You joke, but this is what the BNET launcher does. If I DC or afk time out, I don’t bother typing in my info to log back in, I close the entire game and launch it again because it auto-logs me.
Before running a dungeon that’s new to me, I always check YouTube to see how to get around in it.
Don’t see a lot of difference between doing that and using a pathing addon.
Yes because removing these addons will somehow make players better.
Actually only seeing good players using addons like method dungeon tools.
And on top of that you don’t even know how the addon works. It doesn’t give you a little arrow telling you where to go you have to keep clicking it or memorize your path.
It allows you to also do your own path. Some paths are also limited due to your comp. People like you are hilarious.
As I understand it, Mythic+ is all about speed. In fact, you don’t win unless you are fast. If you time out then you don’t get the goodies and upgrade for your key - is that correct? (Can you tell I only do Mythic0 now and then for quests).
Given that Blizzard have deliberately designed the dungeons to be done fast, it would seem they intend for us to do them fast. By whatever means the game permits.
Here’s a tip: if you do not wish to receive comments in opposition to your opinion, do not post on a forum. This is not the Sparkly Pony Love forum where you only get kisses and hearts. Players will disagree with you if they…disagree with you.
I had someone ask me the other day if I was using a leveling add-on, so I thought that was what this was about. Apparently there’s some addon that will show you the most direct route to 120 or something. Seems . . . unnecessary. The only add-on I use is coordinates because I got sick of looking up npcs and finding only their coordinates and a few vague screenshots.
Thats Azeroth Auto Pilot.
I used it on some toons but I set filters for it; I mostly use it for autohand and collect for quests, because after 10 years I know damned well where all the quests be at.
Azeroth Autopilot has gotten popular recently. I grabbed it when this character got to WoD because dungeons queues got a lot worse in that bracket. It was consistently sending me to the middle of nowhere without any instructions and often failed to properly update the pathing (I actually took a short clip of it with my map open once because it was literally saying to go in a giant loop to where I already was (where there was nothing, not even treasure).
So to me it was worthless and I’d rather grab one of the less obnoxious addons for the autograb autotalk autoturnin bits.
Interesting, may have to look into that.
I don’t like to tank if I don’t know my way around a dungeon. If there is an excellent pathing addon that can help this, perhaps I’ll check it out.
Ooooh~ This gunna be a good thread~ Zero to a hundred right from the start.
No one is being forced to do anything though, not to mention something like this benefits players like tanks the most. Tanks are already a MASSIVE minority in the game as it is and for people who don’t roll with a steady group and don’t get to play as often as others to, as you put it, “instead of playing them to actually learn them” its kinda a godsend.
It gives those players who do not play as often, again especially tanks, an idea of what path to take and make their job easier and make runs smoother for groups. Tanks are already a very limited resource because of just how much they need to know, why is it a bad thing that players have access to this optional resource?
And yet here you are throwing a tantrum over tools that help players who probably do not play as much as you?
I mean… to be fair, by technicality that kinda became a thing with the launcher. How many people still log into the game by manually entering their username and password anymore? The login process has kinda been automated already ever since the introduction of the BattleNet launcher. Anyway, kinda a hyperbolic moot point.
To a degree, you are right. Blizzard DOES need to take action, but not in the way you described. Focusing on the Tanking Role they have a very ridiculous time compared to the other specs. Healers and DPS don’t need to memorize routing. Healers and DPS don’t need to memorize M+ enemy %'s, Healers and DPS don’t need to worry about positioning. Tanks literally are expected to do the same job as DPS with interrupts and DPS while also knowing proper damage mitigation and cooldown usage for survival AND they have to know the EXACT pathing of a dungeon on top of all of that (Also, depending on the tank, throw utility like dispells and offheals out there as well). They have to balance far more plates than any other role and you should be pretty darn aware of that as a Blood DK.
So yes, you are right, its honestly way past due for Blizzard to look at and do something about the fact that Tanks are expected to do far more and know far more than any other role.
