So permanent irreversible progress loss is just a thing now?

Idk how some people are filling up their eye so fast. Are you killing more NPCs than you realize? Are you in a group? I can do all the new dailies and not even get to Tier 4.

And neither was anything else, until it was. The game makes it so obvious that you should hearth out, or use the Venari teleport (which costs a whopping 12 stygia per use) as soon as you hit tier 5.

As for your corpse despawning, that can’t be surprising either. Corpses despawn in wow after a while. That’s been around for 16 years. If you need some headcanon for what’s happening:

You die, your corpse is sitting there, a Mawsworn mob walks over it and thinks “hmm this body has a bunch of cash on it! nice!” and there it goes.

Actually you never have “corpses”, if you die with a current corpse out that corpse is gone and a new one is created. You lost any dust that was on the lost corpse presently.

don’t let them steal your shine. They’re just salty because they have bad time management skills.

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I must say though that Door of Shadows makes getting around Perdition Hold a hell of a lot easier. Fortunately I at least have Heroic Leap so I can pick Necrolord and not feel helpless.

once the red eye of the jailer lights up its lights out…

youre done for that day no matter what, forget about it.

it drains hp and you cant even heal up anymore lol.

youll be fine if you know when to stop - wont be able to do everything everyday.

It’s pretty crappy that you can’t even get rep from your dailies if you hit Tier 5. Dailies should always give rep IMO.

I’d agree with you if I were playing EverQuest.

There are more difficult MMOs for the player who needs to be, cough-laugh “challenged” by a video game.

/e walks away muttering bemusedly about the concept of video game challenge. Challenge they said…

And on a semi-related not, not @ the OP, but…

And all forum posters, just stop it with the “want to be handed blah” argument.

There is nothing in this game that is hard or difficult. There are areas where entertainment is impinged by annoyance… that’s it.

And every time I see a person use that argument, I can’t help but feel the arguer simply wants the time he or she spent in game to mean more than it ACTUALLY does. They want their effort to be rewarded in a way that they can favorably compare themselves to other players who haven’t spent that same effort. “I’m better than they are.” At a video game!!

None of this crap matters past a player’s entertainment. You can’t cut real-life cheese with your in-game sword. No matter HOW long you camped to get it, or if you were the first player world-wide to one that digital sword. So why do these people care if another player got a similar reward for less work three patches down the line? Ask yourself: why do I care?

I never could understand why the hardcore on these forums were so bent out of shape that casuals could get decent gear by farting around on WQs. Why did they care? Because they were getting only marginally better gear for running the content THEY liked? Content they decided required better players like them to complete?

Seriously. Why did they care about the WQer and his gear? It’s not like that guy will change gears and begin polluting M+… he’s a WQer! His gear will never help you or hurt you so… WHY do you care?

I understand a player might feel duped when they realize they can achieve similar results for “less work”, but that’s my point… if the hardcore love to run the high end content, why do they care what the “schlub” is doing, how good his gear is, or where he got it?

Because you want your time to have meant more than his. You’re better! Right? Or is your entertainment value truly lowered by what somebody else earns?

Did I really communicate that poorly or are you trying to misinterpret everything I said?

You compared one of the core premises of another game to a small section that’s largely avoidable and easy to work around in another. Losing Stygia isn’t even a big deal.

It’s cool that there’s a zone you can’t just afk your way through.

Ah. Yes you are right. I should have called that out as my example of a larger issue.

In and of itself, no, losing a session’s stygia from a death isn’t much of a problem to me. In fact, I take your advice. I just stopped messing with the place.

I don’t need canonical reasons for being annoyed. I can just skip it, like you say.

Related: Cannon is never a good enough reason for the software to stop being entertaining. I’ve seen more than one poster with the idea that the Maw should be horrible, because we’re in hell.

Uh-huh.

God of War made going into hell an absolute blast.

Talented folks can create the ambiance AND make it fun. It doesn’t have to be one or the other, and NEVER for roleplay reasons. That’s just a cop-out.

This game isn’t hard, you’re right about that.

As for the rest, I don’t care who’s doing what. I will run anything with anyone, but nice of you to assume you know me.

My comment is more to the point that people crying about a legit loss in a video game is silly…

Risk vs Reward is like the binary language of video games all the way back to Mario…

It just seems to me that people invent ways to be offended by.

The Maw is an absolutely atrocious in general.

I’m not totally against Blizzard making a zone like that entirely, but its implementation has been absolutely horrid.

You missed the part where I changed my post into a “general” blather.

I wasn’t talking about you specifically. But thanks for stepping into the spot-light (teasing! But you almost prove my point, kind of like the song “You’re so vain”)

Damn English and it’s muddying of you, y’all and “one”.

This crap doesn’t occur in German, lol.

Co-sign.

/sigh…
/10char

In WoD, somebody played a mobile game and had an epiphany. I think for the Maw, somebody saw people playing Souls Like games and had an epiphany.

All of the epiphanies are about making players take longer to get through content without having to provide more content btw.

yes, your actions have consequences now. thats the part your not grasping about the replies. if you dont like losing progress, dont run the risk. its simple to understand.

I feel like Torghast would be more intimidating if they had roving, fel reaver-like monstrosities waltzing around and murdering people. Filling up a bar before insta-death isn’t really intimidating as much as it is annoying, and physical threats would’ve added a lot more to the ambiance.

I filled up my EoJ yesterday for the first time. Didn’t notice it at first, then died. Had a good laugh about that. Shouldn’t of killed that one rare, but it was so inviting!!!

I thought once filled I’d have a little wiggle room… turns out, not so much.

Didn’t bother going back to my body, I’ll earn it back, and I didn’t lose much anyway. I am going to purchase items as soon as I am able in the future. That’s a good tip.

While frustrated (I’m on a Holy Priest) at times, I am enjoying seeing what I can get away with in the Maw.

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. . .
As a game designer I make a game I can be proud of. And if some people want to play all the content in one day, awesome. If they want to play it slowly over one month. Awesome. As long as they enjoy it, I don’t really give a crap how long it takes them to play through it. That’s on the player to decide, NOT the game designer. Artificially forcing players to play a game at a slower pace is just straight up horrendous game design, ESPECIALLY for a game that’s pay per month.