So I just had my first conversation with a random stranger just now

Oh boy.

Well good luck with your endeavors.

True. Pretty low bar though.

The layering has been confirmed to be going away eventually, at least.

Fair, but the bar has to start somewhere.

If they can’t manage this we’ll be the first to know. If layering is still around in Phase 2 that is when we riot. All of us.

They’ve given absolutely zero indications that it will be though.

BWahahahah, no, I have seen Blizzard’s PTR antics over the years. Not only will bug reported in mass make it through. New bugs, never discovered, will be added in the process.

Yeah, some point could be a very long way off though. What if some severs are good to turn layering off and others aren’t?

How about the streamer severs with 3x the population of the others? As a possible example.

You’re missing the principle

Just ban Asmongold, and that would solve the second point.

Wth are you gobbing about?

Except, of course, it’s neither CRZ nor sharding, and it’ll only exist for the first few weeks in starter zones. They’ve explicitly stated layering cannot be present on servers because of things like world bosses alone.

Layering isn’t ideal, but I’ll take it over 100 servers at launch where 90 will be dead in a month.

That’s not how layering works. And it’s at least continent wide, it’s not only for the starter zones.

In Legion it was possible to be near people on the map but not moved into the same shard, but typically this only happened when a shard was completely full. IE: someone makes a raid group for a world boss, and there’s already other raid groups there in that shard. The shard easily becomes too full and you end up not being moved into that shard, but can see the entire raid group on your map.

I imagine during a stress test they were playing around with settings and things and maybe were adjusting maximum layer capacity and things like that. Maybe even just turning some layers off to see how the system copes with moving you into other layers. It seems like that could result in your being moved into other layers mid fight.

In BfA when it was first released, it wasn’t uncommon to be fighting a mob by yourself and suddenly being sharded with no warning. This is why when I was still playing it I use to suggest they have more sharding transparency and tell you when they want to move you into another shard and give you a chance to finish what you’re doing and accept it. IE: the shard you’re in has too few players and is shutting down, but instead of just randomly happening without warning, let you know in advance so you’re ready for the shift. Or in the case of War Mode, sometimes you were seemingly in a fairly empty shard presumably as it waited to find a more populated one with room and then it would suddenly move you into another one, sometimes in the middle of several members of the other faction that would then murder you.

In theory, layering isn’t supposed to move you around unless you join a group. We’ll see how it goes on live.

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Exactly. OP doesn’t seem pleasant at all…

Lol, I know you meant this to be rude to me, but I honestly got a chuckle out of it after I went back and read the post you replied to. It was late when I made it and was on my phone. I mentioned the video but didn’t link the video I was referring to.

This video is what I was “gobbing” about. :slightly_smiling_face:

reddit

r/classicwow - Layering seriously needs to get fixed before release… - Cant…

1,566 votes and 656 comments so far on Reddit

I will edit my original post with the link and video as well.

Edit: Clicking on the video doesn’t work it seems with the way I posted it. Click on the link under it. The picture came out as only a screenshot instead of the video.

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Of course it isn’t CRZ and sharding, but my point was that after years of them having CRZ and sharding (which are very similar techs, especially sharding), they still have issues and haven’t gotten it right. But yet people somehow think this new layering will magically work great by launch and all issues will be resolved.

Also, layering isn’t for starter zones only. That was to be sharding before they announced layering. Layering is game wide until they decide to remove it, not just the starter zones.

My Bad for misinterpreting the term phasing t it applies to Wow, such as a particular phase of a quest which the zone / area has now changed and which you may exist in but others won’t.

I used the term “Phasing” in the same context of moving in and out of a particular Shard or Layer, and yes it was used in the wrong context here.

That being said, all the reading I’ve done suggests that there is no dynamic reassignment of layers except for grouping, Layering really seems to be a simplified version of Sharding which is much more dynamic and complex than simply created a whole new layer.

In any event, Blizz has stated that this will be removed after phase 1 and although there is a current issue, i imagine it will go unaddressed bearing in mind the limited time frame of its intended purpose. I don’t believe they will dedicate too many resources to fix the issue(s).

So not to get off topic, the problem exists, but I think it’s here to stay until the end of Phase 1 unless they find a quick and easy fix.

Cheers!

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To simplify things for explanation sake.

Static = no population balancing
Dynamic = population balancing

The player has very limited ability to change their phase. That doesn’t mean the servers can’t.

Its funny because you think layering is a new concept. Its just sharding, except for whole continents.

Not sure if this is merely a miscommunication / misinterpretation on both our behalves.
When i refer to Static vs Dynamic with regards to “population” or what is really load balancing, it’s similar to load balancing an internet connection. You have multiple routes or pipes, however once you have established a connection you will remain on that route until the connection is broken and a new one established which then could route you through a different path. The reason, changing your path / route during a connection can in itself result in a broken connection. There is a dynamic version of this also, which is how they use various protocols. Some are connection specific some aren’t and the ones that are not can be redirected without disruption…

So yes you can statically balance Population / Load if you created a specific number of layers to accommodate every user and divide them up as they enter / leave the realm. Dynamic in this context would be on the fly and i have not read anything suggesting this is what layering will do in the back end or server side.

But we can agree to disagree. And the point remains regardless of whichever one us has a closer interpretation of how it works, I think people are just going to have to live with it until Phase 2.

Cheers!

It’d be even more funny if you could see how that actually sounds to someone that understands the difference