Honestly, it comes off as role envy to see a tank throwing a tantrum over an optional addon to help other tanks who do not get to play as often or don’t have as many things memorized as you do. Tanks have always been by far the SMALLEST portion of the player base and tank shortages are a constant complaint and yet you want to take away their optional tools? Sure, but in that case Blizzard needs to actively re-evaluate the expectations of a tank and what their duties are.
Also
You would be hard pressed to try and equate % memorization and pathing as “skill” as opposed to memorization.
While I can’t comment on the players with high IO scores (IE:3k+), I surely hope you are not considering people with 1k IO as “High IO”
As for everyone else, however, this is just falling into the point I made. As a TANK you are expected to know far more than any other role while most DPS and Healers expect to follow you without ever needing to know specific pathing. What you are complaining about is basically that meme on having experience for a job.
How is it any different than external guides except for it being in game now? How is it any worse off than players having to go look up an external guide and memorize external pathing vs having it internally?
… Are you being serious with this right now? First of all, how is this hurting anyone? Legit, how does this ruin your experience that other players have access to tools to help them get better at the game as opposed to blindly figuring everything out on their own in, mind you, a community that can not be bothered to help anyone out.
You say
and yet also follow it up immediately with–
These tools ARE literally the community coming together and making tools for those who need them and you are complaining that the community is doing so. This entire post you have made is full of hyperbolic conflicting viewpoints that honestly look heavily saturated in a base of elitism and to a degree rose tinted nostalgia.
You say
And yet you seem to be a fervent supporter of tools like IO. I could literally make the same argument you just made against IO.
“Why do you need a tool to show if someone has experience with their class? Back in my day we use to have to heavily question people who wanted into our groups as well as go out to Training Dummies to make sure they knew their class rotation and could do good damage! Raider IO ruins community because you no longer have to manually interview people you want to invite to your group!”
(By the by, that is legit how things use to work for important runs back in early Vanilla and TBC and note fabricated. You wanted into a 45 min baron run that was actually worth anything? Yeah, expect to get inspected and to show the group you know and understand what you were doing)
Its an absurd hypocrisy in terms of the statement you are trying to make that you blatantly support something like IO which adds exclusivity while also demonizing something optional that benefits and helps players improve and grow all while hiding under the guise of “community”.
I wish raid addons would go away. The only addons should be UI ones, but things that help like Raid and Quest addons should go away. Dying isn’t inconvenient in WoW. I remember in EQ you would lose a level or experience for dying.
There is very little penalty if any at all in Warcraft for death so dying while in the process of learning everyone should just get over it and die already.
I get that OP is probably a troll, but the scary part is that people actually think like this.
Anybody who looks at Method Dungeon Tools with anything other than amazement is just ignorant, missing the purpose of an addon, or a combination of the two.
OP has no idea what the addon is used for clearly . Method dungeon tools is the most common one and is used to plan routes. You plan your route ahead of time so you know what trash to pull and what trash not to pull for the proper % and also when to expect reaping to happen. M+ is about speed and quality. SO you plan it out ahead just like you would a road trip or a backpacking trip in the mountains. OP you are a prime example of some of the reasons why people dont like group content.
Most of the youtube dungeon videos I’ve seen just show the boss fights and edit out the rest.
I think you are minimizing the effort it takes to really learn all the dungeons. I do a fair bit of mythic+ and I don’t know the best path for every single dungeon with all the different affixes.
With the large amounts of trash and tight dungeon timers it would be easy to make a mistake. I personally don’t use a path tool, but if I was trying to do >10 keys in time I definitely would be looking for a tool like this.
I would think a pathing add-on would be a good learning tool.
Someone could make a youtube series of nothing but dungeon pathing.
You clearly don’t understand what you are talking about.
Addons like MDT don’t do any of what you accuse them of.
This whole post is pure self fabrication.
There is no “crap” for Blizzard to take action on.
You play the way you want to play and others play the way they want to play. Nothing wrong with that.
What add on are we talking about. If it’s MDT, it’s useful to plan your route, but it doesn’t tell you where to go. I actually think bliz should incorporate the tool into the game itself. Sure you can find relevant paths online to import into the add on, but how’s that any different from simply googling a common path for the dungeon?