It doesn’t?
Alternatively, it’s because unlike healers and tanks, every single spec has a DPS spec in addition to DPS being the most numerous role in any group.
There’s a world of difference between a good DPS and a bad DPS. Bad DPS players find themselves kicked just as often as bad healers do. Or have you never seen, “kick anyone below X DPS” before?
Simply listing out the responsibilities of each role does not paint the whole picture, since I assume your intent was that healers have all those same responsibilities plus healing? Well the healer’s “kill” responsibility is not the same complexity and the DPS’ “kill” responsibility. (Obviously DPS have more complicated damage rotations than healers.) Healing doesn’t automatically become more complicated if their individual responsibilities are less complicated than other roles. Besides, the number of responsibilities evens out when you replace “kill” with “fill every GCD with a useful ability.”
I’m not sure why you think that healing is more complicated than damaging just because “healing abilities” and “damaging abilities” are fulfilling two different goals. Each of us is still pushing a button every GCD. If you don’t expect the DPS to take random breaks in their damage rotation then I don’t expect you to take random breaks in your rotation either. Expect to push a button every single GCD and we’ll have no problems. The ratio of how many healing buttons to damage buttons you’re pressing doesn’t really affect how complicated your job is.
Nah.
It’s cuz it’s easier and less responsibility.
You just do dps and it’s never your fault.
Oh dang. What eloquent and well-thought-out reasoning. How can I possibly refute all of the zero points you made?
And where did I say that DPS are never at fault? DPS are frequently at fault. Healers are frequently at fault. Tanks are frequently at fault. Being able to analyze a situation and figure out what went wrong is an aspect of skill in this game (and unfortunately, bad players regardless of role tend to struggle with this skill and thus struggle with figuring out how to improve.) No role has sole claim to bad or good players. Every single member of a group has the potential to ruin a pull. While there are plenty of occasions where a single mistake by a single player is the defining thing that causes a wipe (and any role is capable of making that mistake) it’s more often a combinations of smaller vaults from multiple members of the party. There’s virtually no one who plays perfectly every single second of a dungeon and everyone can find aspects of their play that they can improve. Blanketly assuming that all members of a given role are the same player with the same skill level is frankly idiotic and somewhat betrays how little thought you put into your own gameplay.
This recent attitude where players of one spec are Azeroth’s gift to WoW admirably struggling through a sea of bads really irks me. Trust me, if you were half as good as you say you are, your track record would show as much and you would naturally graduate to doing higher level content with players of similar skill level. IO score is actually pretty good at sorting players that way. If you find yourself stagnating and unable to get to higher content because you “keep getting bad groups” no matter how many dungeons you run, it’s more likely that the issue is you and you’ve reached your current content cap for your skill level.
what else would you rather healing checks be then if not unavoidable damage? healers had legitimately 0 impact on a key being timed or untimed for most of shadowlands because keys had 0 healing checks and healers were just scuffed dps that did 1/4th the damage of an actual dps class, is that more fun for you?
Heal a key above a 15. Tanks for the last several expansions have been pretty self reliant, in fact I’d tell my healers not to heal me at all sometimes, it’s fun.
As a tank, if you have gear and tier, you should need very little help staying alive in a 15. (If you’re pressing your buttons). In general most of the time doing keys the tank should be taking care of themself primarily. Which leaves one less target to focus on, which is more DPS the healer can do.
That storm boss in Nokhud is a monster at that level. You need to save defensive CDs for that or you’ll be on the floor unless your healer is carrying hard. I did a 17 Nokhud we couldn’t finish due to the healer only hitting 25k hps on storm guy. Next 17 Nokhud that boss was still a struggle but the healer doing 45k hps made it possible.
Holy paladins too. ![]()
As I said not unavoidable aoe damage because those aren’t fun and are trivial for some classes and hard for others.
ok what else then you’re saying not that then what
All of the other healing mechanics the game has used over time?
Tank busters, heal absorbtion, dispell mechanics.
Gathering the orbs to increase healing for raging tempest in order to be able to heal the the aoe phase is still a harder and better mechanic than just use aoe healing cd here.
so pumping healing into one person or pressing a dispel button is more fun than just healing a group of people? You do realise that most cds do not instantly top a group especially through consistent aoe damage right?
Its not that healers don’t want to heal, its that blizzard wants them to do it, wile having to move every 1.3-1.7s. Thats why there is only 2 options, the rest is to stressful to play. With one missed kick its all over. Just to much CHIT on the ground each and every pull.
nope, not this one.
If tank dies its healers fault , if healer dies its healers fault , if dps dies its healers fault.
That is new mantra of bfa.
Resource management, too
This is the crux of the issue for healers. People roll a healer to heal. If I wanted to DPS I’d play a DPS spec
You do realise that most cds do not instantly top a group especially through consistent aoe damage right?
Oh noooooo, you have to roll hots and then use a CD. I wish I could roll my face through mechanics.
so pumping healing into one person or pressing a dispel button is more fun than just healing a group of people?
They’re mechanics that more than 2 classes can handle easily. Why is the only healing mechanic one that is trivial for rdruids and evokers?
Why do you think druids and evokers are the majority of healers at higher keys? If you’re happy with only unavoidable AOE being the main healing mechanic then why don’t we nerf evoker and druid healing output down to Hpal or priest and bring everyone else up to the same level.
Play any healer other than a druid or evoker at the same level you’re at now and tell me which one has an easier time healing keys.
I see the argument the OP is making to some degree. There are many one shot mechanics, and if everyone plays correctly, there can be big periods of down time for a healer. I dont think increasing the damage tanks take is a solution, I also don’t think removing the one shot mechanics is the solution. If tanks become too squishy, no one will want to play them, and if certain mechanics no longer one shot you, they become irrelevant, which just turns into a zerg fest with zero care for mechanics.
I don’t know what the solution to the above problem is, but I know I’ve run dungeons where it seems like no one is taking damage and the healer just sits there, and others where people are dying to what looked like semi slow deaths from not being healed. Because of this I also know that some healers make it to higher levels than their abilities can handle. The moment the dps stands in things, or the tank is taking more damage than they are used to healing, the group starts wiping because the healer doesn’t actually know how to heal properly. I think because of this, increasing aoe damage would be a poor idea, all it would do is increase healer stress, and subsequently remove a lot of healers from the playable pool.
I don’t think its as big of an issue as its being made out to be, but I can see it being an issue for players who only want to heal and do nothing else.
I’d rather make love to a cactus than do serious healing in this current environment. You’re expected to juggle all the mechanics ranged do, heal their mistakes, heal the tank’s mistakes, and provide dps?! If your group is flawless I imagine it’s at least somewhat less stressful, but how many pugs are gonna naturally be like that? Buttons and keybinds and dodge this and dodge that and…nah. Pass.
Exactly. I am a healer, and im not angry about tanks self healing or taking less damage, it makes more easy or probable to finish the key in time. Besides, i will always have a job, there are lots of mechanics that damage the hole party or even hit very hard the tank, and if not, ill dps, thats my job, not just stay afk if anyone is injured, is helping the party to finish the key