So what you’re saying is blizz needs to time gate mythic + players more? Cause that’s the monkeys paw that will most likely happen lol.
It’s not a time gate if it’s achievable if people had more skill.
I loved DF S1, also didn’t do a +20 (current 10) until week 3.
And that’s not for lack of trying.
If you find a way to make it not farmable, then I’d support it.
The problem is that availability of gear, especially at myth track, affects tuning. The more geared you expect people to be, the harder you gotta make things, and the harder you make things, the more stuff that awards gear the people wanna do them are going to have to do to be able to keep doing them.
I’ll be honest with you, I’m probably not the best person to have a conversation over the gearing system in the game. I have some pretty controversial takes, things like the majority of the game needing serious buffs because large portions of it are borderline worthless currently lol.
What do you think about this idea? It wouldn’t be farmable.
Like that is already kinda the case with Taza Hard Mode, a successful run for the week gets you a piece of Mythic gear.
I think a successful key push for the week would be preferable over Taza Hard Mode
+15 is more fun than deathless tazavesh.
(Granted, only succeeded at Deathless once.)
Idk, alternative completion choice? I think 3 items is prob too much, and I think +15 is prob easier in some respects.
Every level past 10 is a lot. I’d say you could probably start it from 14 (15 For the sake of round numbers) and up, and probably would have to come as part of turbo boost.
It’d also have to be non tradeable.
Most of them dont need it either, how many bosses were killed in heroic track loot? If others can why cant the others? :Dc
I’ve pretty much been saying the same thing for years but truthfully mythic raiding isnt ment for the average player.
heroic is just about right for semi competent players and that is where the majority of players are in skill level.
a game should never be built around the 0.01% esports pros. see sc2 and rts games and why they fail, inaccessible to any regular joe so why would anyone play it lol.
Good thing it’s there for them to play then.
You’re meant to progress.
Not do easy content to max ilev but we’re already pretty close to that with kestone vaults.
Also not sure why people who aren’t stress about getting their ilev up before the next patch that knocks them back down.
Yeah I’m not a game dev, but it just seems like there should be some kind of incentive to push keys at least once a week to get a piece of Mythic gear, however Blizzard could make that work without making it farmable.
They have difficulty settings lol.
???
SC2 is accessible.
SC also conquered a country.
SC + Warcraft 3 pioneered Dota / League of Legends.
I mean rts did fall off in part because it’s hard to be good at and feels bad to be bad at
as opposed to games like mobas or wow where you just call your team bad
No rush 15 minutes.
Yeah I’m not a game dev, but it just seems like there should be some kind of incentive to push keys at least once a week to get a piece of Mythic gear, however Blizzard could make that work without making it farmable
I think ultimately they view it as more hassle than it’s worth. For all the blowing steam people make about BIS raid gear and what not the actual difference between the best gear someone who has Manaforge Omega on farm and someone who cleared it once on LFR for Dinars and otherwise does keys is barely 3-4%.
If you got a 3% aura buff you wouldn’t even be able to notice.
I don’t think that the playerbase as a whole should be gearing any faster than they are, it feels like we’re already in hyper drive on that front. But I do think dungeon only players could do with a few more outlets later on in the season to smooth over vault RNG once their odds of getting upgrades drop.
it’s not about skill, it’s about barriers.
this is 100% true.
in a game that was made just about skill level there would be raiding and m+ but standardized gear. or removal of gear entirely and it would only focus on talents and the player skill level against mechanics.
this is what a true mode based on skill only would look like but wow wont make money from addicted players like that
this is 100% true.
Lol, this is cope.
While it’s not exactly “fair” It also doesn’t rely on gear to such a large extent.
You can get serviceable items while not strictly top quality. It’s adequate enough for Mythic, CE even.
I think ultimately they view it as more hassle than it’s worth. For all the blowing steam people make about BIS raid gear and what not the actual difference between the best gear someone who has Manaforge Omega on farm and someone who cleared it once on LFR for Dinars and otherwise does keys is barely 3-4%.
If you got a 3% aura buff you wouldn’t even be able to notice.
I think it’s more like, the kind of people who push keys are willing to do Mythic raiding. And the people who only do keys and don’t want to or can’t raid are fine just doing their weekly +10s.
There’s a segment of people who do weekly +10s and raid Heroic casually to get AOTC by the end of the season who might want it though, because then it means they might progress in raid, or maybe progress into doing Mythic raids.
I don’t think that the playerbase as a whole should be gearing any faster than they are, it feels like we’re already in hyper drive on that front. But I do think dungeon only players could do with a few more outlets later on in the season to smooth over vault RNG once their odds of getting upgrades drop.
Yeah I think timegating it further into the season would be a good idea, because it would help the people it was intended to help without punishing others. Because like you said, these gearing problems arise for these in between people only arise around specific times in the season.