Ac[quote=“Jops-zuljin, post:196, topic:197957”]
Exactly. And for what? Number games.
How is saying “I’m 12 leap years old” better than saying “I’m 48 years old”.
It’s the same thing. Changing units of measurement won’t make the game more fun. And changes that will help? Those can be done without a squish.
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actually in game design changing numbers can 100% be fun. It’s why hacky mobile games and clicker games will increase numbers into the decillions and beyond.
It is also why a lot of games actually feature low level caps unless they have some type of system that lets players infinitely gain power in some way along with infinitely scaling enemies. Or they have a high cap but it’s just so hard to reach and leveling is just so fun and rewarding (like path of exile).
It also isn’t just a number change. It would affect ability spread and can also affect pacing.
I started seeing it in game, i don’t know what to tell you.
That’s not how i used “a lot”, and not by much.
Just the same as when you had older gear and went to a higher level area to replace, as its always been.
Not really, since you cant really see the differences leveling alone provides.
I did. There was never a point where higher level stuff was easier because you were higher level than lower level stuff just because you were low level.
I got it too yesterday. From the official Blizzard email (compared it to the previous one i got from hearthstone, diablo3 etc) and it was the same one OP posted.
So, your source is…“it’s out there, really credible, and nearly as old as the game itself.”
Well, I suppose no one could argue with that…
Except in a real debate/discussion.
It’s still more than zero, no matter how you want to try and use it.
If nothing changed, scaling is an unnecessary change.
If that’s the case it should be removed since it does nothing for the game.
And since that’s the case, level removal shouldn’t happen since it will equally be a “nothing” change. Using your argument.
Then you must not have been paying attention. Because there was a point where you were more powerful than the mobs in the zone. In fact, it was one of the things people said was “fixed” by scaling.
The equivalent of “nuh uh” is handwaving. In debate like this, you need to offer something more substantive.
Then your sources can be “shrugged” off since you can’t provide any.
You said none, then “not a lot.” That’s literally helping my argument.
Not what was being discussed.
It was. You said “as it always has been.” Meaning that nothing changed from before to after which shows the change was in fact useless.
“Let’s make something matter by removing it!”
I wonder if that principle would apply to deforestation.
“Let’s make forests matter by cutting down trees!”
Obvious circular reasoning. “I gave a more substantive reply…because I did.”
Well, there’s a perfect descriptor for this. Basically, they want to keep hiding their bad decisions behind more squishes, scaling, and now level removal.
It’s very telling, that even now - their solution to ‘fixing’ a core problem with the game is to remove something.
Let’s not change XP values to make leveling less garbage, let’s not ‘add’ back some old abilities that are almost universally wanted back by their respective classes, no no, we can’t do that, that would be ‘bloat’. We have to cut everything fun or interesting out of the game. Fun is a cancer, after all.