So... is Survival Just a "Boomstick Bot" now?

Wrong again. The steady-state damage has been increased, per Blizzard’s bluepost. :dracthyr_tea:

By removing only (1) skill or variable from the Spec during the test, you can view what changes. it truly is as simple as that.

  • Changing more than (1) variable produces too many different results and thus you cannot accurate identify if there is an issue. :dracthyr_tea:

Subjective. :dracthyr_tea:

We’re not talking about Outlaw Rogues are we? Besides, this is a false equivalence because Adrenaline Rush no longer has a 99% uptime. :dracthyr_tea:

Show me evidence:

  • What have the devs said recently about Beast Mastery’s class design?
  • What metrics are they watching?
  • What content are they watching? LFR? Heroic/Mythic Raiding? Keystones?

This is important information to strengthen your argument. I’m not ignoring anything, you’re failing to provide evidence. :dracthyr_tea:

I did not ignore his entire point, and no, Boomstick does not count as a damage amp because it’s primary function is to deal damage.

  • No, I do not think ‘that’s it’. Damage CDs can have other cool effects such as straight-up damage, but their primary function is to amplify damage. :dracthyr_tea:

My test isn’t useful to you. Got it. Next time just say that. Nonetheless:

  • Logged data isn’t recorded outside of Raids or Keystones.
  • You can find my talents on my armory profile. I’m not holding your hand for this.
  • Misplaying is subjective because I’m playing slightly different. More casually, you may say.
    • It is almost like you’re policing my playstyle. :dracthyr_tea:

Here is the full unedited Dev note for Beast Mastery. You can see for yourself: they did not buff Bestial Wrath. :dracthyr_tea:

  • The following updates make no mention of buffing Bestial Wrath, only Cobra Shot, Kill Command, and Barbed Shot.

I agree! It is a very cool ability! I like pressing it… just not every 30sec.

  • Does that mean my playstyle is wrong? :thinking:
  • Should I be punished in casual content for not pressing it every 30sec?
    • There’s a psychological aspect to this too. The more often someone presses their damage amp, the less fulfilling it is to press, at least for some players. :dracthyr_shrug:

We reach the heart of the issue: only tuning for endgame Mythic Raids or Keystones.

Yes, it is painfully obvious that Blizzard seems to focus on tuning for only the endgame content. I don’t think anyone is disputing that observation.

  • Is it wrong then for casual players to ask for better balancing in casual entry-level content?
    • LFR
    • Heroic Dungeons
    • Delves
    • Prey

Snarky emotes after making a solid point that you see is subjectively wrong? You may not like it, but I am addressing all points of argument to the topics brought up, whereas you and others have continuously outright attacked me as a player; the little emotes I share are just tiny jabs compared to what you have personally said to me:

  • I’m garbage at my spec (which you conclude based on only one piece of evidence, ignoring all the other evidence).
  • I don’t know how to play my spec.
  • I’m an egomaniac.
  • Among many other things.

YOU are the toxic one here, Arahgon. You’re finally addressing one or two of my actual arguments, but you’re again attacking me as a player, calling me ‘snarky’ based on nothing but tiny little suggestive jabs by EMOTES. Grow up.

Then let me ask: does Bestial Wrath still feel fulfilling to press so often? :thinking:

  • It’s ok if you say yes.
  • It’s also ok if other players say ‘no’, and wish for better steady-state damage so they can fight on-par with Marksmanship and Survival.

This is where you’re objectively wrong.

  • Beast Mastery’s tuning is designed around keeping Bestial Wrath’s uptime going.
  • Beast Mastery’s Talent Design makes Bestial Wrath optional.
    • That leads me to believe that Beast Mastery’s talents were poorly designed.
  • ‘idiot proof’ is rhetorical and doesn’t strengthen your argument.
  • I have a feeling you don’t know what casuals really want. As a casual player myself, I am not concerned with messing up a 2min cooldown, or if I miss one or two procs of an ability, because in entry-level content, mistakes like this do not lead to a full wipe.
    • If we are talking about Heroic/Mythic Raiding and Mythic Keystones, then yes, you may have a strong argument. But again, we’re arguing for better balancing in entry-level content that actually feels good to play outside of the ‘optional’/required damage amp.

I’m not asking for Beast Mastery to be dumbed down. I’m asking for its steady-state to be on par with the other two Hunter Specs.

Right. You can safely be ignored now because you’re policing playstyle, just like Arahgon.

Reminder: I only excluded Bestial Wrath during an isolated test under very strict conditions to answer a specific question. I never said I refuse to exclude Bestial Wrath in my rotation. :dracthyr_tea:

You’re reframing again. We’re talking about a single skill and how it gates over 50% of a Specs damage. Blizzard doesn’t need to make every combination of talents comparable, balanced, or competitive. They just need to focus on the steady-state damage. :dracthyr_tea:

Am I wrong? Is the talent optional by design? :dracthyr_tea:

Strawmanning to something I never implied.

Both the Paladin and Panda have lost. Thanks for playing.

:dracthyr_tea:

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