SO HAPPY! No cross faction!

Because the game has more then 2 races now and the lore you are citing is over 20 years old? What?

Lol what? Not at all? It was a major conflict.

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The conflict could be well handled if the writers actually stopped hitting themselves on the head with a crowbar each time they get to writing.

In fact, I really enjoyed it during MoP, sure, it had it’s flaws, but it was a well handled conflict. BFA was a cheap attempt of a rehash. But apparently the way to handle poor writing is to ask for the devs to just give up instead of giving us something of quality.

It also depends on what this “middle ground” entails. If we’re talking merc mode, sure.
If we’re talking “let people pick between Horde or Alliance regardless of what race you pick”, no. That’s really no different than merging the factions, just with extra steps.

doesn’t matter to me, classic’s alliance population is more than fine

What if it was defecting, and hard earned with consequences? (this is very very hypothetical, just curious where the line is drawn for you, personally)

Kinda besides the point though, since really all I and a number of people want is the ability to flip a toggle to be able to run content with the opposing faction. Not do their quests. Not go into their cities. Just work together for a few minutes to kill a boss or whatever.

It’s a small concession that’d go a long way.

It would be adding even more extra steps when essentially factions would be merged.

I think blade and soul has a system like that, I did like it there, but then again, it’s a part of the game, it’s not something that was added half way in.

So yeah, essentially mercenary mode. As I said, if it’s kept for convenience’s sake and to get content done, sure, but keep it to instanced content only.

Curious- what’s the point of that, other than possibly beating queue times or not having to fight over a world boss tag?

I mention this because Rift lifted faction restrictions when it came to PvP and PvE content, but zones and questing were kept divided.
Their reasoning was because the game population took a nosedive and they were forced to. The game had started to die at an alarming rate.

I think WoW’s population, on everything but low pop servers, is stable enough to not require a lift on that restriction, which makes me wonder why?

Isn’t Rift dead, though?

Pretty much, yeah.

It’s been years since I’ve played, but I remember very well when the faction divide was lifted, at least gameplay wise. Think the story suffered too, but by that point I wasn’t invested anymore.

You are confusing me with someone else. I have 15 120s and I am not one who is ‘scared’ to play them either.

Never said this at all.

Not my position. People can do what they want in terms of playing mains over alts.

I will give you I think people should have to earn things on their alts but that isn’t a hardship if you like playing the game.

In any case, I have a horde friend and I made a horde character just to be able to play with them and I now have two max level horde characters so I am not recommending anything I wouldn’t do myself.

I wondered how long it would take before an Alliance player picked up the “Blizz hates us” baton.

Then why does your opinion matter for retail? If you are only concerned for classic then what’s the point in commenting on this?

As someone who has no Horde characters, I approve of this decision lol.

That, and being able to play with friends without having to maintain duplicates.

It’d be a nice convenience, and make sense with the story. Since we do work together to achieve goals when needed.

And yeah, it’s stable enough now, but on a downturn, and this could help.

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I much prefer this logic to the opinion that a faction divide ‘no longer makes sense with the story.’

Opinions on the direction of the story are completely subjective. Your arguement is practical.

ehhhh out in the world still sounds useful for playing with friends without additional characters, but that’s something I’d limit to ONLY friends.

I mean, removing the divide entirely sure as heck doesn’t make sense within the story, but I think softening it the smallest bit would.

OMG. I totally didn’t even think of it this way… but there’s a balance. Things gonna suck real soon when there aren’t enough Alliance anymore.

That’s something I will never support then, because it is indeed merging the factions in essense.

It’s possible to make characters of the opposite faction on the same realm, leveling will be easier than ever come the next patch (and it’s really easy nowadays).

I understand wanting to stick to your main and still run dungeons or raids with friends on the opposite side, but that’s how far it should go.

Yeah, I’m sure the almost 2m pool of max level Alliance players will drain real fast…

What’s the point of posting on GD at all? Who cares? It’s just my opinion.

If it helps, by the ehhhhh I was indicating that even I’m iffy on if open world would be pushing too far. I think saying it’s the same as faction merging is a mass exaggeration though.

But really, just being able to run dungeons would go a LONG way, anything else would simply be a bonus.

Did you pull some magical numbers there? I play both sides - and I’ll be not playing one side any longer. But I’m one player - and I count for 8 max level Alliance characters (and 4 Horde). My daughter is in the same boat. My wife would play Horde if I ask her to join us. It’s gonna happen. Alliance characters will drain. Conversion will happen. When the balance gets too far out of skew, which is coming soon, the devs will have to confront this issue.

Folks are tossing around the idea of dropping faction divisions because they feel it could be a solution. The response Ion gave in the Q&A was completely dismissive - it’s like he couldn’t hear the question over the sound of how important his position is. It’s sad because I feel he and his cronies are out of touch with people that want the Alliance to have nice things too.

Ok, done ranting… Alliance will drain - how fast? Who knows? I won’t be main on Alliance anymore so anecdotally it’s (pool of Alliance toons - 8) to start.