Thats a terrible excuse for high damage on a class. Since X and Y can do it… How about blizzard makes it so NO skill hits for over 2k, period.
You say you hit for 2.6k but can’t you get off like 3 in a roll? thats a lot of damage.
Thats a terrible excuse for high damage on a class. Since X and Y can do it… How about blizzard makes it so NO skill hits for over 2k, period.
You say you hit for 2.6k but can’t you get off like 3 in a roll? thats a lot of damage.
You spend most of your time arguing with Ark. I’m not even in your top 3 replied to. Get a life.
I don’t know it all. But I know enough to tell when you’re full of it. And to tell that you’re a bad shaman. Aren’t you the one that told me Lava Burst isn’t worth casting in PVP without a flame shock up and that frost shock is bad? Sounds like a garbage shaman player to me.
It’s not, you just deflect criticism of shaman to older phases because you have cognitive dissonance when it comes to the class being broken.
Sure, only as long as shaman lose their shamanistic rage and Way of the Earth passive against players. You can’t be super tanky and unkillable AND nerf everyone else’s damage.
If you lie about shamans. Then Im responding to you. I dont give a sh1t who it is.
Nope, it wasnt me dumbass. But, you continue to use frost shock for damage and hard cast then none instant lava burst and Im the bad shaman. /smh
Again, I have come on the forums and said shaman’s OP and how to fix them. But they havent been OP for a while now and the one class that can immune all damage for 12 secs cries about shamans being tanky. I would give up tankiest for 3k lava burst back.
Once, again it shows you dont know jack sh1t about shamans. W/o Shamanistic Rage Shamans do actually go oom, probably worst then any other mana user. Give us better mana regen, and take SR. Once, again if shaman is super tanky they arent killing you in 3 shots like Hunters, Boomkins and Rets. If they are using WoE they dont have Burn and range is limited. Are you noticing some type of counter play there? Probably not, cuz ur bad. lol
To you, anyone that says true things about shaman in a negative capacity is a liar. So that’s not much of an argument. It would be more accurate to say you respond to anyone that says something about the strength of shaman in a way you find dissatisfactory.
Actually myself AND the people that regularly kill me and others while they play shaman do that. The ones that only cast flame shock and never try and hard cast lava burst as they fish for that 5% (or 10%) proc rate 1v1 die and look foolish. It’s the sign of a good shaman vs a bad shaman.
They have literally never not been OP. You and many other shaman suffer this delusion. You think that just because you die sometimes to certain classes that the class is balanced and not overpowered. That because what you feel you can do with the class is not up to the same standard as others that means you’re not OP. You use hunters and boomkins as deflection from this criticism, as if the existence of other OP classes makes yours magically immune to being OP.
It doesn’t.
Man you can’t help hitting the paladin button like a reflex. Who said anything about paladins here? And yes, bubble doesn’t make you suddenly amazingly tanky. You seem to consistently misunderstand what the criticism is. If I want to be immune to damage for 12 seconds as a paladin I have to take a 50% damage hit. If I want a shield wall effect on a 5 minute cd, shared with that immunity and causing forbearance I have to use a really bad prot specific rune that does nothing for non-deep prot.
Meanwhile shaman have access to 10% passive damage reduction on a rune that provides massive PVP benefits on every level that only conflicts with one other rune on that slot and has no spec or gear requirements. They have a 20% shield wall on a 1 minute cd that regens all their mana, and that can be buffed with a set bonus.
They also have consistently strong healing that is passive and instant cast which they can talent for without losing their most important damage talents in elemental.
This is on top of baseline strong healing spells and gearing that gives them spell damage AND healing, the ONLY hybrid class that gets both regularly on multiple tier sets. Not to mention the incredibly high base stats just slapped onto their runes.
You have to give up purification, way of the earth working in PVP, and shamanistic rage working in PVP.
First, how would disabling the damage reduction against players affect your mana regen? Or do you like to regularly misunderstand things because of your bias? Second, why should shaman have essentially infinite mana never risking going oom for any reason? Plenty of other classes have to risk their mana in long and drawn out fights, often times that’s the only way to kill geared healers, but shaman are literally impossible to oom meaning they can only be killed with excessive cc or heavy burst. Weaknesses exist for a reason.
This doesn’t matter. You keep saying this over and over (if a ret kills you as a shaman you’re utter garbage, undergeared, or just randomly got caught unaware but being unprepared is still your issue. Learn to kite) but their lower damage is not a tradeoff for how insanely tanky they are. Plenty of other classes don’t have the same damage or better as shaman and have infinitely less ability to fight back. Shaman are the class in the game that can consistently stay alive against multiple players solo AND kill them all through repeated instant cast flame shocks. The damage is so high, so easy, and so consistent. Their kit is literally problematic because of their incredible longevity in fights. Who cares about the burst? This is just a deflection because BAD PVP players focus only on burst damage because it’s a visceral reaction. BOOHOO damage is high. You know what get consistently nerfed in arenas? Survivability. More than any single thing in this game the most powerful thing in PVP is the ability to take hits and heal through damage. And no other class is even close to what shaman can do in this regard.
