was not awesome. And than looked at JC, 2 items, inscription gets non even though they historically have been a class that makes trinkets. There is potential and it makes sense in an RPG style, but Blizzard decided to lock it all for whatever reason.
Not what I’ve seen they were farming.
Deep Sea Bags selling for 1000G?
I missed the boat. Can’t get rid of them for 300 G LMAO. Sold a few for 900g but for some reason people like buying hexweave for 1200G.

The material costs of Shadowlands legendaries are looking extremely light, about the same as bags are currently.
So you might pay through the nose in the first week or two, but eventually it’ll get to the point where a paragon cache’s worth of gold will easily cover the cost, even if you’re absolutely the worst gold maker in Azeroth.
Legendaries won’t be that. If after a month, they cost more than a couple thousand gold for the item plus the missives to give it the secondaries you want, I’ll be extremely surprised.
The material cost right now is 100 regular cloth, and 25 enchanted green cloth (which is just regular green cloth + 3 dust).
Then for the missives (which determine the stats), you basically need 10 regular ink + 1 green ink for each missive, and you need two of em. Which is slightly less materials (by 1x green ink) than you need to make a vantus rune.
SL Legendaries won’t be breaking the bank.
This is silly. There are no servers who have that small of an economy.
Sure blizzard needs to fix some stupidity in skinning and leatherworking before the game goes live but blacksmithing and tailoring making those items aren’t a problem. Doubtful a problem for JC either.
yes tailoring is ridiculously easy right now
OP this is what is on your server (which is high pop btw) right now in terms of crafted ilvl 400 gear.
If people are posting that number of items at this time in this expansion, you don’t have anything to be concerned with. Now if they separated the legendaries bases out between horde and alliance, alliance on that server might but that isn’t what they are doing.
Barthilas isn’t as big as Frostmourne, but it’s not so small that you won’t actually be able to craft legendaries lmao.
That’s just absurd.
So you are agreeing with me.
Yes.
10charlimit
So correct me if I’m wrong but don’t you just buy a legendary from an armor crafter (LW, tailor or BS) and then run a bunch of Torghast?
I highly doubt it - there are STILL legion legendaries on the ah.
I LOVE the fact that gear crafting professions are meaningful - no where near what alchemy is though. I have been a blacksmith on my warrior since Classic, axesmithing, TBC axesmithing (Bloodmoon Orc !!) and its been gutted down to making gold off stirrips. The crafted gear was only useful so others could DE it.
People will gouge, supply and demand usually evens this out.
Currently yes, on the beta. But they have special beta only vendors basically so you can test the crafting process without actually having to farm the materials.
How it will work when it goes live is you need:
A memory from wherever content to get the specific power.
A generic “shell” item made by professions.
2x Stat Missives that determine what stats your legendary will have (i.e. Crit/Haste, Mastery/Vers, etc. (These are made by scribes).
Soul Ash, which determines the ilvl of your legendary, which is gotten from farming Torghast.
So basically you’ll farm Torghast weekly for Soul Ash, til you get the memory you want, those two will be the biggest limiting factor for crafting legendaries, since they can come from stuff like raids and achievements, and you’re limited in how much Ash you can get from Torghast.
The other stuff has minimal material requirement, the rough equivalent for crafting a cloth legendary is a bag + a vantus rune, in how many mats you’ll need, and you’ll just buy that off the AH when you’re ready to craft your legendary.
Ah thank you. So all the professions will be involved? That’s cool. The whole time I figured it would just be the LWs/BSs/Tailors getting the love. Which I actually wouldn’t mind seeing, they need it. There isn’t much of a reason not to be an Alchemist in the current game.
I really hope engineers have the only helm base item needed.
Tailor/LW/BS/JC makes the baseline items.
Scribes make the Missives to give secondary stats.
Enchanters make special materials needed for crafting the items (basically regular green cloth + 3x dust).
The only professions not directly involved IIRC are Alchemists and Engineers. But naturally those professions have their own perks and you’re stupid if you picked Engineer for making money anyway. (Source: Have been Engineer for 10 years now).