Easy, they don’t work in the land of the living.
Yup I get that but compared to past iterations, the soulbind-conduit pairing is the only big thing for ‘powers’ I can see that would compare to the artifact weapon or heart of azeroth.
I never said it felt meaningful 
Is there any actual storyline indication that points to the powers working outside of Shadowlands?
I just assumed they did for gameplay purposes and we were all just supposed to suspend immersion for that balance.
You forgot to include “the purpose”.
Originally in the Alpha and Beta this was actually the case. They only reverted that for practical reasons. So yes that was the intent from the beginning.
…glances at Necromancy which is legit Maldraxxian Death magic…
nope, it’s purely for gameplay which is why it will most likely become Shadowlands only after the xpac, assuming they stick around at all.
Also.
Azer-ite stops working because we’re not on azer-oth, still works if you leave the Shadowlands. I feel like this was clear to most people with a pulse.
No betting needed. It’s really pretty simple.
In BfA, our neck and azerite pieces stopped working because we were no longer attached to Azeroth where the power itself is linked to. If you go back even today and equip those pieces, they work still. By that logic though they shouldn’t have worked in Outlands or AU Draenor, but alas…
In Shadowlands it’ll be similar. Our legendaries will tap out either early on or at some point in the leveling process while covenant stuff probably will just be unbound entirely in the pre patch saying that in order to save our souls or some such, we have to unbind and some such (but of course we’ll still be able to return to say hi and stuff).
All that is really up in the air, imo, is the flavor text explaining it.
Necromancy = Undead
Death Realm = Death
In this case there is a distinction.
there must always be an Arbiter arbiting Anima for the Animalands
Hopefully its Sylvanas
Lorewise we are not really leaving the shadowlands. The super easy portal access is just a gameplay convinience.
Never getting another weapon drop sounds boring honestly. Weapons should have never been an artifact.
No one cares about neck/ring drops, they could have stuck with those.
But it’s still a form of magic from the Shadowlands which exists in the mortal plane:
" [Maldraxxus] is the birthplace of necromantic magic, where necromancy was developed by the [Primus]. He is responsible for the creation of [Maldraxxi] [rune magic], which serves to manipulate necromantic energy, and its more powerful counterpart, [Domination], whose purpose is the suppression of another…
During the [War of the Ancients], the [Burning Legion] started to experiment with creating an army of unliving, but [Kalimdor] was probably not the only place that they’ve been attempting this. The [nathrezim], also called dreadlords, were found animating the dead by the [orc] [Broxigar]. When [Illidan Stormrage] found out that the [eredar warlocks] could raise the dead, he actually found himself admiring the audacity of the [demons]."-Necromancy, WoWpedia.
It’s still a form of energy used by mortals from the Shadowlands, apparently brought over and taught by the Dreadlords banished from Revendreth.
The Dreadlords of the Legion are another example of beings/magics who according to most “shouldn’t” be here in The Great dark Beyond… as they are Shadowlands entities by origin, including Lothraxion in the Vindicaar. we’ve interacted with at least ONE being from the Shadowlands before SL, several if all the Dreadlords are actually beings of Death, we fought Malganis all the way back in WotLK in Stratholme.
Don’t look at me, I’ve been against their parasitic system designs since WoD.
Oh, well, if both are on the menu, then I’ll be better than you thanks ![]()
Seriously, though, multiplayer does not equal “competitive.”
Either the “lore” matters or it doesn’t - I mean, the “lore” is always quoted as the reason our mounts forget how to fly in new zones. If the “lore” doesn’t matter when it’s inconvenient to gameplay mechanics, then… it doesn’t matter at all.
I know this isn’t a poplar notion but we lose all our powers because we lost all memory of shadowlands . In the beginning ,we weren’t suppose to be there all the gates were closed for reason unknown to us and should have remain so.
It may involve the covenants being dissolved somehow.
We won’t lose our powers at all, they will just become obsolete as we get better gear in the next expansion…
Oh who am I kidding?
So talents themselves should have stayed with classic? Monks in MoP? Garrosh in TBC? And so on?
I infinitely prefer content being introduced that carries forward to the constant reinvention of functionally the same systems that wastes so much time and energy.
We are the living and shouldn’t be there so Arbitar will send us all back to our old world . A world that has changed into something ugly since we are gone and we the heros needs to fight for Azeroth once again 