If they have WotE they don’t have exclusively the spell power from burn. They still get the multi-person flame shocks and the increased flame shock damage. And the reduced range is only on their lightning bolts, chain lightning, lava burst, and earth shock (and some healing spells but really that’s not even a consideration here).
When exactly is that range supposed to matter? It won’t against all melee. And against ranged classes you can easily change your imbue to swap from wote to burn for that extra spell damage and get your range back.
Shaman are the only class that can run two competing runes, get half benefit from one, and cast a single instant cast 1 GCD spell to swap between them, granting them that range. You’re not suddenly locked into only 10 yard range against the mage or the hunter just because you happened to have rockbiter on your weapon. Ever notice that? Bet you didn’t because you’re a bad shaman.
All that basicly sounds like you are mad at all the nice stuff shaman got in SOD. Not my fault you choose the wrong class at character creation. =P
For me it was between Mage and Shaman. I’m glad I chose shaman since day 1. I came close to switching mains too till decoy and projection totems came out. I really, really wanted Lightning Lasso.
Isnt Ret ur main? cuz it would explain alot.
I’m glad we finally got you to drop the pretense of you being unbiased. And undermine all your claims about you correcting lies while you were at it. Very good.
It is not. I have a prot paladin main. Do you always like to ignore well thought out arguments to make bad faith deflections? The answer appears to be yes.
Thats your rebuttal? Oof… you really here just trying to argue in bad faith
By his own admission he only calls out lies, so guess there’s no lies in there.
the flame shock vs frost shock thing entirely depends on who youre fighting and your rune setup amongst other things.
i dont hardcast as much but i still do at times it just depends on the situation.
most times though with the cooldown being shortened on shocks with the spec to 5 seconds instead i can keep a flame up for the ticks and spam earth shock or frost shock if i feel like it.
The argument is specifically over cleanse and how it doesn’t counter shaman at all, they just simple have to use frost shock instead.
I like to call it the frost shock lock. If the shaman frost shocks on cd and keeps moving the paladin will never catch up, they will get further and further away because no matter how fast they spam their dispel, the shock will last long enough to apply some slow, and even a half second of slow is enough to maintain distance.
Paladins don’t have a charge, they are beholden to moving at standard speed. Their movespeed talent doesn’t grant them additional speed past the 8% enchant, so they don’t get special advantage.
And Divine Steed is on a 45 second cooldown.
So Frost Shock lock goes like this:
Spam frost shock on the paladin. Paladins uses cleanse but can’t even catch up to the shaman.
If paladin uses freedom, purge it off.
If paladin uses steed, root with earthbind or use wolves for speed.
If paladin uses bubble and steed, pop SR and tank their damage, root when bubble is down.
If paladin uses stun, trinket.
If paladin uses Avenger’s Shield, use decoy totem.
Keep grounding down at all times.
In this way a paladin will be forever kited by the shaman and will die very easily if they are ret.
ya but like i said thats a specific case.
wouldnt work as well vs say a mage or something.
everyone knows you want to kite a pally (most of them. dont know that kiting does much vs shockadins).
Well yea. And disarm wouldn’t work well against a caster. And hammer wouldn’t do much against a mage. And purge isn’t going to stop non-magic debuffs. And repent/gouge won’t work against warrior. And so on and so forth.
just saying its not a hard and fast rule thats universal .
hehe i tell ya whats fun though, going into ab with pve spec and gear and trying to survive .
its wild how much damage goes out from like everyone.
This shows a fundamental misunderstanding of how shockadin works.
Holy shock is a 6 second cooldown which is reduced to 3 second IF it crits. We cannot just spam cast this ability.
The same goes for Exorcism which is a 7.5
second CD which is reduced by 2 seconds everytime we melee crit which depends on whether or not we’re even in melee range to proc this effect.
This is such a misrepresentation of what I was saying. If anything MY point was shockadins do fairly little damage compared to what some other classes are capable of.
But if you wanna go there maybe I should also mention that shockadin is also ONLY class with an entire ability restricted from use in PvP and paladin 4-set bonus is the only set bonus that does reduced damage specifically to players.
dont some hunter set bonuses do different damage or effects when cast on players?
From this phase? None from what i can see.
you’re thinking of striker’s 4-set bonus from AQ40 which fires off 3 extra kill shots if its not a player controlled target which kind of speaks for itself on why its not enabled in PvP, besides i’m fairly certain the tier 3.5 6-set bonus for the extra multi-shot damage is better anyways.
When you do pve would pvp gear be better? No. So why would wearing pve gear when doing pvp be better? Running around with 4-5k hp is why you are getting clapped. I have 8k in my pvp build
Buff Seal Stacking.
Just play Wrath-like, it’s close enough to Shock/Twist while barely requiring a pulse.
i said it was fun. not that it was optimal.